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As you already know, I’m developing SuperSolar for the Dreamcast alongside PC and Web targets, but ironically I don’t actually own a Dreamcast myself.

Most of the development so far has been done through emulation, documentation, trial and error, and a lot of experimentation ing and optimization work.

Due to some financial hiccups, I haven’t been able to purchase a Dreamcast yet, so yeah... maybe you guys can help.

I need around 500 EUR/USD to put together a proper Dreamcast development/testing setup: console, ODE/burn setup, controllers, VMUs, cables, spare parts, and everything else needed to properly test on real hardware instead of relying entirely on emulators.

I make games out of passion, and it’s not really my thing to ask for money on the internet, but I’d be eternally grateful if you could help. RTs appreciated.

Donate here:
ko-fi.com/ninjadynamics
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Strange tweet to be blocked for. Oh well, some people should seek professional help... "🫶" iykyk
@games_rozz Well, how do you think the FMV’s were upscaled? Please don’t be so naive.
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🇵🇹 Ninja Dynamics retweeted
リリース初期とは遊び方が変わったGCRさん
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🇵🇹 Ninja Dynamics retweeted
Vibe coding romhackers/homebrewers - I don't care what the loud minority says.

I want to see all of your dreams and imaginations come true!

Imagine if I told you 30 years ago there would be technology that makes whatever you want by just asking it. You'd say that sounds impossible.

I am so rediculously excited for the future. You don't have to spend years and years learning ASM and romhacking and the specific internal workings of the game you want to hack. You don't have to ask the gatekeepers of niche romhacking areas to help make this cool idea you had.

Just...make it!

And yeah, the people who felt special being the only ones who could do these things are going to be pissed.

But as someone who spent 4+ years learning ASM and the internals of Starfox and fastrom conversions/disassembling whole games, I still say GOOD! Nobody should have to go through what I went through to make their ideas real!

Ignore the haters. For every moron who is stuck in their instant "ai slop", "the environment", "water", "stolen code", there's 50 more out there who will love what you make.

My discord wants to see EVERYTHING you make! The garbage, the slop, the unrefined gems.

Seriously, ignore the loud minority. All they deserve is a block.

discord.gg/fYJDEtBqAR
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🇵🇹 Ninja Dynamics retweeted
Panzer Dragoon Trilogy, recompiled for PC.

Panzer Dragoon (1995), Panzer Dragoon II Zwei (1996) and Panzer Dragoon Saga (1998), built as native Windows games from your own Saturn discs.

Widescreen, high resolution, 60 fps.

Free download:
yabasanshiro.com/pds-recompile?…
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I’m going to develop a system level obfuscation protocol 😏
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There seems to be an issue with Windows Defender flagging it as malware. If you bump into it, please send me your logs and screenshots. 🙏

Alternatively, there’s a compile script in the repo that uses WinGet to download a local C compiler and compiles the mod on your machine.
WO4K gets updated on a daily basis and it's looking better and better. If you want to play WipeOut 2097 / XL in 4K or higher, I'm looking for beta testers! 😃

github.com/ninjadynamics/…
🎵 The Prodigy - Firestarter (Instrumental)
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Replying to @ninjadynamics
I’m having the same issue with my SR3 mod, which isn’t a recomp either 😕
SR3 Ultimate Race Lab - SRC Mountain Track

I can say I'm finally finished with remastering this 1995 classic track into SR3. Featuring:
- Remastered geometry (algo and hand-made)
- Increased polygon count (algorithmic smoothness)
- 3x upscaled textures matching the originals
- s
- Parallax Occlusion Mapping shader for extra-depth
- Standalone executable (no more TeknoParrot)
- SRC 1995 physics and handling (optional)

@OverJumpRally @InsaneMegaCD
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I would forgive Elon for his transgressions if he did something about the video quality on this platform, starting with bitrate being above “potato”.
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VectoЯCor3? What the hell is VectoЯCor3!?? 🔊
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WO4K gets updated on a daily basis and it's looking better and better. If you want to play WipeOut 2097 / XL in 4K or higher, I'm looking for beta testers! 😃

github.com/ninjadynamics/…
🎵 The Prodigy - Firestarter (Instrumental)
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🇵🇹 Ninja Dynamics retweeted
As a coder for 35+ years, it hurts to say this, but:

the real sloppy code was written by humans, not AI

AI is having a blast hacking that code left and right, right now
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Tfw you add LHC level physics to your NES game. 😎
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Another "inject this to my veins" kind of game. Thanks Japan! 🇯🇵
ボス戦の実装って特殊処理の塊で、プログラマ的にはあまり良い印象を持っていなかったんだけど、いざ自分で仕様を考える立場になってみると、やっぱり楽しくてつい色々入れ始めちゃいますね。ボス戦作るの、楽しいよ。
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To anyone who says "we don't need AI in gamedev" please explain to me how can we have this level of QA without it. For example checking 60,000 frames for single pixel discrepancies. Scripts? Sure, but when every script is tailored on the fly for every specific edge case, where ns that can do that in one hour or less, on the fly? Not to mention experimenting with multiple code layouts to fit cartridge the cartridge rom?
There are certain types of projects, especially in gamedev, that can only be achieved through human-AI interaction and none of the sides wants to admit it.
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I didn’t care about HDR until yesterday. If you can see it, you’ll know what I mean!!
chasing
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