meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations. GitHub stars and retweets appreciated!

Project started 10 years ago; excited for the years to come!

github.com/zeux/meshoptim…

Sep 25, 2026 · 3:55 PM UTC

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Replying to @zeuxcg
Remesher has an online demo; I use it for development and testing so I haven't spent much time on polish :) This is remesh → simplify → unwrap → retexture from release notes, unwrapping powered by xatlas and retexture powered by three-mesh-bvh ❤️

meshoptimizer.org/demo/remesh.ht…
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Replying to @zeuxcg
@zeuxcg whoa, this is super cool! can't wait to try it out in my .mdl file conversion pipeline. great to see you're still cooking up great stuff :D
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Replying to @zeuxcg
@zeuxcg First, amazing.

Second, I tried it for HLOD-style simplification and it works so well! O_O

It's also so fast it's crazy. Thank you for all your work, I will be using this directly in my game engine.
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New game you didn't know about
Give it a try!
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Replying to @zeuxcg
@zeuxcg Just in time !
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Replying to @zeuxcg
@zeuxcg oooh! I would love to try out the remesher compared to Simplygon's one
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Replying to @zeuxcg
@zeuxcg I will try the voxel remesher to do proxies for lightmap baking like frostbite for battlefront. I was just searching for a solution or library this past week. Nice surprise :)
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Replying to @zeuxcg
@zeuxcg Congrats!
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Replying to @zeuxcg
@zeuxcg Thanks so much, the voxel remesher is wonderful 🙂 unlocks so many cool workflows!
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Replying to @zeuxcg
@zeuxcg Nice!
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Replying to @zeuxcg
@zeuxcg Keeping thin sheets while closing gaps is such a nasty combination for remeshing. 300K → 5K triangles in 37ms on that asset is a strong demo, not some friendly cube. Congrats on 10 years of this project.
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Replying to @zeuxcg
@zeuxcg Mesh optimizer tool to check out later
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Replying to @zeuxcg
@zeuxcg Oh wow. Just wow.
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Replying to @zeuxcg
@zeuxcg Next youtube stream when?😄
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