Pinned Tweet
A fireworks display from a different perspective.
Enjoy the finale with this little guy.
hedgehog.sixfingerpunch.com
Enjoy the finale with this little guy.
hedgehog.sixfingerpunch.com
1
0
3
491
Richard Davey retweeted
Someone just dropped 1.4 million pixel art sprites on Hugging Face 😱👾
free to use, captioned, 16×16
huggingface.co/datasets/Angai…
free to use, captioned, 16×16
huggingface.co/datasets/Angai…
41
385
5,133
315,924
I utterly loathe Apple mice and much prefer the Endgame Gear XM2 - which Apple, of course, has no clue how to configure. Enter the excellent SteerMouse app. Worth every penny. And no, I've no intention of vibing a replacement. Some apps just work. plentycom.jp/en/steermouse
4
1
2
721
iMac M6 (12 core) arrived. Aside from the essential SteerMouse it’s going to be fascinating to see just how few apps I’ll need to install.
2
0
4
470
I hit the first iteration of this trying to get it to rebuild one of my own old Flash games 😅 refused outright. They need these guards, but they’re not there yet.
ANTHROPIC IS NOW IN DAMAGE CONTROL 🚨
Less than a week after the “no game recreations” rule showed up in Claude Code, Anthropic quietly rewrote it. Same server flag, “tengu_heron_brook”.
Two things got added:
• “or with similar mechanics”: copying a game’s gameplay is now its name, characters, art, music, levels or look)”: now spells out what actually counts as a “recreation”
They also added a second flag, “original_games_guidance”, and Claude Code 2.1.317 now has the new wording built straight into the app.
Still no setting to turn it off.
0
1
3
733
What a cool-looking way to learn 6502 assembly! youtube.com/watch?v=eOoLHP…
0
0
5
721
ahhh such Ishar vibes! lovely
Underkeep is out! ⚔️💪
A huge thank you to everyone who helped bring #Underkeep to life. Our talented freelancers, testers, translators, and, of course, the amazing community that kept us going throughout development.
See you in the dungeon!
Underkeep on Steam: store.steampowered.com/app/2411200/Un…
Underkeep on GOG: gog.com/en/game/underk…
#dungeoncrawler #RPG #indiegame
1
2
14
983
Richard Davey retweeted
The Glitchmobz demo is out! 🎉
You are Pid86, the Garbage Collector, the last process left in a dying old machine. Bomb the corruption before it eats everything.
Four towers, ten levels, free in your browser, on phone or desktop.
#screenshotsaturday #indiedev #gamedev #pixelart
You are Pid86, the Garbage Collector, the last process left in a dying old machine. Bomb the corruption before it eats everything.
Four towers, ten levels, free in your browser, on phone or desktop.
#screenshotsaturday #indiedev #gamedev #pixelart
4
1
9
418
Codevember 2026 - #4 - Closedown
closedown.sixfingerpunch.com
Gave Claude access to a bunch of video models and told it to create a small adventure game entirely on its own. ngl it's a bit creepy!
closedown.sixfingerpunch.com
Gave Claude access to a bunch of video models and told it to create a small adventure game entirely on its own. ngl it's a bit creepy!
1
0
0
376
Richard Davey retweeted
Drop bombs. Clear stages. Don't get eaten 💣🐰
"Bomber Bunnies" is a neon arcade bomber for 1-4 players, built with #Phaser as a tribute to the DOS classic "Xplosive". Eight enemy types (watch out for the Mimic), seed-sharing procedural maps, and infinite levels. The dev also extracted the game as a semantic DOM for Playwright and Selenium tests.
Play it 👇
f.mtr.cool/9fylsm5ey5
#GameDev #IndieDev #RetroGaming #WebGame
"Bomber Bunnies" is a neon arcade bomber for 1-4 players, built with #Phaser as a tribute to the DOS classic "Xplosive". Eight enemy types (watch out for the Mimic), seed-sharing procedural maps, and infinite levels. The dev also extracted the game as a semantic DOM for Playwright and Selenium tests.
Play it 👇
f.mtr.cool/9fylsm5ey5
#GameDev #IndieDev #RetroGaming #WebGame
0
1
2
299
Codevember #6 - Slime Blaster
Based on a Sinclair User type-in game, with a nod to it every 10 seconds 😄
slime-blaster.sixfingerpunch.com
#webgl
Based on a Sinclair User type-in game, with a nod to it every 10 seconds 😄
slime-blaster.sixfingerpunch.com
#webgl
4
3
56
1,694
Richard Davey retweeted
Lantern Valley is live ✨
lanternvalley.vercel.app
My biggest game so far. A cozy miniature adventure with over 20 hours of play across missions and side quests. Tina, a young apprentice knight, hunts the Sparks that scattered before the Night of a Thousand Lights and relights very village.
Go fishing, plant a garden, cook by the campfire, mend a boat, and sail to five islands. Made with #threejs and #WebGPU.
lanternvalley.vercel.app
My biggest game so far. A cozy miniature adventure with over 20 hours of play across missions and side quests. Tina, a young apprentice knight, hunts the Sparks that scattered before the Night of a Thousand Lights and relights very village.
Go fishing, plant a garden, cook by the campfire, mend a boat, and sail to five islands. Made with #threejs and #WebGPU.
15
10
58
3,135
Richard Davey retweeted
It's me right now, almost not playing anymore. Making games is the new playing games
0
2
1
216
Richard Davey retweeted
Just released a new pixel art model for game development:
- Exact size control
- Style consistency using reference sprites
Use it with Claude or Codex: spritefusion.com/pixel-art-gene…
- Exact size control
- Style consistency using reference sprites
Use it with Claude or Codex: spritefusion.com/pixel-art-gene…
43
86
1,427
61,510
Richard Davey retweeted
💜 Take a look at the new UI of Phaser AE V3! 👀
A fresh, more visual and intuitive interface designed to give you more control over your game creation process.
🎯 Fine-tune your game with the improved Step-by-Step Wizard.
🤖 Meet your AI bots and chat with them.
🎮 Play, test, A new look. More creative control.
🚀 Try it now! f.mtr.cool/p6cz8fpe3w
#Phaser #GameDev #AIGameDev
A fresh, more visual and intuitive interface designed to give you more control over your game creation process.
🎯 Fine-tune your game with the improved Step-by-Step Wizard.
🤖 Meet your AI bots and chat with them.
🎮 Play, test, A new look. More creative control.
🚀 Try it now! f.mtr.cool/p6cz8fpe3w
#Phaser #GameDev #AIGameDev
0
2
1
401
This is huge! I still can't believe they're the only image model to do transparency - and now gifs. We're almost.. almost.. at perfect sprite sheets. Just nee 2.7 to combine the two :)
Images, upgraded—introducing ChatGPT Images 2.6.
Now with GIFs and reference images.
Plus, two new models are coming to the API with 50% faster image generation.
1
0
3
581












