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The steam page is finally up! I'm excited to announce that I've partnered with @micro_prose to publish the game. Checkout the trailer.
If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far.
Steam page in the comments
If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far.
Steam page in the comments
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Really good idea, I've added support for events to allow manually selecting characters when it makes sense.
@apoc_dev Inspired by the Battletech event system for intervention? Can you please allow it to select any other pilot with relevant traits. used to drive me mad how I was limited to the selection the event gave me only. It had so much potential, be nice to see it realised in your game!
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@apoc_dev This is so ftl what is your game called
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@apoc_dev There was an interview recently on Sarna with one of the main developers of MechCommander and later Battletech. His answer to "What would you do for a new one?" was "More verbs". So more interactions in mission with environment etc. "Scan, bribe, repair"
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Apoc retweeted
The guards are still deaf for now, but it's an actual game! #ScreenshotSaturday
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Apoc retweeted
🚨BREAKING NEWS 🚨
The demo for Clown Around has gotten more than 50 reviews granting it the extremely coveted Very Positive rating on Steam!
The demo for Clown Around has gotten more than 50 reviews granting it the extremely coveted Very Positive rating on Steam!
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@apoc_dev I don't see the difference... 😅
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@sajbear666 The bottom of the tree trunk gets the ground color on it as dust. Also blends so theres not a sharp edge on the floor.
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Gpu scattered props can now be destroyed, have health, and can block projectiles without needing colliders/gameobjects.
Also added heat/cooling for laser marks on the terrain and smoother painting.
Got most of my tooling done I can start building some new worlds to burn down.
Also added heat/cooling for laser marks on the terrain and smoother painting.
Got most of my tooling done I can start building some new worlds to burn down.
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@apoc_dev I can tell you're working pretty hard on this, based on how rapidly you're adding features. Does your project need a writer? I'd be happy to help you build out your settings, characters, conflicts, and lore. Either way, you're doing great work.
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@Zesty_Time Probably, but I've never worked with a writer so not sure what the process would be.
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