Pinned Tweet
I can safely now say, should the Kickstarter succeed, we have a confirmed professional wrestling training facility ready for us to use for motion capture; with trained wrestlers ready to participate.
We can't name the facility just yet before you ask, but this is a huge step forward. 👊
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More progress on #HONR.
- Apron diving
- Joint/bone homing based moves (diving example)
- Non-joint/bone homing based moves
- Non-locked ring direction enter/exit
- Running dives (with non-locked direction)
- Top rope attacks
- Ring post irish whip events
- Irish whip IK is pass was to have a lot more freedom when it comes to how you execute moves, modern games lock you to specific positions, I hate that.
#UE5 #indiedev
- Apron diving
- Joint/bone homing based moves (diving example)
- Non-joint/bone homing based moves
- Non-locked ring direction enter/exit
- Running dives (with non-locked direction)
- Top rope attacks
- Ring post irish whip events
- Irish whip IK is pass was to have a lot more freedom when it comes to how you execute moves, modern games lock you to specific positions, I hate that.
#UE5 #indiedev
More progress on #HONR.
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running ing the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
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Grix retweeted
Custom YCL Tutorials is on my Patreon now
Thanks to @dotGrix @dot_discovery for the amazing tool, you can download the tool in discovery.
#WWE2K26 #Modding
patreon.com/MrHumphrey/pos…
Thanks to @dotGrix @dot_discovery for the amazing tool, you can download the tool in discovery.
#WWE2K26 #Modding
patreon.com/MrHumphrey/pos…
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Grix retweeted
“Not a week has gone by without at least one person from WWE bringing up the Dwayne Johnson video on Ben Satterley’s death.
Not what he said about Satterley, which everyone understood, but his praising Tony Khan. Evidently with some that sting still hasn’t gone away.”
- Dave Meltzer
(@WONF4W)
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This is so good! @East_Dak0ta has really got the hang of the animation kit now - it makes the game feel so different. 🔥
Darby Allin move pack coming VERY soon to @dot_discovery. This is all possible thanks to @dotGrix & @TranquilKraken's amazing work!!
#AEW #WWE2K26
[Darby mod by @dotGrix, Danny G mod by @BANbantam, & arena by @titavius]
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Grix retweeted
Darby Allin move pack coming VERY soon to @dot_discovery. This is all possible thanks to @dotGrix & @TranquilKraken's amazing work!!
#AEW #WWE2K26
[Darby mod by @dotGrix, Danny G mod by @BANbantam, & arena by @titavius]
#AEW #WWE2K26
[Darby mod by @dotGrix, Danny G mod by @BANbantam, & arena by @titavius]
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Grix retweeted
🔥 DEF JAM STUDIO BETA PART 1
After months of development, the first public beta is here!
🎮 227 added fighters across 6 packs
🔥 Character imports & moveset editing
🛠️ Texture swaps & custom ISO building
🔓 Fully unlocked roster
#DefJamVendetta #ModForever
After months of development, the first public beta is here!
🎮 227 added fighters across 6 packs
🔥 Character imports & moveset editing
🛠️ Texture swaps & custom ISO building
🔓 Fully unlocked roster
#DefJamVendetta #ModForever
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This is something we've been working on as a small side quest.
We've almost rebuilt the SmackDown 2 game in Unreal Engine 5.
This SDReloaded Engine will be released for Free, open source on Github when done for non-commercial reasons, ghouls don't get any ideas.
Support of d support is enabling us to do things like this, so thank you. 👊
Obvious things to clean up (aprons etc), but it's cool to see how they rendered the characters off screen and had them appear in through the tron.
#UE5 #PS1
We've almost rebuilt the SmackDown 2 game in Unreal Engine 5.
This SDReloaded Engine will be released for Free, open source on Github when done for non-commercial reasons, ghouls don't get any ideas.
Support of d support is enabling us to do things like this, so thank you. 👊
Obvious things to clean up (aprons etc), but it's cool to see how they rendered the characters off screen and had them appear in through the tron.
#UE5 #PS1
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Grix retweeted
hey thats a cool mod and all but can you explain what you got going on on tiktok brother?
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Grix retweeted
🔥 MOD FOREVER | COMING SOON!
The 6-Sided Ring is coming to AEW Fight Forever! 🔥
Huge thank you to @dot_discovery and @titavius for helping bring this to life!
#AEWFightForever #ModForever
The 6-Sided Ring is coming to AEW Fight Forever! 🔥
Huge thank you to @dot_discovery and @titavius for helping bring this to life!
#AEWFightForever #ModForever
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Well, you asked @ShowoffStevoG! Actual streamers for #WWE2K26 - this year has been bonkers.
Been working hard on the next innovations to #wwe2k26 and working with @dot_discovery I've got it, added throwable streamers to entrances! with persistence so they stay during both entrances
also can be thrown during announcements and victory scenes!
@titavius for the arena
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WCW Mayhem RECOMP now available. 🎃
👉 @dot_discovery
(discovery.onl/Grix/2f4c273d-…)
Github link included.
[ #PS1 #WCW ]
👉 @dot_discovery
(discovery.onl/Grix/2f4c273d-…)
Github link included.
[ #PS1 #WCW ]
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A first look at ViceBounce, a bounce-rhythm mod for GTA Vice City.
Mod by tek-95: libertycity.net/files/gta-vice…
Mod source code: github.com/tek-95/ViceBou…
#GTAViceCity #GTAVC
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More progress on #HONR.
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running ing the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running ing the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
More progress on #HONR.
- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK indiedev #ue5
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