Replying to @BANbantam
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Replying to @WML_DTank
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More progress on #HONR.

- Apron diving
- Joint/bone homing based moves (diving example)
- Non-joint/bone homing based moves
- Non-locked ring direction enter/exit
- Running dives (with non-locked direction)
- Top rope attacks
- Ring post irish whip events
- Irish whip IK is pass was to have a lot more freedom when it comes to how you execute moves, modern games lock you to specific positions, I hate that.

#UE5 #indiedev
More progress on #HONR.

- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running ing the ropes

Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.

#indiedev #ue5
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This is so good! @East_Dak0ta has really got the hang of the animation kit now - it makes the game feel so different. 🔥
Darby Allin move pack coming VERY soon to @dot_discovery. This is all possible thanks to @dotGrix & @TranquilKraken's amazing work!!
#AEW #WWE2K26

[Darby mod by @dotGrix, Danny G mod by @BANbantam, & arena by @titavius]
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Replying to @TylerBlackMods
@TylerBlackMods @titavius I'm full of surprises. 😂
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This is something we've been working on as a small side quest.

We've almost rebuilt the SmackDown 2 game in Unreal Engine 5.

This SDReloaded Engine will be released for Free, open source on Github when done for non-commercial reasons, ghouls don't get any ideas.

Support of d support is enabling us to do things like this, so thank you. 👊

Obvious things to clean up (aprons etc), but it's cool to see how they rendered the characters off screen and had them appear in through the tron.

#UE5 #PS1
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Replying to @armitagethree
@armitagethree When people ask why animation tools aren't available, this is precisely the reason why. Ugh.
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Timothy Thatcher for #WWE2K26 now available. 🎃

👉 @dot_discovery

[ #WWE ]
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Replying to @JustBryanNY
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Replying to @Purepurogx8
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WCW Mayhem RECOMP now available. 🎃

👉 @dot_discovery

(discovery.onl/Grix/2f4c273d-…)

Github link included.

[ #PS1 #WCW ]
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Bobby Lashley ECW for #WWE2K26 now available. 🎃

👉 @dot_discovery

[ #ECW ]
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Replying to @FijalDevyn89997
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Okay @TheCanadianGTR,

We at @dot_discovery raise you bounce-rhythm mod for #WWE2K26

🕺🪩
A first look at ViceBounce, a bounce-rhythm mod for GTA Vice City.

Mod by tek-95: libertycity.net/files/gta-vice…
Mod source code: github.com/tek-95/ViceBou…

#GTAViceCity #GTAVC
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Replying to @TPWSpodcast
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Replying to @angelmike673
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Replying to @dotGrix
"Make your own game then."
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More progress on #HONR.

- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running ing the ropes

Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.

#indiedev #ue5
More progress on #HONR.

- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK indiedev #ue5
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Paul Wight Announcer for #WWE2K26 now available. 🎃

👉 @dot_discovery

[ #AEW ]
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TNA IMPACT! RECOMP now available. 🎃

👉 @dot_discovery

(discovery.onl/Grix/c486b168-…)

Github link included.

[ #TNA #XBOX360 ]
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Replying to @dotGrix
@WWEgames No @bankruptonselin, it stays for posterity reasons.
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Replying to @Karnage2K
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Replying to @Dreams_Universa
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Replying to @pjeezgg
@pjeezgg @UdriGaReketom @WWEgames No, I'm enjoying a nice cup of tea, watching a grown man unable to apologise for being wrong.
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Replying to @pjeezgg
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Replying to @pjeezgg
Nobody is begging. You can still apologise, and do the right thing - if you don't want a response, you shouldn't have joined the conversation first.
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Replying to @pjeezgg
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Weekend modding, WWE All Stars SIX SIDED RING.

Shout out to shaneomac1337 for the recomp, it's fun to mod!

#WWE2K26
It must be the season, here is a Six Sided Ring in WWE Here Comes The Pain!

#WWE2K26 #PS2
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Kane ECW '08 for #WWE2K26 now available. 🎃

👉 @dot_discovery

[ #Halloween ]
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Replying to @firstbaseman
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Replying to @LuchaLew
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Replying to @jp_thiesing
@jp_thiesing The blocked page.
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Replying to @kennybomb4k
@kennybomb4k It probably helps that I'm an actual wrestling fan too! 😂

Thanks dude!
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Replying to @justacooldude
@justacooldude Absolutely. Modders will have complete control.

Here is my current (custom) framework for moves, as you can see there is more to a move than just animation!
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Replying to @gackdaw
@gackdaw Thanks dude! 👊
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Replying to @BModderrr
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More progress on #HONR.

- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK indiedev #ue5
The rope solver really helped a lot, I was able to link up other aspects of the traversal component for the character now.

Here I showcase entering/exiting the ring and ascending/descending the turnbuckle from multiple directions with apron navigation.

There is still issing (turning etc), but the emphasis here is the functionality.

#Indiedev #ue5
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I added the #WWE2K26 highlight reel to WWE Here Comes The Pain - has full camera control with dutch angle and fov control.

#PS2
It must be the season, here is a Six Sided Ring in WWE Here Comes The Pain!

#WWE2K26 #PS2
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Replying to @TylerBlackMods
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Replying to @dotGrix
The guy with the Tony Khan tattoo did this.

👋 @TonyKhan
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Replying to @TylerBlackMods
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You ask, you receive. Here is a functional Six Sided Ring in WWF No Mercy.

#WWE2K26 #N64
If I could get a TNA rom hack with the 6 sided ring for the n64 I'd die a happy man
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Replying to @SeanRossSapp
@SeanRossSapp Thanks mate. 👊
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Scooby Doo for #WWE2K26 now available. 🎃

What? I know, but his tail has physics, like a real tail! 🐶

👉 @dot_discovery

[ #Halloween ]
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Replying to @ShowoffStevoG
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Replying to @DropSeoiNage
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Replying to @maurice12250216
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It must be the season, here is a Six Sided Ring in WWE Here Comes The Pain!

#WWE2K26 #PS2
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Replying to @MainEventGame
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The rope solver really helped a lot, I was able to link up other aspects of the traversal component for the character now.

Here I showcase entering/exiting the ring and ascending/descending the turnbuckle from multiple directions with apron navigation.

There is still issing (turning etc), but the emphasis here is the functionality.

#Indiedev #ue5
This took a lot of work. There is still a lot of tweaking to do and it's filled with placeholder animations as usual.

But, this is a full IK rope feedback solver (cholesky factor based) with contact evaluation, this is all Chaos physics still.

#indiedev #ue5
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Replying to @jcsix
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Def Jam Vendetta vs Backyard Wrestling 2 available now. 🎃

- Six Sided Mayhem: a new arena with a fully working six-sided ring!
- BYW2’s suburban backyard level
- 25 Backyard Wrestling 2 wrestlers added
- BYW2 finishers playable as their Blazin’ move
& More!

👉 @dot_discovery

#PS2
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Replying to @eyweimi
@eyweimi @JustBryanNY Legion of Boom > Legion of Doom!
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Replying to @DrBrianWright1
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