Luca retweeted
Honored to be recognized at San Antonio City Council!
Thank you, District 10 Councilman Marc Whyte, for helping move Morgan’s Inclusion Tunnel project with @boringcompany forward through City Hall.
Watch full video: sanantoniotx.new.swagit.com/videos/406081?…
Thank you, District 10 Councilman Marc Whyte, for helping move Morgan’s Inclusion Tunnel project with @boringcompany forward through City Hall.
Watch full video: sanantoniotx.new.swagit.com/videos/406081?…
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Luca retweeted
What an amazing @SEMASHOW 2026!
Vegas Loop was honored to be a part of it, transporting 127,566 passengers between 14 stations.
@LVCVA @ResortsWorldLV @WynnLasVegas @WestgateVegas @fblasvegas @SAHARALasVegas @LASairport
Vegas Loop was honored to be a part of it, transporting 127,566 passengers between 14 stations.
@LVCVA @ResortsWorldLV @WynnLasVegas @WestgateVegas @fblasvegas @SAHARALasVegas @LASairport
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Luca retweeted
Vegas Loop transported 127,566 passengers between 14 stations during SEMA Show 2026
What an amazing @SEMASHOW 2026!
Vegas Loop was honored to be a part of it, transporting 127,566 passengers between 14 stations.
@LVCVA @ResortsWorldLV @WynnLasVegas @WestgateVegas @fblasvegas @SAHARALasVegas @LASairport
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Luca retweeted
Meet the Operations Team in the Global Ops Center in Bastrop, TX!
Today, the team is remotely controlling machines in Vegas (tunneling), Nashville (tunneling), and San Antonio (commissioning; not yet tunneling).
Today, the team is remotely controlling machines in Vegas (tunneling), Nashville (tunneling), and San Antonio (commissioning; not yet tunneling).
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Luca retweeted
I want a city on Mars.
I want AI.
I want data centers in space.
I want humanoid robots.
I want flying cars.
I want AI.
I want data centers in space.
I want humanoid robots.
I want flying cars.
NOBODY wants a city on Mars.
NOBODY wants Al in every app.
NOBODY wants data centers in space.
NOBODY wants humanoid robots or flying cars.
We want CLEAN WATER.
We want a STABLE CLIMATE.
We want a HABITABLE PLANET.
We want WILDLIFE tO SURVIVE.
WE WANT TO LIVE!
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Luca retweeted
For centuries, intelligence was humanity’s greatest advantage. You could be conscious without being particularly intelligent, but intelligence was what gave humans an edge. That’s no longer true.
Machines can be intelligent without being conscious, and we are already calling it superintelligence now.
Intelligence once a guaranteed ticket to the pinnacle of human achievement, has lost its exclusivity. Just as everyone believes they’re prepared, the rules of the game change again.
If intelligence can exist without consciousness, then intelligence is no longer what makes humans valuable.
In a universe where intelligence no longer is unique to us, perhaps our greatest responsibility is to protect consciousness itself and ensure it has a future in this universe.
Machines can be intelligent without being conscious, and we are already calling it superintelligence now.
Intelligence once a guaranteed ticket to the pinnacle of human achievement, has lost its exclusivity. Just as everyone believes they’re prepared, the rules of the game change again.
If intelligence can exist without consciousness, then intelligence is no longer what makes humans valuable.
In a universe where intelligence no longer is unique to us, perhaps our greatest responsibility is to protect consciousness itself and ensure it has a future in this universe.
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Luca retweeted
Portofino, a small fishing village and holiday resort in the Italian Riviera, Liguria, north-western Italy.
The most unique resorts in the world: bit.ly/3MKYhzD
The most unique resorts in the world: bit.ly/3MKYhzD
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Luca retweeted
Using TBC tunnels to transport freight.
The latest Prufrock Liner Truck (using Tesla Model 3 batteries and drive units) has been modified to carry a standard 20’ shipping container.
Fits like a glove!
The latest Prufrock Liner Truck (using Tesla Model 3 batteries and drive units) has been modified to carry a standard 20’ shipping container.
Fits like a glove!
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Luca retweeted
How do I stay optimistic while reading 100+ stories a week (Including the negative ones)? For me, optimism is a conclusion that I can keep re-deriving from evidence. Perhaps once the data proves me wrong, I'll change; however, forty years in, I've never been this excited about the future.
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Luca retweeted
Лучшее, что я видел за последнее время — чел пилит ASCII MMORPG, в которой вся графика состоит из букв и символов.
Да, буквально весь мир, персонажи, окружение и спецэффекты нарисованы разноцветным текстом.
Автор сейчас экспериментирует с магией, визуалом и боссами. Я прям кольких десятков символов получается такая красота.
Буквально сны при температуре 37,2.
Via: tiktok.com/@Ansenjeo
Да, буквально весь мир, персонажи, окружение и спецэффекты нарисованы разноцветным текстом.
Автор сейчас экспериментирует с магией, визуалом и боссами. Я прям кольких десятков символов получается такая красота.
Буквально сны при температуре 37,2.
Via: tiktok.com/@Ansenjeo
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Luca retweeted
ok... uh so I'm making a game... it's like if GTA & Apple Maps v1 had a baby
And that baby was a custom built engine that streams in OpenMapTiles (plus some other public domain mapping data) to render the entire earth as a playable open world game
Engine is all C++ with Metal (andch means this thing runs on ALL Apple platforms... yes even that one (ok not the watch... yet)
Right now it's just a sandbox world. No "game" - just layers and layers of systems. Earth scale procedural weather systems (rain, storms, clouds, wind, KpI, tornadoes, hurricanes, etc) which means you can see them coming from the distance and travel across the landscape in a timelapse. And every building has a procedurally generated interior.
There's also tons of vehicles, skateboarding (with skateparks), snowboarding (with ski resorts & lifts)
Also a photography mode with all sorts of fun goodies
The whole thing is a bit mad. Work's been insane right now and I wind down before bed by going through all of the work Claude has done that day, playtesting, writing up new project plans, and then kicking off the next day's projects across my 3 Macs in my house wirring on this all day with Opus 5.5 (maybe save that explainer for another crazy person Twitter screed)
Anyway, curious what you think. Now I can post my little updates here instead of blowing up all my group chats with the weird ideas I'm trying next.
And that baby was a custom built engine that streams in OpenMapTiles (plus some other public domain mapping data) to render the entire earth as a playable open world game
Engine is all C++ with Metal (andch means this thing runs on ALL Apple platforms... yes even that one (ok not the watch... yet)
Right now it's just a sandbox world. No "game" - just layers and layers of systems. Earth scale procedural weather systems (rain, storms, clouds, wind, KpI, tornadoes, hurricanes, etc) which means you can see them coming from the distance and travel across the landscape in a timelapse. And every building has a procedurally generated interior.
There's also tons of vehicles, skateboarding (with skateparks), snowboarding (with ski resorts & lifts)
Also a photography mode with all sorts of fun goodies
The whole thing is a bit mad. Work's been insane right now and I wind down before bed by going through all of the work Claude has done that day, playtesting, writing up new project plans, and then kicking off the next day's projects across my 3 Macs in my house wirring on this all day with Opus 5.5 (maybe save that explainer for another crazy person Twitter screed)
Anyway, curious what you think. Now I can post my little updates here instead of blowing up all my group chats with the weird ideas I'm trying next.
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