yeah, the fact that meta’s VR Glasses will go a similar direction kind of kills me. what a waste.
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worth noting, every VR idea I had for Vision Pro was dead on arrival because Apple's APIs wouldn't allow it... No access to avatars (outside of a FaceTime call), no way to do an unbounded volume app that can run while other apps are running (I wanted to make a pet dog in VR), etc
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Thanks for the kind words 🙏🏻 It's still one of my favorite VR games. I hope we can do a Nock 2 in the future.
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yes but the whole OS was not designed for it. they've already painted themselves into a corner by basing all of the UI design around look and tap.
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the eye tracking works great, it's just not natural for me to use my eyes as a pointing device. With a computer my eyes move onto the next thing I need to look at before I have clicked on a button. With visionOS I'm forced to hold my gaze until I've confirmed the tap went through
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imo you /have/ to validate "what will people use this thing for" before you can actually design the UI for a product. If you do the UI/UX design beforehand, you paint yourself into a corner and create a UI paradigm that fights you every step of the way. That's what happened here.
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I got the dual knit band and it's a minor improvement but it didn't change anything for me. Honestly, even if it weighed 100g, I think the software UX is still just awful. Looks great in ads but clearly designed by people who have never used AR/VR for any serious purpose.
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I think you’d need true Unity compatibility to be a strong enough bridge for most studios to use it. I don’t think the yaml format would be a blocker.
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I expect the architecture and performance characteristics are different enough that it would be easier to try to make a Unity compatible engine.
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Out of curiosity, has anyone started a project like PhotoCraft for Unity?
I would be down to fund an open source, clean room engineered Unity alternative that's Unity project compatible.
PhotoCraft starts up /instantly/. Imagine UnityCraft with instant domain reloads.
I would be down to fund an open source, clean room engineered Unity alternative that's Unity project compatible.
PhotoCraft starts up /instantly/. Imagine UnityCraft with instant domain reloads.
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I haven't seen any Quest store games go the full no-game-engine route yet, but I've seen indies make some amazing Quest games with Godot. It feels like it's pretty close to being the Blender of game engines.
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That bottom headset is the Gravity XR M1 reference design, not anything made by Visor/Immersed.
x.com/maxweisel/stat…
x.com/maxweisel/stat…
That bottom headset is the Gravity XR M1 reference design, not anything made by Visor/Immersed.
(photo from @skarredghost's post about it)
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That bottom headset is the Gravity XR M1 reference design, not anything made by Visor/Immersed.
(photo from @skarredghost's post about it)
(photo from @skarredghost's post about it)
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FINALLY I've been unzipping and modifying ableton set xml files for too long ableton.com/en/live/extens…
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doing god’s work. I would /kill/ to be able to enter play mode in the unity editor on mac and use my Quest directly. nice work!
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