anyone want to play test a zombie royale mode in survivethenightgame.com/?game=7PJZ9E ?
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I hate to say this, but the way you prompt opus 5.5 and future models will just be "make this performant" or "improve the ux". Repeat that a few times and you'll be good.
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908 commits later from @aipulseda1ly using Opus 5.5 to run non stop over every single model in the game. Still lots to improve, but it's looking better each day.
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so has anyone vibe coded an Attack on Titan multiplayer game where a few titans attack your base and eat everyone?
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I've been prompting primarily from my phone using grok bot and claude for the past week and I'm not going back.
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I often post something on X or YT, then delete it after asking, “Is that who I want to be as a follower of Christ?”
Complaining instead of inspiring.
Bashing instead of uplifting.
Mocking instead of showing grace.
Trying to win instead of trying to help.
Complaining instead of inspiring.
Bashing instead of uplifting.
Mocking instead of showing grace.
Trying to win instead of trying to help.
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If you grew up in a Christian household, appreciate that blessing. Trying to walk in the footsteps of Christ and unlearn old ways later in life is harder than I expected. It’s easy to get caught up in social media, views, and attention in ways that pull me away from His teachings
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“Do not conform to the pattern of this world, but be transformed by the renewing of your mind.” — Romans 12:2 (NIV)
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I built my own Rust TUI ADE and it's this type of functionality (in app embedded html, mermaid diagrams, pretty formatted markdown, preview images) that is honestly about to make me abandon it. Maybe it's possible in Rust, but electron probably makes it much easier.
Holy shit this is incredible for in-app mocks of UI changes. Opus 5.5 just made real mocks for 5 different treatments and rendered them in-thread 🤯
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this is my favorite project I've worked on, so glad to work on it with @aipulseda1ly
Claude Opus 5.5 wrote about 95% of a full 1-8 player co-op zombie FPS that runs right in the browser.
Most of the credit goes to @webdevcody . He built the whole base game and did the brute work. I helped with the models and Map 2.
Scavenge by day, board up by night, fix the s on the front, a real multiplayer server behind it.
319 commits in 9 days.
Play it: survivethenightgame.com
Code: github.com/webdevcody/sur…
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