Apple just introduced a really cool feature in App Store Connect - Retention Messaging! 👀

Just set it up for my app. Curious to see how it impacts user retention.

Let's see how it performs! 🚀
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Small wins of an indie developer 🥹

For some, it’s just another purchase. For me, it’s a reminder that all those late nights coding are worth it.

Sometimes it’s the little things that keep you going. ❤️
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The App Store is changing.

AI has made app development easier, but we’re also seeing more generic apps, unfinished products, and aggressive paywalls.

AI speeds up development, but it doesn’t replace responsibility for quality.

Will stricter reviews improve the situation?
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Sporehold is now listed in Awesome Flame-the official collection of Flutter+Flame Engine projects.

I added my game because it showcases Flame’s potential for turn-based strategy games.

The repository features many great games and apps, and I’m happy to see Sporehold among them
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After 3 months of solo development, Sporehold is live on iOS! 🍄

My first game, built with Flutter + Flame using ChatGPT and Codex.

From software architecture to gameplay balancing, it’s been an exciting engineering experiment.

#Flutter #GameDev
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I’ve always built mobile apps, while game dev felt way too complex — sprites, animations, art… it seemed impossible without a team.

AI lowered that barrier, and Flame let me stay with Flutter.

3 months of solo dev later, my childhood dream is now in App Store review 🙂
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Working on Sporehold, and the game is slowly growing its own world and lore.

As an experiment, I turned a piece of the Purple Plague story into a comic 😅

Probably won’t be in the final game, but I like it as extra art for the world 👀
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Sporehold is slowly becoming more than just a battle system 🍄

Added a character library with stats, abilities, and a bit of lore for each hero.

The world is finally starting to come together.
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The UI is slowly becoming more than just a list 😅

Put together the map selection screen for Sporehold. For now, I’m only working on the first chapter — the rest are placeholders to preview the future structure.

But visually, it already feels so much better.
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Expectation: “I build apps. How hard can making a game be?”

Reality: The programming language is basically the only familiar part. Everything else is a whole different world.

Deadlines: completely destroyed 😅
Flame + Flutter for game dev: absolutely loving it.
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App review went through suspiciously fast.

Saturday evening. Reviewer was probably rushing to a party 😅
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Younger devs barely touch Stack Overflow anymore. Dev is turning into dry code generation ☠️

We used to argue for hours: tabs vs spaces, Vim vs IDE, and the eternal "duplicate of a 2011 question."

Miss those debates, or does AI cover it now?
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Watched Adam Lyttle's video on the state of indie development.

His take: the indie dream is dead. AI devalued code, stores are flooded with clones, no ad budget means no chance.

My take: the easy days died, not the opportunity.

Seen it? Real end, or just new rules?
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+$215 from last month.

Progress. A bit more and I'll be able to pay for both Claude and Codex 😅
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Back from vacation. Deliberately left the laptop at home and didn't open RevenueCat or App Store Connect once.

Turns out when you stop looking at your apps every day, you come back seeing them differently. You notice things that used to feel normal.
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One year since SensePad launched.

Started as a small utility to check PS5 controller buttons. Now — vibration tests, stick drift detection, trigger and LED checks, and two mini-games.

31.2K downloads in a year. No ads, all organic.
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