Pinned Tweet
If you're vibecoding a B2C app, I’m probably more invested in your success than 99.99% of people out there
(@RevenueCat only makes money when you make money)
But time for a little reality check
(@RevenueCat only makes money when you make money)
But time for a little reality check
106
80
1,540
368,555
Hendrik Haandrikman 🐈 retweeted
I'm doing career day for a bunch of high-schoolers on Friday
Was thinking of just showing them how to start an app business
Do I have any teen app developer customers I could feature in my deck?
Was thinking of just showing them how to start an app business
Do I have any teen app developer customers I could feature in my deck?
12
5
14
2,569
App Lifters workout. Coming to an App Growth event near you
back home and going to the gym with this throwback of Rik outlifting me, for reps ffs!!!
next year RAGA I’ll catch up @HHaandr
0
0
6
692
Hybrid monetization (aka ‘mixed monetization’) was THE topic during @RevenueCat's New York App Week
Which makes sense, because a lot of the hard vs soft paywall conversation is still stuck on “which converts more users into paying subscribers?”
Useful question, but a pretty ut your business
If the only way to use your app is to subscribe for $10/month, you’re doing two things:
1️⃣ Restricting your audience to people who are willing AND able to pay for a subscription right now
That’s a fraction of the people who might enjoy your app, get value from it, and generate revenue for you
Someone who won’t subscribe might happily watch an ad, make a small purchase, or become a subscriber later
With a hard paywall, you lose the opportunity to find out
2️⃣ Giving everyone the same spending decision
The person who’d happily spend $3 gets turned away, while the person who’d happily spend $50 has no reason or opportunity to spend more than $10
Fewer revenue-generating users at one end, less revenue from your highest-intent users at the other
I’ve been calling this “dropping the floor and raising the ceiling”
It’s what I’m talking about when you see me wildly gesturing up and down at a conference
@philgcarter talks about this a lot, and calls it capturing value along the demand curve
Either way: your audience isn’t a monolith, so why give everyone exactly one way to pay you?
Games have been doing this forever: ads, rewarded ads, currencies, one-time purchases, subscriptions, season passes
Those options work together
Watch an ad to keep playing, buy something you actually want, subscribe because you’re coming back every day
You can start generating revenue from someone long before they’re ready to subscribe, and offer more value to people who want to spend more
Short-drama apps are a very visible example of this today (and, after AI agents, the only category to meaningfully break into the top 100 grossing apps in YEARS)
Free episodes get you invested, then you can watch ads, buy coins to unlock more, or subscribe
In our short-drama analysis, median install-to-payer conversion by day 35 was 5.5%, versus 1.6% for other Entertainment apps
First-month revenue per payer was $23.85 versus $13.09
There’s a lot more going on here than ‘paywall optimization’
(If you ask me, paywalls will be irrelevant within a year or two, but that’s another post entirely)
It’s about finding WHAT each individual user is willing to pay for, and HOW they’re willing to pay
Then building customer journeys in your app that match those preferences
That won’t be a nice-to-have when your competitors are turning more users into payers AND making more money from them
Because they’ll use that revenue to outbid you in every user acquisition channel imaginable
Pretty soon, we’ll all need to:
👇 Drop the floor
☝️ Raise the ceiling
(PS. Let me know if you want me to share my favourite way to 'dip your toes' into mixed monetization: It doesn't require a massive overhaul of your app, and can be shipped in a few days, max!)
Which makes sense, because a lot of the hard vs soft paywall conversation is still stuck on “which converts more users into paying subscribers?”
Useful question, but a pretty ut your business
If the only way to use your app is to subscribe for $10/month, you’re doing two things:
1️⃣ Restricting your audience to people who are willing AND able to pay for a subscription right now
That’s a fraction of the people who might enjoy your app, get value from it, and generate revenue for you
Someone who won’t subscribe might happily watch an ad, make a small purchase, or become a subscriber later
With a hard paywall, you lose the opportunity to find out
2️⃣ Giving everyone the same spending decision
The person who’d happily spend $3 gets turned away, while the person who’d happily spend $50 has no reason or opportunity to spend more than $10
Fewer revenue-generating users at one end, less revenue from your highest-intent users at the other
I’ve been calling this “dropping the floor and raising the ceiling”
It’s what I’m talking about when you see me wildly gesturing up and down at a conference
@philgcarter talks about this a lot, and calls it capturing value along the demand curve
Either way: your audience isn’t a monolith, so why give everyone exactly one way to pay you?
Games have been doing this forever: ads, rewarded ads, currencies, one-time purchases, subscriptions, season passes
Those options work together
Watch an ad to keep playing, buy something you actually want, subscribe because you’re coming back every day
You can start generating revenue from someone long before they’re ready to subscribe, and offer more value to people who want to spend more
Short-drama apps are a very visible example of this today (and, after AI agents, the only category to meaningfully break into the top 100 grossing apps in YEARS)
Free episodes get you invested, then you can watch ads, buy coins to unlock more, or subscribe
In our short-drama analysis, median install-to-payer conversion by day 35 was 5.5%, versus 1.6% for other Entertainment apps
First-month revenue per payer was $23.85 versus $13.09
There’s a lot more going on here than ‘paywall optimization’
(If you ask me, paywalls will be irrelevant within a year or two, but that’s another post entirely)
It’s about finding WHAT each individual user is willing to pay for, and HOW they’re willing to pay
Then building customer journeys in your app that match those preferences
That won’t be a nice-to-have when your competitors are turning more users into payers AND making more money from them
Because they’ll use that revenue to outbid you in every user acquisition channel imaginable
Pretty soon, we’ll all need to:
👇 Drop the floor
☝️ Raise the ceiling
(PS. Let me know if you want me to share my favourite way to 'dip your toes' into mixed monetization: It doesn't require a massive overhaul of your app, and can be shipped in a few days, max!)
4
2
8
1,370
Keeping a list of everyone suggesting that Shipaton judging was off,
So @plahteenlahti can add them to the judging list for next year
Wonder how many folks will enjoy being on the other end of this 😅
So @plahteenlahti can add them to the judging list for next year
Wonder how many folks will enjoy being on the other end of this 😅
8
1
30
4,317
1. Top of funnel is bigger for freemium (you can acquire more users)
2. Freemium is better for mixed monetization (show some users ads, sell subs, sell one time purchases - maximizes % of the audience monetized and increases RPU for your most engaged users)
2. Freemium is better for mixed monetization (show some users ads, sell subs, sell one time purchases - maximizes % of the audience monetized and increases RPU for your most engaged users)
A trend I noticed at app week:
All the biggest apps are freemium….
Maybe I’m missing something
3
1
62
6,073
That’s a wrap on App Week
If you were in NYC this week, I’d love to hear what you’d want to see (changed, improved, removed) next year, and any other feedback you might have
It’s honestly a little wild to see how much it’s grown since we pretty randomly made this up last year, been a good one for the community
Would love to hear how we can make it even better
If you were in NYC this week, I’d love to hear what you’d want to see (changed, improved, removed) next year, and any other feedback you might have
It’s honestly a little wild to see how much it’s grown since we pretty randomly made this up last year, been a good one for the community
Would love to hear how we can make it even better
3
4
30
2,553
Hendrik Haandrikman 🐈 retweeted
A New York App Week special | Sub Club Live x.com/i/broadcasts/1…
0
3
6
379
Hendrik Haandrikman 🐈 retweeted
Setting up for @RevenueCat Times Square Demo Day featuring some amazing @Replit app founders!
4
9
28
2,049
Oh hey, there’s a @RevenueCat Shipaton tent up on Times Square
Getting ready to demo a bunch of apps on Times Square today! Long live indie devs! 🏴☠️ #shipaton
0
2
20
767
Hendrik Haandrikman 🐈 retweeted
Tomorrow: Sub Club Live from New York , with a studio audience.
@drbarnard hosts in person with @AnadaLakra (BoldVoice). In the room, taking turns in the hot seat: @Thomasbcn, Ashley Black, Julian Pscheid and more of the App Growth Annual workshop hosts.
12 p.m. ET / 9 a.m. PT / 6 p.m. CEST
Watch on YouTube: youtube.com/watch?v=Ft1AQV…
Set your reminder: luma.com/vqf5d6sa
@drbarnard hosts in person with @AnadaLakra (BoldVoice). In the room, taking turns in the hot seat: @Thomasbcn, Ashley Black, Julian Pscheid and more of the App Growth Annual workshop hosts.
12 p.m. ET / 9 a.m. PT / 6 p.m. CEST
Watch on YouTube: youtube.com/watch?v=Ft1AQV…
Set your reminder: luma.com/vqf5d6sa
0
4
5
3,627
Hendrik Haandrikman 🐈 retweeted
@RevenueCat gamifying active subscribers is a real moat.
Thanks for the (very heavy) gift. 🫶🏻
Thanks for the (very heavy) gift. 🫶🏻
13
2
64
2,225



















