Brian Hughes retweeted
THEY WOULDN’T MAKE THE INVINCIBLE GAME SO I MADE IT MYSELF

OPUS 5.5 + UNREAL ENGINE = BANGER OPEN WORLD SUPERHERO GAME ON A MAC
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This is too cool
Wanted to push Opus 5.5 to its limits, so I made an Earth simulator that lets you fly around the world at Mach 20

Way more fun than I expected!

I kinda wanted to recreate that feeling of freedom you get standing on top of a mountain, with everything stretching out in front of d feel like to just take off and fly like a (supersonic) bird
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Brian Hughes retweeted
Islamophobes are accusing Abdul El-Sayed of being pro–Muslim Brotherhood JUST BECAUSE:

• His mother worked for an organization later designated by the U.S. Treasury for supporting terrorist groups.

• His sister-in-law appeared on a federal terrorism watchlist during the Obama administration.

• His father-in-law held leadership roles in organizations accused of Brotherhood connections.

• Those organizations were named unindicted co-conspirators in the Holy Land Foundation case.

• His half-sister celebrated October 7 online.

• The same half-sister wrote that their family had “long been MB” and described their mother’s Brotherhood activism.

• His campaign buddy Hasan Piker said America deserved 9/11.

• He wanted to avoid commenting on Khamenei’s death because some potential voters were grieving.

• He signed a statement urging Morsi’s government to purge Egypt’s media and police.

• He compared Oklahoma’s Sharia-ban measure to historical atrocities, including the Trail of Tears.

• He praised the work of Tariq Ramadan, grandson of the Muslim Brotherhood’s founder.

• He defended his friend Mohamed Soltan, whose father was a senior Brotherhood figure.

• His campaign received donations from CAIR-associated individuals, and his father-in-law contributed $300,000 to a supporting PAC.

• He argued that a Brotherhood-led Egypt would not necessarily resemble Iran.

You’re confusing what happened with what you’re allowed to notice
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Brian Hughes retweeted
Friedberg on France and socialism…

"This is a bellwether for the West. The more the government spends, the worse conditions get for its people. Then they riot and think the solution is for government to spend even more. It’s the opposite. And immigration is fuel to the fire."
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Brian Hughes retweeted
no notes 😂
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Ok maybe I was wrong. This is cool.
codex on the new iphone duo is so sick 😭😭😩😩
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We live in the best timeline.

Excited to share a NYC look I’ve had agents working on for a few weeks (also s/o to @mrdoob for doing it lighter and quicker than I thought possible.
It's insane how fast you can create something like this today.

I took the amazing NYC driving simulator by @mrdoob forked it and added Berlin's map data. So the streets are all accurate.

I also moded it so the pedestrians scream and jump out of the way to because of my lousy t: aaronjcunningham.com/play/berlin
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Brian Hughes retweeted
I've been making improvements across the board to Three.js Water Pro.

Better waves. Better lighting. Better buoyancy. Better wakes. Better foam.

New environment is up next.
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New Panama Papers about to drop
Effective Immediately, all organizations using PHP for their systems are advised to be prepared for an update addressing two critical vulnerabilities. PHP is widely used for web applications. These vulnerabilities often provide a direct path to the server's file system or database. If an immediate update is not feasible, it is recommend that organizations take the system offline until it can be fully mitigated. NSA will follow up shortly with more specific guidance.
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Brian Hughes retweeted
IKEA manuals, but they come to life.

I built the real BILLY instructions in 3D, so you can watch every step happen exactly as drawn. try it: sael.net/flatpack
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Wow. Walking the walk.
Brandon and I pledged 50% of our equity. This was the principal reason that I left Google for Anthropic. The existence of this kind of program was a costly signal that Anthropic wasn’t just talk, at a time when Anthropic didn’t even have a released model. Fund a bright future!
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Love.
Vibe coded my parents' TV this afternoon!

It was showing a sponsored ad before you could even get to Netflix.

Gave Claude Code the model number, it found the TV on wifi, removed 25 Xiaomi packages and wrote a new launcher.

Looks like an Apple TV now lol
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Brian Hughes retweeted
When I was writing Unreal Engine 1, my time was divided as follows:

- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.

- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.

So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.

What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.

I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.

What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
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Brian Hughes retweeted
Muse after I give it access to my credit card and the open internet
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Brian Hughes retweeted
After six years in stealth, Atomic Machines is out. Our mission: on-demand, universal command of matter. First beachhead: the Matter Compiler, an AI-native manufacturing system that builds working micro-machines from code alone. No per-product tooling. No process development. nt machine.
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This is such a common sense stance.
Making New York City’s streets and walking paths safer isn’t actually that hard. It just requires us to recognize e-bikes for what they are: motorized vehicles.
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Brian Hughes retweeted
Making New York City’s streets and walking paths safer isn’t actually that hard. It just requires us to recognize e-bikes for what they are: motorized vehicles.
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Brian Hughes retweeted
Enter it into eurovison
I told Claude to make a video about what it's like to be European

One day later...
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Brian Hughes retweeted
NYT does brainrot better that skibidi toilet these days:
- Are Shirt Buttons Sexists?
- Why Won't My Co-Workers Acknowledge My Birthday?
- Will AI Make Your Brain Lazy?
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