Sea simulators are fun, here's my take with Argon. (I'm a big fan of direct manipulation). WebGL, running in browser, no libraries.

Oct 19, 2026 · 10:00 PM UTC

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Replying to @fofrAI
@fofrAI Sun illuminating clouds is also amazing!
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Replying to @fofrAI
@fofrAI Very cool! Love that you can drag the moon and sun
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Replying to @fofrAI
@fofrAI Building a sea simulator directly in WebGL without libraries is impressive. Direct manipulation makes the experience feel much more hands-on and intuitive.
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Replying to @fofrAI
@fofrAI This one is gorgeous
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Replying to @fofrAI
@fofrAI No libraries at all. Some of us need three installs and a prayer just to draw a square 🙏
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Replying to @fofrAI
@fofrAI This is some serious work. It looks and feels really good. Please opensource the code. I request you
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Replying to @fofrAI
@fofrAI looks really good! nice view from inside of the water
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Replying to @fofrAI
@fofrAI > ocean physics compiled
> reality rendered in real time
> beautiful engineering, no dependencies
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Replying to @fofrAI
@fofrAI Direct manipulation is the whole game for sea feels. We've been chasing that same drag-the-water honesty on real beach tiles in a browser city planet.
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Replying to @fofrAI
@fofrAI the split view right at the waterline is my favorite part
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Replying to @fofrAI
@fofrAI Really cool
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Replying to @fofrAI
@fofrAI cool to see argon is actually doing awesome stuff. i need to see more from it before it goes in my toolbox.

thanks for sharing!
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Replying to @fofrAI
@fofrAI so smooth. Footage, title cards, and music all in one pass 🔥 The part I'm most curious about is how Argon picks the shots. With timelapses, most of the footage looks almost the same, so the agent has to actually understand what's in each clip to find the good stretch. How does it decide which section is the best
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