Woonki retweeted
Working really hard to nail the 1.0 release. I think @moonbitlang is almost the perfect language for agentic coding. The only gap of the sharing memory parallelism will be tackled right after 1.0 release. We deserve a better one instead of choosing between Rust and Go for agents
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와이셔츠, 넥타이, 정장바지를 입어도 위대한 게임을 만들 수 있다.
この会社 (任天堂) の、このフロア (情報開発部)、この机で『ゼルダの伝説』『スーパーマリオブラザーズ』ほか綺羅星の如きゲームが開発されたのだろう。宮本茂 代表取締役フェロー、文化勲章おめでとうございます
出展
『ファミコンゲームの主役たち』(PHP研究所/1989年)
※NOT FOR SALE
#古本屋
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한/영 키 없이 치는 Windows 입력기 '눈치'를 공개합니다.
영문 자판 그대로 치면 단어마다 영어인지 한국어인지 알아서 판단해요.
dlrjs githubdp commitgkf rjdi. → 이건 github에 commit할 거야.
macOS 입력기 Araso를 바탕으로 만든 비공식 포트입니다.
github.com/mununki/nunchi
영문 자판 그대로 치면 단어마다 영어인지 한국어인지 알아서 판단해요.
dlrjs githubdp commitgkf rjdi. → 이건 github에 commit할 거야.
macOS 입력기 Araso를 바탕으로 만든 비공식 포트입니다.
github.com/mununki/nunchi
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Woonki retweeted
Development of ReScript V13 is going well. We now have ways to make sense of a PR diff much quicker. We call it "semantic diff".
Example attached.
Example attached.
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Woonki retweeted
Semantic Diffs are coming to @rescriptlang 🧵
Review a compiler change as the change it makes to the compiler's own objects: here, the parse tree of `%raw`, Before and After.
Review a compiler change as the change it makes to the compiler's own objects: here, the parse tree of `%raw`, Before and After.
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Woonki retweeted
After TEN LONG YEARS, Order of the Sinking Star is out Now! On Switch 2, PS5, and ... it's at the top of Popular New Releases on Steam, already!
Thank you everyone for your support during this long, long, long, long, long development!
Thank you everyone for your support during this long, long, long, long, long development!
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