Pinned Tweet
After MANY years of:
- being interviewed
- conducting interview
- coaching my friends
I've decided to start an interview prep business!
If you have an upcoming interview you want to prep for, fill out the form below and we can help you land that job.
forms.gle/dmt1aBhbSzcBuz…
- being interviewed
- conducting interview
- coaching my friends
I've decided to start an interview prep business!
If you have an upcoming interview you want to prep for, fill out the form below and we can help you land that job.
forms.gle/dmt1aBhbSzcBuz…
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God as explained by engineers:
- “look at all of the joints and ligaments, God is a mechanical engineer”
- “look at the brain and nervous system, God is an electrical engineer”
- “who else would put a sewage line right in the middle of a recreation zone but a civil engineer?”
- “look at all of the joints and ligaments, God is a mechanical engineer”
- “look at the brain and nervous system, God is an electrical engineer”
- “who else would put a sewage line right in the middle of a recreation zone but a civil engineer?”
@alexpotato Godlike engineering
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HVAC folks:
I’m no cooling engineer but is this the most efficient way to route this?
I’m no cooling engineer but is this the most efficient way to route this?
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I’m learning that there are many people with HVAC knowledge on Twitter.
The comment to like ratio being more than 1.0 is also fascinating.
The comment to like ratio being more than 1.0 is also fascinating.
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For my followers and moots into simulations, really cool article about how SimCity ran on limited hardware: larstofus.com/2025/11/16/how…
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HN discussion is great too: news.ycombinator.com/item?id=501945…
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In the category of products and services I had no idea existed, my Uber driver tonight told me that people charge $75 per rental for people who need a car for a drivers license test
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And I should add:
They rent the car:
- for only the time of the test (eg less than 30 minutes)
- at a location just outside the DMV testing facility
They rent the car:
- for only the time of the test (eg less than 30 minutes)
- at a location just outside the DMV testing facility
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Alex Elliott retweeted
One of my favorite stories I heard from people that knew actor Tom Skerritt was when he went to have a meeting with producer Don Simpson about the role of Commander "Viper" Metcalf in TOP GUN, where Simpson admitted he felt Skerritt might not be right for the role because he'd only seen him in performances where he was soft spoken and calm, and wasn't sure he could pull off the commanding role.
Skerritt left, and immediately went to a costume shop in Hollywood, purchased a Navy uniform, and drove right back to Don Simpson's office. Skerritt stormed past his secretary, opened Simpson's door despite the producer already being in another meeting, grabbed him by the collar and slammed him up against a wall. Now inches from Simpson's face, Skerritt said, "You don't know who I am or what I can do," and left.
Five minutes later Skerritt was informed by his agent that he got the part.
Skerritt left, and immediately went to a costume shop in Hollywood, purchased a Navy uniform, and drove right back to Don Simpson's office. Skerritt stormed past his secretary, opened Simpson's door despite the producer already being in another meeting, grabbed him by the collar and slammed him up against a wall. Now inches from Simpson's face, Skerritt said, "You don't know who I am or what I can do," and left.
Five minutes later Skerritt was informed by his agent that he got the part.
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Ten nights where you avg 4 hours of sleep each night are MORE than made up for when your baby does something like this:
You haven’t lived until you’ve seen a baby with no teeth, no job, and no idea who Barbara Ann is absolutely losing their mind to “Ba ba ba, ba Barbara Ann!” by The Beach Boys! 😂🎶
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I’m not a fan of long tweets but this one was good:
25 years ago, on October 22, 2001, Grand Theft Auto III was released.
This is the team that made it. (I'm second from the right)
Here's what I remember about making it.
For most of development, GTA3 was in a sorry state. It crashed frequently, the frame rate was terrible and the Only in the last six months did everything come together.
For the longest time, it looked like the frame rate was going to be 20 fps. Only in the final months did we manage to hit 30.
In 1999, DMA Design, based in Dundee, Scotland, was going through some changes. The company had recently been bought by Take-Two Interactive, and a satellite office had opened in Edinburgh.
Space Station Silicon Valley for the N64 had been finished in 1998, but there was no new project lined up. Leslie Benzies and Aaron Garbut started working on GTA3. Unprompted.
Meanwhile, the original GTA1 and GTA2 team had started work on GTA2.5, set in Miami. It was called 2.5 because it used the 2.5D (isometric) perspective.
In March 2000, the Dundee office was closed and GTA2.5 was cancelled. Take-Two/Rockstar gave GTA3 the green light.
Everything was written from scratch. Only two people worked on both GTA2 and GTA3, and no code or art from GTA2 was reused.
The way we worked was organic. People would come up with ideas for missions and we'd just try them. If they were fun, they were in. The story was secondary. In fact, the opening plot involving Catalina trying to kill Claude was added well into development.
Leslie Benzies (the producer) plastered a wall in the boardroom with Post-it notes. They were yellow, green and pink, representing missions, contacts and locations.
Missions were moved around all the time, often handed from one contact to another. Only once the voice acting was recorded were these things set in stone.
You sometimes come across locations on the map that are more detailed than you'd expect. Chances are there used to be a mission contact there that got moved elsewhere.
Working on GTA3 was a lot of fun. Every day there was something new going in. A new mission, radio station, car, pedestrian, building or whatever. The game was growing at an incredible rate.
Other than the multiplayer mode we did some work on, I can’t remember a lot of wastage.
Although everybody worked hard, I don't remember many people doing crazy hours. On the rare occasions I was in over the weekend, there were usually only one or two others. Even during crunch time, most people left the office around 9 or 10 in the evening.
I always thought it was better to work eight focused hours than spend your life in the office.
Although we liked the game, it wasn't at all clear that it would be a hit.
GTA3 had a disappointing showing at E3 in May 2001. Most people weren't interested, and those who were thought it was too violent.
It had an OK launch, but sales never tapered off.
Our office was in Leith, Edinburgh. It was a fairly run-down neighbourhood at the time. Just a couple of years before we arrived, J.K. Rowling had been writing the first Harry Potter in that very same neighbourhood.
The thing I remember most is the camaraderie. In a small team, everybody relies on each other and everybody has a lot of input. Most of us were young and had only recently moved to Edinburgh. We went to the pub together.
It felt like a group of friends who happened to be working on a project together.
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Alex Elliott retweeted
they told us in math class in the early 2000s that we wouldn’t have a calculator with us always and 20 years later my friends argue whether or not my pocket phone contains a conscious machine god
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“Wow, I had no idea we had N of <thing> and I’ve been here 10 years.
This is a great tool!”
- at least one person at every firm I’ve ever worked at after I built the tool that actually tracked <thing>
This is a great tool!”
- at least one person at every firm I’ve ever worked at after I built the tool that actually tracked <thing>
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