Sorry for not being active on X lately, we've been extremely busy with bug fixing, polishing.
We've decided to add a playtesting build on Steam soon so that we can get some feedback from more players.
P.S.
Here's a screenshot from one of the first missions in development + some graphical changes
We've decided to add a playtesting build on Steam soon so that we can get some feedback from more players.
P.S.
Here's a screenshot from one of the first missions in development + some graphical changes
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To help players with controls, we've implemented a floating command symbol for executions (Right click or left trigger).
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A damned era we live in...
Even if a demo has half of the features – that half's going to be decompiled by someone using AI
youtube.com/watch?v=OquAiN…
Even if a demo has half of the features – that half's going to be decompiled by someone using AI
youtube.com/watch?v=OquAiN…
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Got 3 retro icons for inventories/menus traditionally drawn by my significant other and then scanned + designed by myself
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Made an update where arrows get properly stuck within a bone projectile hits (Location, angle...)
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It was pissing me off when I kept missing an enemy just because it was far from me for 2 feet extra. I'm like, you know what? Screw this, I'm adding a dash function, I want these SoBs eliminated ASAP! I'll leave FX to colleague. Btw, beholders have AOE on death explosion now.
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The amount of power I want to give this character...
Once I feel satisfied enough, there will be a ladder you'll have to climb as a player to get there (to that level of power I've imagined).
#indiedev #epicfantasy #lowpoly
Once I feel satisfied enough, there will be a ladder you'll have to climb as a player to get there (to that level of power I've imagined).
#indiedev #epicfantasy #lowpoly
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Far, far away, beyond might of day
And there lay the land of the dead, of mortal cold decay ♫
#leveldesign #indiedev
And there lay the land of the dead, of mortal cold decay ♫
#leveldesign #indiedev
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We're preparing a Steam page.
So... it's time for some screenshots.
Our mighty hero standing on a rock in #Highlander or #Conan or #Arthur style... either way a powerful trope.
So... it's time for some screenshots.
Our mighty hero standing on a rock in #Highlander or #Conan or #Arthur style... either way a powerful trope.
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Exactly 20 years ago a legendary voice actor Tony Jay had passed away.
He's been involved in many interesting games of the Golden Age. Imagine a year 2002, it's a sunny day outside, perfect for swimming in pool, but you can't stop staring at these discs that carry masterpieces
"Screw it! I'm booting up my console."
He's been involved in many interesting games of the Golden Age. Imagine a year 2002, it's a sunny day outside, perfect for swimming in pool, but you can't stop staring at these discs that carry masterpieces
"Screw it! I'm booting up my console."
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A shortened (with muted voices) intro has been prepared for the demo level. The protagonist and the retinue crew are travelling to the far mountains to the East.
It feels like working in Neverwinter Nights 2 toolkit again... Nostalgia :')
It feels like working in Neverwinter Nights 2 toolkit again... Nostalgia :')
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Looks neat on Steamdeck! Good thing one of us owns it, so it can be tested there occasionally!
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Implemented a feature where you travel from one place to another. Shown in the world map that you interact with and choose your destination. This will let you get back to places that you assume you didn't explore well enough? Missed a relic, a hidden valuable item or simply like s from a certain area? Yep... it's there now!
(Map design's still experimental)
#medievalfantasy #indiegame #indiedevhour
(Map design's still experimental)
#medievalfantasy #indiegame #indiedevhour
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Another update on the retinue management...
Just finished setting up a data table with statistics related to each soldier type, there will be more types 'till the demo comes out.
Kinda feels like gathering #Diablo 2 protagonists as companions, haha
Just finished setting up a data table with statistics related to each soldier type, there will be more types 'till the demo comes out.
Kinda feels like gathering #Diablo 2 protagonists as companions, haha
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Experimenting on the retinue management system, kinda like Mount & Blade, but close to Dragon Age too, I don't know... Work in progress, though
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Building an asset for Unreal, something inspired by a good old classic called #Tenchu
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Wrathbreaker's Characters & Environments
More concept art depicting a goblin chief, a spawnling and a worm...
#indiegame #medieval #epicfantasy #indiedev #lowpoly #retro
More concept art depicting a goblin chief, a spawnling and a worm...
#indiegame #medieval #epicfantasy #indiedev #lowpoly #retro
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Wrathbreaker's Characters & Environments
Some concept art from our illustrator depicting retinue and enemies.
#gamedev #games #indiegame #indiedev #lowpoly #retro #EpicFantasy
Some concept art from our illustrator depicting retinue and enemies.
#gamedev #games #indiegame #indiedev #lowpoly #retro #EpicFantasy
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Even if you are very strong, sometimes a larger group of enemies or perhaps an opponent who's above you can pose a serious threat.
Luckily, there's a retinue you can bring in your quest, but make sure you upgrade them from time to time to survive greater opponents, and for that as much gold as possible.
In this video we're testing out a battle (Your retinue & you vs. pyromancers & undead)
There's a background detail - a dragon which can cause quakes to stagger NPCs...
No special abilities were used here
This is all still very WIP
#indiegame #medieval #epicfantasy #indiedev #lowpoly #retro
Luckily, there's a retinue you can bring in your quest, but make sure you upgrade them from time to time to survive greater opponents, and for that as much gold as possible.
In this video we're testing out a battle (Your retinue & you vs. pyromancers & undead)
There's a background detail - a dragon which can cause quakes to stagger NPCs...
No special abilities were used here
This is all still very WIP
#indiegame #medieval #epicfantasy #indiedev #lowpoly #retro
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As a Wrathbreaker, you possess an extraordinary strength and ability to use magic. Today we'll show you how to destroy your enemies using a freezing spell and also using one of the finisher moves.
#gamedev #games #indiegame #indiedev #lowpoly #retro #EpicFantasy
#gamedev #games #indiegame #indiedev #lowpoly #retro #EpicFantasy
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Boss fight mechanics based on Dark Alliance engine:
youtube.com/watch?v=p0Co_B…
youtube.com/watch?v=p0Co_B…
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