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The steam page is finally up! I'm excited to announce that I've partnered with @micro_prose to publish the game. Checkout the trailer.

If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far.

Steam page in the comments
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I'm having a Molyneux moment. Instead of yellow paint to guide new players. Just point bro.
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Added a new "simple" mech control scheme mode for beginners which helps control the legs and torso more like a FPS controller.
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Apoc retweeted
reworked the factory UI
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Apoc retweeted
The guards are still deaf for now, but it's an actual game! #ScreenshotSaturday
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Really good idea, I've added support for events to allow manually selecting characters when it makes sense.
@apoc_dev Inspired by the Battletech event system for intervention? Can you please allow it to select any other pilot with relevant traits. used to drive me mad how I was limited to the selection the event gave me only. It had so much potential, be nice to see it realised in your game!
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Who are we picking?
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Apoc retweeted
🚨BREAKING NEWS 🚨

The demo for Clown Around has gotten more than 50 reviews granting it the extremely coveted Very Positive rating on Steam!
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Tooltips can now be inspected, nested, locked and dragged now. Should help a lot with explaining systems and mechanics.
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Modifiers UI done. Next adding Quirks ui and nested tooltips.
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New attributes and skills UI.
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Its nice being able to blend things into the terrain now, before I had to manually pick a color and it always was wrong for time of day.
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Apoc retweeted
Don't lose track of the floating islands in the clouds
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Gonna spam updates as I go through polishing/juicing stuff.

Trees now bend before snapping.
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Gpu scattered props can now be destroyed, have health, and can block projectiles without needing colliders/gameobjects.
Also added heat/cooling for laser marks on the terrain and smoother painting.

Got most of my tooling done I can start building some new worlds to burn down.
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And particles now collide with the terrain again
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Ported the old terrain marking/damage system to the new terrain system for weapons, footsteps, explosions etc.
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Made a lil head shape selector
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Apoc retweeted
The other day I added recoil patterns to the guns, here's how it looks for the M2013 SMG. #ScreenshotSaturday
CounterStrike was an unexpected source of inspiration for this, but I really don't like how ADS makes you play.
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Form up
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Nowhere is safe
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