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LAUNCH TIME! 🏁
Play it for free now: threejspunk.com

This is NOT a demo. It’s a full racing game made with #threejs.
🏎️ 50+ missions
🚗 Multiple cars
💎 Collectibles
🌧️ Realistic rendering, rain, reflections & physics
🌃 A huge city to explore
📱 Desktop + mobile

Built withte, and a lot of custom rendering techniques — pushing game quality on the Web as far as I can.

I hope you like it 😍. Thanks to all beta testers for their input. Thank you, @sea3dformat, for helping me with performance and story.

#threejs #WebGPU #TSL #WebGL #gamedev #indiedev
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What happens when a UFO nerd and a creative developer live in the same mind?

He builds games from his childhood references 🛸👽.

I WANT TO BELIEVE 🛸 New driving challenge: a saucer hunts your car at night. Blackout, nitro, abduction.

Free in your browser:
endurance-racing.vercel.app

#threejs #gamedev
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Anderson Mancini retweeted
🇨🇭 R3F v10 alpha 6 is out now! 🇨🇭

We took your feedback from @threejsconf and brewed a fresh alpha. Our biggest yet with 200+ commits thanks largely to @DennisSmolek. Turns out a major version is a good time for a few major changes.

✧ WebGPURenderer by default
✧ TSL hooks get -three/tsl
✧ cleaner imports, only bundle the renderer you use
✧ share one renderer across canvases with a single prop
✧ better React 19 support, smoother hot reloads and cleanup
✧ the scheduler gets fixed timestep physics

For a WebGLRenderer-first experience import your Canvas from react-three/fiber/legacy and keep going.

All your feedback is what keeps this moving forward. Give it a spin and tell us what breaks.

Release notes 👉 github.com/pmndrs/react-t…
Example 👉 pmndrs.github.io/examples/examp…
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endurance-racing.vercel.app

Now with the trailer 😁. Everything you see in this video is the actual gameplay. Nothing is faked pre rendered video ⚡
#threejs #screenshotsaturday
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🚘 endurance-racing.vercel.app

Project Endurance is live and FREE TO PLAY
- Drift while listening to Vivaldi, Mozart, and many other classical music available on the radio
- Many missions to unlock new cars
- Multiplayer with your friends in one of the rooms
- Rescue the doctor and save the day
- Or just Free Ride and relax with beautiful and realistic visuals

Mobile and Desktop
I hope you like it and find some time to have fun with it.

#threejs #gamedev #indiegame
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I have always dreamed of a racing game that plays only classical music while letting me drift and race as fast as possible. There is something magical about classical music and driving. It is so relaxing.

Endurance racing is in production. It reuses some of the logic from many different light modes and classical music. I'm creating the missions and the overall gameplay. But driving feels great already.

It will be available to play for free at @FoundPlayio. BTW, you can see all my games there: foundplay.io/creators/ander…

#threejs #gamedev
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Replying to @Andersonmancini
Twitter compresses the video way too much. If you want to see a higher-quality video, it is uploaded here: youtube.com/watch?v=zmYm0O…
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Odd was napping. Out pressed the one button nobody was supposed to press. Now their ship is in 16 pieces across 8 floating worlds. 🛸

ODD & OUT is out! Free in your browser. Solo, online co-op, or split-screen. New islands every run.

▶ Play free: link in the first reply 👇

#injs
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Replying to @Andersonmancini
▶ Play ODD & OUT free, right now: odd-and-out-game.vercel.app

8 worlds, 16 ship parts, light elevators between them. The fog lifts as you explore.

And this planet is not well:
🐄 a UFO abducts a cow every minute
🧙 a wizard drives a crazy car (it honks)
🌪️ toy tornadoes spit you out, dizzy
💥 a human cannon
🎹 a piano falls from the sky if you stand still in the Land of Nonsense

Every run reshuffles what's inside each colored gift box. Wings, jet sneakers, cake... or reversed controls, lead shoes, hiccups.

Better with a friend: online co-op through an invite link, or split screen on one computer. You share lives, coins and ship parts. Keyboard, gamepad or touch.

Runs on desktop and phone, installs as an app, saves your progress. English and Portuguese.

For the devs: three.js on WebGPU (TSL shaders, SSAO, tilt-shift depth of field) with an automatic WebGL2 fallback. The whole run comes from a seed. A friend's invite carries it, so both browsers build the same worlds locally.

#WebGPU #webdev
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Anderson Mancini retweeted
Welcome to my bird street!
Working on my website (finally not a black screen)

now live: mesq.me

#threejs #webgl #webgpu #tsl
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Anderson Mancini retweeted
🎃 Halloween nights just landed in Graveyard Pinball.

With every score multiplier, the ghosts rise from their graves and drift toward you, and while they haunt the table, they keep your ball from falling into the underworld. 👻

Play free in your browser 👇
graveyard-pinball.vercel.app

This update also brings some performance improvements and cuts shader compilation time by 80%.

#threejs #webgpu #indiegame #pinball
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🎃 Halloween nights just landed in Graveyard Pinball.

With every score multiplier, the ghosts rise from their graves and drift toward you, and while they haunt the table, they keep your ball from falling into the underworld. 👻

Play free in your browser 👇
graveyard-pinball.vercel.app

This update also brings some performance improvements and cuts shader compilation time by 80%.

#threejs #webgpu #indiegame #pinball
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Pinball, but make it a haunted graveyard 💀🦇

Flip through crypts, coffin slingshots, a skull portal and a jackpot that grows with every ball. Built with #threejs.

Free to play, right on your mobile/desktop👇
graveyard-pinball.vercel.app

#webgpu #indiegame #gamedev
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Replying to @Andersonmancini
Big thanks to @LeandroCastagno and @MoMo3DWorks for helping me with the 3D model for this game.

Thanks also to @pmndrs for releasing Glyth. It was crucial in this project. The Dot Matrix Display is fully rendered with text.
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🥳 Threejs Punk is Site of the Day on @fwa on October 3rd!

To celebrate, the Multiplayer mode is now available to everybody 🚀. Race with your friends and have fun together for FREE from any browser. Mobile, desktop, or Tablet.

#threejs #webgpu #indiegame #ScreenshotSaturday
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Replying to @Andersonmancini
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Anderson Mancini retweeted
We are releasing → classcad.ai today: AI driven embeddable CAD. If you ever enjoyed my OSS projects (zustand, react-spring, r3f, pmndrs), these all came out of CC. 🍻
A small 🇨🇭 team has been working on CAD for so many years, release seemed always out of reach. This us and i'd appreciate a RT. 🙏
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🏮✨ Lantern Valley is in production.

Made for the child who still lives inside all of us. 🧡

You are Tina, a young apprentice knight. Twelve Sparks are hidden across the valley. Your quest is to relight the Great Lanterns in every village and return the flame to the Great ight of a Thousand Lights. 🕯️

Along the way, you can:
🎣 fish with Sailor Tito
🌱 plant and harvest with Mrs. Wheat
🐑 look after the little farm animals
🌙 nap on a bench and wake up to a grown garden
Windswept grass, autumn leaves, purple shadows, a river glittering in the sun, day melting into night. All of it made to feel like a hug in game form. 🍂

No rush, no pressure. Just you, the valley, and a lantern in your hand.

👉 Early access opens soon. Subscribe to the newsletter on my website to be the first to know and light a lantern with us: andersonmancini.dev

#cozygames #indiegame #gamedev #threejs #webgpu
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My #threejs racing game is almost ready. 🏎️💨
Looking for beta testers — DM me for early access!
Thanks in advance 🙏🏻
#screenshotsaturday
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Replying to @Andersonmancini
The game is now available to play for free here: threejspunk.com
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