More progress on #HONR.
- Apron diving
- Joint/bone homing based moves (diving example)
- Non-joint/bone homing based moves
- Non-locked ring direction enter/exit
- Running dives (with non-locked direction)
- Top rope attacks
- Ring post irish whip events
- Irish whip IK is pass was to have a lot more freedom when it comes to how you execute moves, modern games lock you to specific positions, I hate that.
#UE5 #indiedev
- Apron diving
- Joint/bone homing based moves (diving example)
- Non-joint/bone homing based moves
- Non-locked ring direction enter/exit
- Running dives (with non-locked direction)
- Top rope attacks
- Ring post irish whip events
- Irish whip IK is pass was to have a lot more freedom when it comes to how you execute moves, modern games lock you to specific positions, I hate that.
#UE5 #indiedev
More progress on #HONR.
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running ing the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
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This is so good! @East_Dak0ta has really got the hang of the animation kit now - it makes the game feel so different. 🔥
Darby Allin move pack coming VERY soon to @dot_discovery. This is all possible thanks to @dotGrix & @TranquilKraken's amazing work!!
#AEW #WWE2K26
[Darby mod by @dotGrix, Danny G mod by @BANbantam, & arena by @titavius]
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This is something we've been working on as a small side quest.
We've almost rebuilt the SmackDown 2 game in Unreal Engine 5.
This SDReloaded Engine will be released for Free, open source on Github when done for non-commercial reasons, ghouls don't get any ideas.
Support of d support is enabling us to do things like this, so thank you. 👊
Obvious things to clean up (aprons etc), but it's cool to see how they rendered the characters off screen and had them appear in through the tron.
#UE5 #PS1
We've almost rebuilt the SmackDown 2 game in Unreal Engine 5.
This SDReloaded Engine will be released for Free, open source on Github when done for non-commercial reasons, ghouls don't get any ideas.
Support of d support is enabling us to do things like this, so thank you. 👊
Obvious things to clean up (aprons etc), but it's cool to see how they rendered the characters off screen and had them appear in through the tron.
#UE5 #PS1
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@armitagethree When people ask why animation tools aren't available, this is precisely the reason why. Ugh.
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WCW Mayhem RECOMP now available. 🎃
👉 @dot_discovery
(discovery.onl/Grix/2f4c273d-…)
Github link included.
[ #PS1 #WCW ]
👉 @dot_discovery
(discovery.onl/Grix/2f4c273d-…)
Github link included.
[ #PS1 #WCW ]
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A first look at ViceBounce, a bounce-rhythm mod for GTA Vice City.
Mod by tek-95: libertycity.net/files/gta-vice…
Mod source code: github.com/tek-95/ViceBou…
#GTAViceCity #GTAVC
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More progress on #HONR.
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running ing the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running ing the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
More progress on #HONR.
- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK indiedev #ue5
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TNA IMPACT! RECOMP now available. 🎃
👉 @dot_discovery
(discovery.onl/Grix/c486b168-…)
Github link included.
[ #TNA #XBOX360 ]
👉 @dot_discovery
(discovery.onl/Grix/c486b168-…)
Github link included.
[ #TNA #XBOX360 ]
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@justacooldude Absolutely. Modders will have complete control.
Here is my current (custom) framework for moves, as you can see there is more to a move than just animation!
Here is my current (custom) framework for moves, as you can see there is more to a move than just animation!
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More progress on #HONR.
- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK indiedev #ue5
- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK indiedev #ue5
The rope solver really helped a lot, I was able to link up other aspects of the traversal component for the character now.
Here I showcase entering/exiting the ring and ascending/descending the turnbuckle from multiple directions with apron navigation.
There is still issing (turning etc), but the emphasis here is the functionality.
#Indiedev #ue5
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Scooby Doo for #WWE2K26 now available. 🎃
What? I know, but his tail has physics, like a real tail! 🐶
👉 @dot_discovery
[ #Halloween ]
What? I know, but his tail has physics, like a real tail! 🐶
👉 @dot_discovery
[ #Halloween ]
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The rope solver really helped a lot, I was able to link up other aspects of the traversal component for the character now.
Here I showcase entering/exiting the ring and ascending/descending the turnbuckle from multiple directions with apron navigation.
There is still issing (turning etc), but the emphasis here is the functionality.
#Indiedev #ue5
Here I showcase entering/exiting the ring and ascending/descending the turnbuckle from multiple directions with apron navigation.
There is still issing (turning etc), but the emphasis here is the functionality.
#Indiedev #ue5
This took a lot of work. There is still a lot of tweaking to do and it's filled with placeholder animations as usual.
But, this is a full IK rope feedback solver (cholesky factor based) with contact evaluation, this is all Chaos physics still.
#indiedev #ue5
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Def Jam Vendetta vs Backyard Wrestling 2 available now. 🎃
- Six Sided Mayhem: a new arena with a fully working six-sided ring!
- BYW2’s suburban backyard level
- 25 Backyard Wrestling 2 wrestlers added
- BYW2 finishers playable as their Blazin’ move
& More!
👉 @dot_discovery
#PS2
- Six Sided Mayhem: a new arena with a fully working six-sided ring!
- BYW2’s suburban backyard level
- 25 Backyard Wrestling 2 wrestlers added
- BYW2 finishers playable as their Blazin’ move
& More!
👉 @dot_discovery
#PS2
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