New LCD meter component just dropped in audiocn 🔥
If you haven't checked it out yet, audiocn is a shadcn based UI library for everything audio inside your app.
More components coming 👀
audiocn.dev/docs/component…
If you haven't checked it out yet, audiocn is a shadcn based UI library for everything audio inside your app.
More components coming 👀
audiocn.dev/docs/component…
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@wickedguro man you are killing it, do you have maybe some video or something telling what kind of marketing you are doing?
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OrcDev retweeted
I've always wanted to build a point & click game. Finally made it happen.
Meet "Past": an adventure with a full story, cinematics, and dialogue. 52 rooms to explore, 13 characters to meet. Play it on desktop or in your browser.
Then I turned the whole workflow into AI agent skilis kind of game with your own story and art 👇
> new-adventure: a working Godot game to start from, with inventory, saves, dialogs and a sample game that plays start to finish
> art-requests: every image comes from a prompt file you can trace
> look-gate: lock in your art style before you paint 50 rooms
> story-track: story, cast and puzzles planned before any art
> paint-room: one data file becomes a playable room
> painted-hero: your hero painted frame by frame over 3D pose guides
> skinned-npc: side characters animated from a single painting
> memory-reveals: flashbacks, cutscenes and big reveals
> voice-cast: every line voiced with ElevenLabs
> ship-check: test it and ship it to desktop and the web
All 10 skills: github.com/TheOrcDev/skil…
You can play the game here: past-nu.vercel.app
If you'd like to see more content like this, make sure to follow. I'll definitely create more 🔥
Meet "Past": an adventure with a full story, cinematics, and dialogue. 52 rooms to explore, 13 characters to meet. Play it on desktop or in your browser.
Then I turned the whole workflow into AI agent skilis kind of game with your own story and art 👇
> new-adventure: a working Godot game to start from, with inventory, saves, dialogs and a sample game that plays start to finish
> art-requests: every image comes from a prompt file you can trace
> look-gate: lock in your art style before you paint 50 rooms
> story-track: story, cast and puzzles planned before any art
> paint-room: one data file becomes a playable room
> painted-hero: your hero painted frame by frame over 3D pose guides
> skinned-npc: side characters animated from a single painting
> memory-reveals: flashbacks, cutscenes and big reveals
> voice-cast: every line voiced with ElevenLabs
> ship-check: test it and ship it to desktop and the web
All 10 skills: github.com/TheOrcDev/skil…
You can play the game here: past-nu.vercel.app
If you'd like to see more content like this, make sure to follow. I'll definitely create more 🔥
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I've always wanted to build a point & click game. Finally made it happen.
Meet "Past": an adventure with a full story, cinematics, and dialogue. 52 rooms to explore, 13 characters to meet. Play it on desktop or in your browser.
Then I turned the whole workflow into AI agent skilis kind of game with your own story and art 👇
> new-adventure: a working Godot game to start from, with inventory, saves, dialogs and a sample game that plays start to finish
> art-requests: every image comes from a prompt file you can trace
> look-gate: lock in your art style before you paint 50 rooms
> story-track: story, cast and puzzles planned before any art
> paint-room: one data file becomes a playable room
> painted-hero: your hero painted frame by frame over 3D pose guides
> skinned-npc: side characters animated from a single painting
> memory-reveals: flashbacks, cutscenes and big reveals
> voice-cast: every line voiced with ElevenLabs
> ship-check: test it and ship it to desktop and the web
All 10 skills: github.com/TheOrcDev/skil…
You can play the game here: past-nu.vercel.app
If you'd like to see more content like this, make sure to follow. I'll definitely create more 🔥
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