Doom for Commodore 64 WIP: sky, shotgun polish, better lighting, temp logo. E1M1 through E1M8 are in. Still looking for a musician! #c64 #mos6502 #doom
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Replying to @Kweepa
@Kweepa wanted.scene.org could be a good place to find musicians.
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Windows would never. (This is our source control server)...
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Replying to @turbofish_pk
@turbofish_pk @Jonathan_Blow As of right now there’s still no contender against visual studio (not vscode!) on linux when it comes to debugging.
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What is the first game you think of when you see this?
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Replying to @SuperSisi
@supersisi Day of the tentacle
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Replying to @JulsJuliankim
@JulsJuliankim @supersisi Had to scroll waaay too long for this.
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Gotta love those AI overviews. (Yup that's two WD ssd codes)
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Bought a laptop with a copilot key not knowing that it can't be set to act as CTRL. Workarounds ignore that the hardware actually sends win+shift+f23, taking over the shift button and making shift+ctrl+arrow navigation impossible.
Well.
NO. MORE. COPILOT.
github.com/BoyC/NoMoreCop…
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BoyC retweeted
32 bits after 32 years

We're incredibly proud to announce that Second Reality has now been finally ported to a modern operating system, and you can watch it tear up your system: no video, no emulation, just code - as it should be.

conspiracy.hu/files/w32nd_re…
github.com/ConspiracyHu/S…
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We improvised a marble elevator with some lego technique and regular legos, for a duplos marble run we had around.
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Replying to @iquilezles
@iquilezles Careful, this is a slippert slope :D
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Finally! Google upgraded from 4 color palette to full 16 million color RGB8 :)
The Google App got an icon update on iOS
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Replying to @SebAaltonen
@SebAaltonen Big step up from 4 color cga :D
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Breakdown of a 64k intro: the contents of Tension (youtube.com/watch?v=48nLso…) look like this after compression. Green is visual data, blue is audio code+data, brown/yellow is engine code and red is the exepacker+stub.
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Replying to @BoyCcns
@BoyCcns Awesome demo! btw I'm surprised about the 5.2% taken by exe packer. I would expect this part to be smaller, but maybe I'm biased with 4KiB intro packers
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Replying to @leonard_coder
@leonard_coder That’s about the same in both squishy and kkrunchy, they do a bit more to reorganize the data and can’t bruteforce the packing because the size is an order of magnitude larger.
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Spent my evenings in the past 6 months working towards one of my holy grails: a real-time recreation of an old prerendered video, in 64 kbytes
It just won the 64k competition at @revision_party.
Video recording: youtube.com/watch?v=48nLso…
Executable version: pouet.net/prod.php?which…
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Replying to @BoyCcns
@BoyCcns @revision_party I am a little bit new to this scene and would like to know more about your dev process. do you have this shared somewhere? Stellar work!!
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Replying to @EXTOWL
@EXTOWL @revision_party There are a couple articles on conspiracy.hu about our texture generator and other topics. There’s also a video where i go through the since opensourced apEx demotool: youtube.com/watch?v=Xdhcbt…
As for the rest, ask for specific topics :)
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Replying to @BoyCcns
@BoyCcns @revision_party Now people can view it in real-time! Ah…Ups… it’s YouTube 😄🤦‍♂️ Amazing work BTW! Awesome stuff! 🙂
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Replying to @paulofalcao
@paulofalcao @revision_party There’s the pouet link as well for the executable ;)
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These past couple days the phrase "open source" has been thrown around a lot. I feel this is misleading. Deepseek is as much "open source" as any released binary compiled application is. Open weight, locally executable is not the same thing.
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The reason I've never been able to use any open source library is that "you only need python, npm, node, yarn, make, ninja and ssh, but only some pecific versions, and then type these things in the command line like it's still the 90s, only they never work, fuck this shit".
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Replying to @iquilezles
@iquilezles I've yet to see a cmake project build for the first time. Most of the time the cmake step fails outright.
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I researched how popular game engines manage hierarchy with non-uniform scaling on objects. Surprisingly, only Godot handles this correctly, though it results in a 20% larger transform.
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Replying to @BoyCcns
@BoyCcns Godot uses 3x3 matrix + translation.
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Replying to @mikulasflorek
@mikulasflorek That's obvious based on non ortho support I just wonder how they animate that smoothly :)
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Replying to @BoyCcns
@BoyCcns I worked correctly in property grid, so there's a chance it works in animations too. But I've not tried.
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Replying to @mikulasflorek
@mikulasflorek It's a question because most engines use scale-rotate-translate instead of a full matrix capable of non orthogonal transformations because SRT is a lot easier to animate smoothly.
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It's our 22nd birthday today. Follow us on somewhere else 👇

🦋 bsky.app/profile/conspi…
🐘 graphics.social/@conspiracyhu
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Replying to @conspiracyhu
@conspiracyhu Happy birthday guys!
What is it with everybody saying they're going to leave (like mastodon) and then coming back?
Hope to see you return soon.
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Replying to @VektorError
@VektorError @conspiracyhu I don't recall us saying we're leaving :)
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22 years and still going strong \o/
It's our 22nd birthday today. Follow us on somewhere else 👇

🦋 bsky.app/profile/conspi…
🐘 graphics.social/@conspiracyhu
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