Lighting changes...
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Fireball turret test
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Sorry for not being active on X lately, we've been extremely busy with bug fixing, polishing.

We've decided to add a playtesting build on Steam soon so that we can get some feedback from more players.

P.S.
Here's a screenshot from one of the first missions in development + some graphical changes
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To help players with controls, we've implemented a floating command symbol for executions (Right click or left trigger).
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Safer around the guards... or they're safer around me.
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A damned era we live in...
Even if a demo has half of the features – that half's going to be decompiled by someone using AI
youtube.com/watch?v=OquAiN…
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Got 3 retro icons for inventories/menus traditionally drawn by my significant other and then scanned + designed by myself
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Infernal acolyte
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UndeadPyromancer.jpg
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Just a concept or an imitation of a game magazine page, heh

#RGB vs. #CMYK
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Animal life in Wrathbreaker...
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Replying to @crumbraven
More stuff
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Replying to @crumbraven
Here's a short test of PC port so far...
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Replying to @myrix
Is this Firiona Vie from Champions of Norrath?
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Got it CMYK-ed, like it's in a 2000s game magazine
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Top 9 inspirations

#My9Games
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Expect trouble⚔️
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Made an update where arrows get properly stuck within a bone projectile hits (Location, angle...)
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It was pissing me off when I kept missing an enemy just because it was far from me for 2 feet extra. I'm like, you know what? Screw this, I'm adding a dash function, I want these SoBs eliminated ASAP! I'll leave FX to colleague. Btw, beholders have AOE on death explosion now.
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Updated a non-humanoid enemy, the thing explodes on death!
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The amount of power I want to give this character...
Once I feel satisfied enough, there will be a ladder you'll have to climb as a player to get there (to that level of power I've imagined).

#indiedev #epicfantasy #lowpoly
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Replying to @RPM_PlayStation
A really, really tough choice...
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𝚠 𝚛 𝚊 𝚝 𝚑 𝚋 𝚛 𝚎 𝚊 𝚔 𝚎 𝚛
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Far, far away, beyond might of day
And there lay the land of the dead, of mortal cold decay ♫

#leveldesign #indiedev
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Replying to @Doofuzz1
When you have a game that's always installed on your PC - you know it's among top 10
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We're preparing a Steam page.
So... it's time for some screenshots.

Our mighty hero standing on a rock in #Highlander or #Conan or #Arthur style... either way a powerful trope.
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Exactly 20 years ago a legendary voice actor Tony Jay had passed away.
He's been involved in many interesting games of the Golden Age. Imagine a year 2002, it's a sunny day outside, perfect for swimming in pool, but you can't stop staring at these discs that carry masterpieces
"Screw it! I'm booting up my console."
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The final areas are being developed for the demo.
We are getting really close! ⚔️
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ᴇɴᴊᴏʏɪɴɢ ᴛʜᴇ ɴᴀᴛᴜʀᴇ
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A shortened (with muted voices) intro has been prepared for the demo level. The protagonist and the retinue crew are travelling to the far mountains to the East.

It feels like working in Neverwinter Nights 2 toolkit again... Nostalgia :')
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Back on the side quest (Ninja Tempalte): Trying out a method for executions, can be triggered only before an enemy spots me

Sound effects borrowed from Tenchu (1998)

#tenchu #unreal #indiedev
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Looks neat on Steamdeck! Good thing one of us owns it, so it can be tested there occasionally!
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Replying to @GOGcom
This guy looks like Finan from The Last Kingdom TV Show
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Implemented a feature where you travel from one place to another. Shown in the world map that you interact with and choose your destination. This will let you get back to places that you assume you didn't explore well enough? Missed a relic, a hidden valuable item or simply like s from a certain area? Yep... it's there now!

(Map design's still experimental)

#medievalfantasy #indiegame #indiedevhour
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Another update on the retinue management...
Just finished setting up a data table with statistics related to each soldier type, there will be more types 'till the demo comes out.
Kinda feels like gathering #Diablo 2 protagonists as companions, haha
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Experimenting on the retinue management system, kinda like Mount & Blade, but close to Dragon Age too, I don't know... Work in progress, though
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South away, south away now
Far away seek the sunlight and the day ♫
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Building an asset for Unreal, something inspired by a good old classic called #Tenchu
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Testing out spells... some fire, some lightning and a bit of projectile shield.
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Wrathbreaker's Characters & Environments

More concept art depicting a goblin chief, a spawnling and a worm...

#indiegame #medieval #epicfantasy #indiedev #lowpoly #retro
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Started working on a special place that'll be in the demo.

For the project Wrathbreaker.

#gamedev #games #indiegame #indiedev #lowpoly #retro
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Wrathbreaker's Characters & Environments

Some concept art from our illustrator depicting retinue and enemies.

#gamedev #games #indiegame #indiedev #lowpoly #retro #EpicFantasy
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There are not just quests in your story, but also lordship...
You have a home base that you can upgrade and must defend sometimes from invading forces.
One of the fun parts is all the shops and other-purpose buildings you can establish there.

#gamedev #games #indiegame #indiedev #lowpoly #retro
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Even if you are very strong, sometimes a larger group of enemies or perhaps an opponent who's above you can pose a serious threat.
Luckily, there's a retinue you can bring in your quest, but make sure you upgrade them from time to time to survive greater opponents, and for that as much gold as possible.

In this video we're testing out a battle (Your retinue & you vs. pyromancers & undead)

There's a background detail - a dragon which can cause quakes to stagger NPCs...

No special abilities were used here
This is all still very WIP

#indiegame #medieval #epicfantasy #indiedev #lowpoly #retro
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As a Wrathbreaker, you possess an extraordinary strength and ability to use magic. Today we'll show you how to destroy your enemies using a freezing spell and also using one of the finisher moves.

#gamedev #games #indiegame #indiedev #lowpoly #retro #EpicFantasy
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We want to bring our aesthetics to the PS2 level. Inspired by the era when each game had a soul, something about it felt different - soundtracks, ambient SFX, environment, coloration and many other things...

(For the project Wrathbreaker)

#gamedev #games #indiegame #indiedev #lowpoly #retro
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Save & Load are implemented... finally...
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Boss fight mechanics based on Dark Alliance engine:
youtube.com/watch?v=p0Co_B…
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Enemies jumping in and out of water
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Ever played Baldur's Gate: Dark Alliance?

#baldursgate #ps2
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2 new puzzles added to Puzzles v2 asset pack!
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Grenade toss from cover
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AI guard can open doors now, whether it's on patrol or enemy seeking...
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