meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations. GitHub stars and retweets appreciated!
Project started 10 years ago; excited for the years to come!
github.com/zeux/meshoptim…
Project started 10 years ago; excited for the years to come!
github.com/zeux/meshoptim…
Sep 25, 2026 · 3:55 PM UTC
14
141
951
37,871
Remesher has an online demo; I use it for development and testing so I haven't spent much time on polish :) This is remesh → simplify → unwrap → retexture from release notes, unwrapping powered by xatlas and retexture powered by three-mesh-bvh ❤️
meshoptimizer.org/demo/remesh.ht…
2/2
meshoptimizer.org/demo/remesh.ht…
2/2
1
5
29
1,732
@zeuxcg whoa, this is super cool! can't wait to try it out in my .mdl file conversion pipeline. great to see you're still cooking up great stuff :D
0
0
0
383
@zeuxcg First, amazing.
Second, I tried it for HLOD-style simplification and it works so well! O_O
It's also so fast it's crazy. Thank you for all your work, I will be using this directly in my game engine.
Second, I tried it for HLOD-style simplification and it works so well! O_O
It's also so fast it's crazy. Thank you for all your work, I will be using this directly in my game engine.
0
0
5
548
@zeuxcg oooh! I would love to try out the remesher compared to Simplygon's one
0
0
0
476
@zeuxcg I will try the voxel remesher to do proxies for lightmap baking like frostbite for battlefront. I was just searching for a solution or library this past week. Nice surprise :)
0
0
0
705
@zeuxcg Thanks so much, the voxel remesher is wonderful 🙂 unlocks so many cool workflows!
0
0
2
361

















