Whoot!! I've gotten my generic c-target in my OmniPas cross-platform Pascal compiler to now target Amiga!! It just needs a standalone make.bat file and other options supplied in a dialog box targeting c-targets :) I don't need to change my compiler...
0
2
1
I'm working on a c-target backend for my #Pascal cross-compiler :)
0
0
1
Razing Core for SEGA Master System is now available on itch (see follow up).
#homebrew #mastersystem
0
0
2
@jimblimey Now you are just taking the piss...
1
0
1
#miniMIKE for the Game Boy is looking like a game now!
0
0
2
Do you remember when you joined X? I do! #MyXAnniversary
0
0
0
After a lot of head scratching and debugging my Gameboy miniMIKE project, it looks like I've finally gotten 7 room high levels working including the Minimap! That means the maximum level is 56 tiles high and the game steams in the correct rows from the larger level data 💪🎉
0
1
10
miniMIKE for Gameboy update :)
youtu.be/KJgFb82YJ4g
youtu.be/KJgFb82YJ4g
0
1
2
miniMIKE - Game Boy WIP youtu.be/9VAuohOVX2A?si… via @YouTube
0
2
2
miniMIKE on the gameboy has progress!!! I'd like to thank my Mum and Dad (hehe), and AI lol! I didn't understand the gbdk well enough, especially converting my Pascal code to C, so AI has been very helpful for that bit!! :) Laggy due to the screen2gif capturing...
2
3
28
@JohnHen65953721 I still can't believe this is possible on the c64
0
0
2
MOAR Gameboy tile editor workings...now has basic CharPad GB colour conversion when pasting from the CharPad editor! It will change the 8 HW palettes to mostly match the colours per tile :) First image is from the emulator, second the editor...
0
0
14
#OmniPas Pascal cross-compiler improvements!. I've added in better mouse-hover code insight info into OmniPas now. I haven't uploaded the new version yet though. It shows proc/func parameters and constant values :)
0
0
1
@TheIndieManiac Does an indie game tool count?
My Gameboy tile editor is really getting there now ☺️
It has pen/fill/color or tile picking now too like paint dot net with same hotkeys, has some CharPad features too (scroll/rotate tile, copy, paste (append, overwrite, insert), delete
My Gameboy tile editor is really getting there now ☺️
It has pen/fill/color or tile picking now too like paint dot net with same hotkeys, has some CharPad features too (scroll/rotate tile, copy, paste (append, overwrite, insert), delete
0
0
3
Some video of my Gameboy editor in action! It includes HW tile flip X/Y with single tiles and with the tile selection brush! Any lagging is due to my computer not restarted and too many things open lol 😂
0
0
15
@paulhamx My condolences to you and your family 😢
1
0
1
Moar Gameboy editor progress...some tilemap editing now (doesn't save with project, or export yet) :)
1
0
12
@RustySabre @gizmocrowd_inc @hunters_rebirth @Grumpyface @sinclairstrange @Island_Of_Mine @seanwood_writer @ProperDuckGames Aawwww, shucks... Thanks! 🙏
1
0
0
My Gameboy editor is really looking the business now...it can handle tile sizes (8x8, 8x16, 16x16, 32x32) like GBTD, and now handles the Gameboy HW palettes (1, 4, or 8 depending on the Gameboy variant palette selected; Gameboy Pocket, Gameboy, Gameboy Colour, etc)
1
1
20
My Gameboy editor is looking more functional. It can scroll/rotate/flip a tile or multiple tiles. Just need to add load/save/export and it's minimal usable 😊
1
0
8
@subchrist Hi mate! I'm making a GameBoy tile editor, and was wondering if you'd be ok sharing your clipboard format for your awesome CharPad editor so I can copy/paste them directly into my editor. Also, do you have info on your .chm file format? ♥️
2
0
3
@sequentiasoft Hi! 👋 I tried going to your itch.io site and got this error
1
0
1




























