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Until Dawn, Metroid Prime Remastered & Gears of War 3 Get PC Ports, Too Many MiSTer Cores - 373

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#MiSTerFPGA #RetroGaming #FPGA #PixelCherryNinja #PCGaming #GameRecompilation #Futurama #MetroidPrime #GearsOfWar #StreetFighter #AnaloguePocket
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ReStreet (FIFA Street 2012) v2.1.3-online-beta: World Tour careers that seemed wiped can be restored from the last 10 saves in the launcher (Advanced > World Tour saves). Online beta keeps rolling.

github.com/samuelit0davil…

#FIFAStreet #ReStreet #Xbox360 #Recomp #RetroSports
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Ninja Gaiden Black Recompiled hits v0.9.34 same day as 0.9.32/0.9.33. Windows frame pacing restored after the HUD clock poll regression. Team Ninja classic cutting cleaner on PC again.

github.com/gamboozino/ngb…

#NinjaGaiden #Xbox #Recomp #PCPort #RetroGaming
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Bigodão 1.5.0 turns Wario Land: Super Mario Land 3 native. GPU OpenGL screen composition by default, optional 3D depth-layer mode, new EN/PT settings menu, lighter on Android and Steam Deck.

github.com/GABRIELNNK/Big…

#WarioLand #GameBoy #Recomp #Bigodao #RetroGaming
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nsmbu-recomp jumps to v0.7.0. World-map shadow flicker fixed at 120/144 fps interpolation, wider/taller than 16:9 shows more of the scene, soft in-window guest restart for language and content mods.

github.com/nsmbu-recomp/n…

#NSMBU #WiiU #Recomp #PCPort #RetroGaming
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Salsa64 v0.2.12 for PS3 homebrew: Cruis'n USA, Cruis'n Exotica, Monaco Grand Prix, and Midway's Greatest Arcade Hits Vol. 1 now boot and race on real Cell hardware. N64 dynarec on HEN/CFW.

github.com/ricowp81/Salsa…

#N64 #PS3 #Homebrew #Salsa64 #Emulation
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openMSX 22.0-RC2 is out overnight. Raster Beam Viewer and Tracer in the debugger GUI, Quick Setup Editor, plus VDP accuracy work and new devices like the Panasonic FS-JH1 Joy Handle and SM-X WiFi.

github.com/openMSX/openMS…

#MSX #openMSX #RetroEmulation #Preservation
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spruceOS v4.5.6 just landed for budget handhelds. Five new devices, Casio Loopy via Gloopy, Saturn yabadabadoo core, native PICO-8 save states, and Squatch Quest NES demo packed in.

github.com/spruceUI/spruc…

#RetroGaming #spruceOS #Handheld #Homebrew
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Pixel Cherry Ninja retweeted
I don't mention this often but my day job is running a homelessness charity in England, I've decided to run the Kettering 5k for them, please consider supporting a very worthwhile cause,

donate.giveasyoulive.com/fundraising/ac…
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Grandia III native PC port is available.

Static recompilation of the PS2 game to C/C++ for Windows. MIPS code, sound driver and VU1 programs translated ahead of time. Supports up to 8x resolution, widescreen, 60 fps in field, savestates and skippable cutscenes. Works on Windows ton.

github.com/GranasSabre/Gr…

#GrandiaIII #PS2 #Recomp #PCGaming #NativePort
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God Hand native Android port is in development.

Native ARM64 port of the PS2 game via static recompilation. Uses Vulkan PCSX2-GS backend, AOT VU1 acceleration with NEON and multi-threaded VU1. Supports dynamic resolution, frameskip, aspect ratio and custom touch controls.

No
github.com/owaissseeee/Go…

#GodHand #PS2 #Android #Recomp #NativePort
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God of War: Ascension native PC port is available.

Static recompilation of the PS3 game to C/C++ for Windows. Boots, passes videos and menus, loads saves and runs Chapter 1 and Chapter 16 with correct visuals. 60 FPS locked in tested scenes on Ryzen 7 9800X3D.

Full game not yet verified.

github.com/otavix010/gow-…

#GodOfWar #Ascension #PS3 #Recomp #PCGaming #NativePort
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Super Mario Maker 2 experimental native PC port is available.

Static AArch64 to C recompilation of v3.0.3. Runs natively on Windows with Vulkan. Supports resolution scaling, FSR/NIS upscaling, SMAA, 4K output and 120 FPS presentation. Course World via MariOver.

Experimental. Full-game compatibility not established.

github.com/Apolinario-cod…

#SuperMarioMaker2 #Recomp #PCGaming #NativePort #Nintendo
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Super Mario Galaxy fan port to PS2 is playable.

Game logic ported from the Petari decompilation. Runs on a custom PS2 engine. Playable from title screen to ending on PCSX2 and real PS2. All 136 galaxies convert and load. \~96% of objects have behavior ported.

github.com/danielnuld/smg…

#SuperMarioGalaxy #PS2 #Port #Nintendo #Homebrew
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Super Mario Sunshine native port for Nintendo 3DS is in beta.

Game code compiled for the 3DS ARM CPU, GameCube GX translated to PICA200 GPU, sound on the DSP. Runs from opening to final Bowser fight on New 3DS models. Supports music, sound and movies.

Version 0.1.1-beta.

github.com/ikevik/sms-3ds

#SuperMarioSunshine #3DS #Port #Nintendo #Homebrew
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Impossible stuff is happening. We have arcade #Tekken on the #AnaloguePocket

Absolutely mental, insane in the membrane!
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KINGDOM HEARTS 358/2 Days for Android beta 6 (0.1.4): sound mods finally play (HD Music, voices). Custom mods/HD cutscenes folder on setup. Built on khdays-port 0.1.4. AYN Thor dual-screen. Saves kept.

github.com/sonofskywalker…

#KingdomHearts #358Days #Android #Recomp
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Whopping Recompilation Collection 1.0.6: Sneak King, Big Bumpin' and PocketBike Racer now ship as one Linux/Steam Deck AppImage (Vulkan). Add to Steam for Game Mode.

github.com/TekRantGaming/…

#Xbox360 #Recomp #SteamDeck #Homebrew
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pokerecomp 0.1.84: Export .sav from the save screen writes Red/Blue/Yellow/Gold/Silver/Crystal slots to a cartridge save for emulators or flash carts. Gen1/2 trainer+party (and more on RBY). No reimport.

github.com/Decryptu/poker…

#Pokemon #pokerecomp #Preservation #Homebrew
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