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Apple just introduced a really cool feature in App Store Connect - Retention Messaging! 👀

Just set it up for my app. Curious to see how it impacts user retention.

Let's see how it performs! 🚀
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Small wins of an indie developer 🥹

For some, it’s just another purchase. For me, it’s a reminder that all those late nights coding are worth it.

Sometimes it’s the little things that keep you going. ❤️
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The App Store is changing.

AI has made app development easier, but we’re also seeing more generic apps, unfinished products, and aggressive paywalls.

AI speeds up development, but it doesn’t replace responsibility for quality.

Will stricter reviews improve the situation?
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Replying to @soycastic
Congrats!
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Replying to @Cici_RL
Mostly keeping the character consistent across all 8 frames. Preserving the original proportions and details during movement was the hardest part. Pixel cleanup was necessary too, of course.

Here's a look at the animation frames in the editor.
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Replying to @spydon
Sprite warping opens up some really interesting possibilities for procedural animations. Excited to see where Flame v2 is heading! 🔥
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Sporehold is now listed in Awesome Flame-the official collection of Flutter+Flame Engine projects.

I added my game because it showcases Flame’s potential for turn-based strategy games.

The repository features many great games and apps, and I’m happy to see Sporehold among them
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Replying to @SergeForge
Absolutely agree! I’ve already noticed this during development. Building new features with AI is one thing, but maintaining consistency as the codebase grows is a completely different challenge. Curious to see how it handles long-term maintenance after release 😁
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Replying to @parmuzin1992
Good question! I haven’t done a direct comparison between the two. For this project, I focused on Codex and keeping the implementation consistent within one workflow. I’d expect some differences between agents, so testing the same skill across both would definitely be interesting
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Replying to @kylekane
Thanks! 😁 Got approved on the second try. Apple didn’t like my screenshots the first time 😅 But the whole process took about a month. So yeah, not exactly a smooth ride!
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Replying to @LeeWyattCorp
Haha, turns out my team was just me, Flutter, and a bunch of AI tools 😂
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Replying to @Cici_RL
Quite a bit. I generated art in ChatGPT, then pixelated and cleaned it up manually. After animating, I still had to fix all 8 frames by hand. The time depended on how much the character’s position changed between frames. AI helped a lot, but there was still plenty of manual work.
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Replying to @NtKaway
Exactly! 😁 I figured it was better to build something with tools I already know than spend months learning a new engine. And honestly, Flutter + Flame worked out better than I expected!
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After 3 months of solo development, Sporehold is live on iOS! 🍄

My first game, built with Flutter + Flame using ChatGPT and Codex.

From software architecture to gameplay balancing, it’s been an exciting engineering experiment.

#Flutter #GameDev
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I’ve always built mobile apps, while game dev felt way too complex — sprites, animations, art… it seemed impossible without a team.

AI lowered that barrier, and Flame let me stay with Flutter.

3 months of solo dev later, my childhood dream is now in App Store review 🙂
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Working on Sporehold, and the game is slowly growing its own world and lore.

As an experiment, I turned a piece of the Purple Plague story into a comic 😅

Probably won’t be in the final game, but I like it as extra art for the world 👀
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Sporehold is slowly becoming more than just a battle system 🍄

Added a character library with stats, abilities, and a bit of lore for each hero.

The world is finally starting to come together.
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