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I can safely now say, should the Kickstarter succeed, we have a confirmed professional wrestling training facility ready for us to use for motion capture; with trained wrestlers ready to participate.
We can't name the facility just yet before you ask, but this is a huge step forward. 👊
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@TherealSeanNova made this awesome camera weapon and I just had to add my own flair, with a custom weapon animation and POV change, Gimme a hell yeah! #wwe2k26 #Wrestlemania
as always working with @dot_discovery
as always working with @dot_discovery
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Man lol, these weapon mods are getting really creative now for #WWE2K26 🔥👊
@TherealSeanNova made this awesome camera weapon and I just had to add my own flair, with a custom weapon animation and POV change, Gimme a hell yeah! #wwe2k26 #Wrestlemania
as always working with @dot_discovery
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It's time to get spooky! 👻
Create-A-Spookstar with these epic #Halloween CAS parts and tag us for a chance to be featured this week! Available now in The Island!
Create-A-Spookstar with these epic #Halloween CAS parts and tag us for a chance to be featured this week! Available now in The Island!
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@WRESTHINGS2K IP cost negotiation, travel & photogrammetry (scanning) costs, out sourced contract work for it to be made. It's a great idea, but too big of a deal for small out of the door projects - basics first.
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More progress on #HONR.
- Apron diving
- Joint/bone homing based moves (diving example)
- Non-joint/bone homing based moves
- Non-locked ring direction enter/exit
- Running dives (with non-locked direction)
- Top rope attacks
- Ring post irish whip events
- Irish whip IK is pass was to have a lot more freedom when it comes to how you execute moves, modern games lock you to specific positions, I hate that.
#UE5 #indiedev
- Apron diving
- Joint/bone homing based moves (diving example)
- Non-joint/bone homing based moves
- Non-locked ring direction enter/exit
- Running dives (with non-locked direction)
- Top rope attacks
- Ring post irish whip events
- Irish whip IK is pass was to have a lot more freedom when it comes to how you execute moves, modern games lock you to specific positions, I hate that.
#UE5 #indiedev
More progress on #HONR.
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running ing the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
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@dotGrix 🔥🔥🔥Hell yeah Grix! this is how you keep people hooked. Loving the development progress showcase
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@HotepReggie Not open source, and not an asset library. It's Garry Mod/Fire Pro.
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@dotGrix Ah understood.
Do you have any original characters and storylines like lore for your world set up yet.
Do you have any original characters and storylines like lore for your world set up yet.
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There won't be any, it'll be HONR Moveset Man/Woman only, with a library of moves - it's too much of a clusterfuck to bother with wrestler likeness contracts and ugly unknown characters nobody wants.
It's a sandbox for modders. Should the Kickstarter be a success, and a build is playable, you can expect modders who I am close friends with to have content ready (Characters, Arenas etc).
It's a sandbox for modders. Should the Kickstarter be a success, and a build is playable, you can expect modders who I am close friends with to have content ready (Characters, Arenas etc).
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@dotGrix Do you happen to be a fan of the old Aki games , AEW brought back that form of Chain Wrestling where you can trigger it any time that version is superior.
But their two versions Lucha Libre & American technical (single-leg takedown to a back take, a headlock to a submission).
But their two versions Lucha Libre & American technical (single-leg takedown to a back take, a headlock to a submission).
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@HotepReggie I'm one of the original modders from that game scene! It's a curse to mention it, it's a bit like saying MacBeth.
I'll always choose what is fun, and feels good to play, triggering it anytime will most likely be a thing.
I'll always choose what is fun, and feels good to play, triggering it anytime will most likely be a thing.
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@dotGrix @dotGrix I have some quick questions , just a YES, NO & MAYBE is fine .
-Will you be adding in Chain Wrestling (Technical & Highflyers).
-Test of Strength (for powerhouse & Giants) ?
-Will you be adding various match types later down the development line?
-Weight Detection?
-Will you be adding in Chain Wrestling (Technical & Highflyers).
-Test of Strength (for powerhouse & Giants) ?
-Will you be adding various match types later down the development line?
-Weight Detection?
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1.) I'm not a fan of chain wrestling, but it'll come into the game eventually after I listen to what people want from it.
2.) Yes
3.) Yes, but before any of that even remotely enters the cycle, the main flow gameplay must be perfected first.
4.) Yes, that's a must. (togglable).
2.) Yes
3.) Yes, but before any of that even remotely enters the cycle, the main flow gameplay must be perfected first.
4.) Yes, that's a must. (togglable).
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@dotGrix Really liking the look so far, I always hate how in some games you are really locked into where to do stuff so running from an angle for dives is pretty neat.
Hoping this fixes the issue WWE has where it sometimes picks a move you didn't want.
Hoping this fixes the issue WWE has where it sometimes picks a move you didn't want.
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@a16bitguy Yeah I agree, you can see in the video it switches to a different dive depending on the distance to the apron - the game will let you choose your actual dive and the correction dive for distance.
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@dotGrix Question: As a game developer I've always wanted to make a wrestling game, do you ever plan to sell this as a template others can make games from? I'd pay for the UE5 template when your done. (Awesome work btw)
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@dotGrix @dot_discovery Love this but was wondering if there was any update on the web app that you mentioned awhile back
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