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Fox Frame Dev retweeted
SAY HELLO OE
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Fox Frame Dev retweeted
Realtime mesh slicing system of my new game Mortal Crown

#gamedev #DarkSouls #kingsfield
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Replying to @signalspikedev
Beautiful shaders, truly
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Replying to @xOcarin_
It looks fun, not gonna lie
What are the plans regarding the release?
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Replying to @mewiof
Shalltear engine? First time hearing about that one
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Replying to @gorillaviolence
🗡Thanks, it's the same one, just with lit materials this time :D
The new level designer was lost in previous shader's setup, I mean... fine by me, works both ways
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Lighting changes...
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We weren't able to notice its low resolution (640x448) on TV screens back then, but PS2 definitely had weak hardware compared to Xbox Classic and PCs of early 2000s
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UI affects CPU
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Replying to @psergiomr
At least not 600 max like in my case 😅
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Replying to @MathieuVStudio
It works on pre-rendered backgrounds — thay's for sure
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Replying to @MathieuVStudio
hahahaha, thanks
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Replying to @MathieuVStudio
I wonder how heavy would that be on performance to have 2 meshes calculating animations, which means that all characters in scene would have their bodies and animations doubled
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Fireball turret test
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Replying to @himenogames
Lord Marcus' foot got stuck between the enemy's ribs
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Replying to @oldyzach
Hommlet 🖤
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Replying to @MathieuVStudio
Hey, that's an interesting thought, yesterday, my colleague and I were talking about BG Dark Alliance shadow maps that the characters are generating beneath them
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Sorry for not being active on X lately, we've been extremely busy with bug fixing, polishing.

We've decided to add a playtesting build on Steam soon so that we can get some feedback from more players.

P.S.
Here's a screenshot from one of the first missions in development + some graphical changes
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Replying to @signalspikedev
If they pump up the prices even more, we know GOG will always be there for us ♥️
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𝒪𝓃𝒸𝑒 𝓊𝓅𝑜𝓃 𝒶 𝓉𝒾𝓂𝑒...
So - Love or Not?

Dragon Age: Origins
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