🗡Thanks, it's the same one, just with lit materials this time :D
The new level designer was lost in previous shader's setup, I mean... fine by me, works both ways
The new level designer was lost in previous shader's setup, I mean... fine by me, works both ways
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We weren't able to notice its low resolution (640x448) on TV screens back then, but PS2 definitely had weak hardware compared to Xbox Classic and PCs of early 2000s
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I wonder how heavy would that be on performance to have 2 meshes calculating animations, which means that all characters in scene would have their bodies and animations doubled
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Hey, that's an interesting thought, yesterday, my colleague and I were talking about BG Dark Alliance shadow maps that the characters are generating beneath them
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Sorry for not being active on X lately, we've been extremely busy with bug fixing, polishing.
We've decided to add a playtesting build on Steam soon so that we can get some feedback from more players.
P.S.
Here's a screenshot from one of the first missions in development + some graphical changes
We've decided to add a playtesting build on Steam soon so that we can get some feedback from more players.
P.S.
Here's a screenshot from one of the first missions in development + some graphical changes
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