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Its Oct. 1st somewhere and you know what that means!

It finally time! Ghostbusters Special Edition 3.0 is released! Find all the new secrets if you dare. Several new costumes, playable characters, even a new mini game! Take the call in the link below!
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Whoa! Happy Halloween!
#HappyHalloween everyone! @DevStashOrg and Hidden Palace present: a treasure trove of unreleased Sega Mega Drive games, including source code! All courtesy of STI's Ken Rose
Highlights include a new Segapede build, B-Bomb, Treasure Tails, and more!
hiddenpalace.org/News/Happy_Hal…!
Enjoy!
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BillyTime!Games retweeted
Happy Halloween! 👻🎃
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BillyTime!Games retweeted
There are only eight hours left to submit your entry for the SNES DEV Game Jam 2026!

Good luck to all contestants!

itch.io/jam/snes-dev-g…
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BillyTime!Games retweeted
romhacking.net/hacks/10085/

Senhores,
Consertaram o Battletoads de Mega Drive.
Literalmente refizeram o jogo. E olha... deram uma boa aliviada na dificuldade. Eu passei do Turbo Tunnel de primeira jogando no teclado, é sério.
@GabrielPyron @GruffSaid @St1ka @MajorCabjones
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Beyond the unexpected, Ghostbusters Deluxe and Ghostbusters CD has been released by @DOUBLEDRAG0NS. A true movie experience with new animations, mini games, graphics and a new story to bring you into the 1990's classic with a new coat of slime!

@GBNewsdotcom @MrSujano
Connery Barrymore @DOUBLEDRAG0NS proudly presents, in association with @BillytimeG of BillyTime!Games, GHOSTBUSTERS DELUXE for the Mega Drive and GHOSTBUSTERS CD for the MegaSD! The ultimate Ghostbuster MD experience! @GBNewsdotcom Download TODAY! doubledragonorg.itch.io/ghostbusters-d…
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Replying to @BillytimeG
Connery Barrymore @DOUBLEDRAG0NS
proudly presents, in association with @BillytimeG
of BillyTime!Games, GHOSTBUSTERS DELUXE for the Mega Drive and GHOSTBUSTERS CD for the MegaSD! The ultimate Ghostbuster MD experience! @GBNewsdotcom
Download TODAY! doubledragonorg.itch.io/ghostbusters-d…
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BillyTime!Games retweeted
Connery Barrymore @DOUBLEDRAG0NS
proudly presents, in association with @BillytimeG
of BillyTime!Games, GHOSTBUSTERS DELUXE for the Mega Drive and GHOSTBUSTERS CD for the MegaSD! The ultimate Ghostbuster MD experience! @GBNewsdotcom
Download TODAY! doubledragonorg.itch.io/ghostbusters-d…
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Replying to @BillytimeG
@DOUBLEDRAG0NS @GBNewsdotcom @MrSujano Having played this, I had no idea how much could be done with the engine. Those who wanted a more movie like experience may favor this version. Check it out.
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BillyTime!Games retweeted
Connery Barrymore @DOUBLEDRAG0NS proudly presents, in association with @BillytimeG of BillyTime!Games, GHOSTBUSTERS DELUXE for the Mega Drive and GHOSTBUSTERS CD for the MegaSD! The ultimate Ghostbuster MD experience! @GBNewsdotcom Download TODAY! doubledragonorg.itch.io/ghostbusters-d…
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BillyTime!Games retweeted
Replying to @ray_castello
@ray_castello And there seems to be a lot of cool submissions already:
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BillyTime!Games retweeted
M-GEN: A Genesis/Megadrive GDExtension emulator for Godot Engine
Made with Moira, superzazu's Z80 & YMFM
Enhance games with lower input latency through Run ahead, custom widescreen, RAM read & write, and more!
Now available on itch!
marwtgk.itch.io/m-gen-gdextens…
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BillyTime!Games retweeted
Our code and work on this project are open source and free to download, improve, copy and port under GPLv3. We say it a lot: this is a community funded game, given back to the community.

What we don't allow is use that ignores the GPL. That includes:

1. uploading builds without the source code

2. leaving out proper credit

3. denying that code was copied when it clearly was, and refusing credit after being told

4. shipping our code bundled with the full game ROM, which isn't ours or yours to share risking our work.

Our personal gripes: denying AI use, then adding it in once the source was finally posted. Mocking another Redditor's work for using AI while doing the same. Arguing about the GPL when confronted.

He was notified in writing and still did not comply, so under GPLv3 his permission to use our code has ended. We will file takedowns on every release that contains our code. He knows how to reach us to fix it.

reddit.com/r/PAPRiUM/s/gt…

#PAPRIUM
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BillyTime!Games retweeted
Cool, Mugen 1.1 was reconstructed finally.
This gives the community more tools to work with.
Aaaaaa!!! NO LO PUEDO CREERRRRRRRR!!!!
Decompilaron MUGEN 1.1 y lo deconstruyeron en C.
No se que significa lo de "C" pero creo que esto es un monton! XDDDDD

mugenguild.com/forum/topics/m…
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This Saturday, all entries of the SNES Dev Game Jam will be released.

I look forward to judging every entry as my first time as a Judge. I'm more or less going in blind. I wish everyone good luck and I will be reporting back real soon. :)

itch.io/jam/snes-dev-g…
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Turns out this was the real reason for the takedown. Thanks for clarifying @im_bjam and I'll try to not tweet too late at night moving forward.

Winners don't steal code. ;)
@BillytimeGhat was us who did the take down. That creator lifted our code and copied it byte for byte then ai slopped a few ports using our all of our work including our internal audio work notes we left.

When we asked for proper attribution they refused violating gpl. Their source code was the nail in the coffin as it had our internal notes even for fixes we did.

We dont mind people lifting the code or using Ai to make ports. Thats why we made our code open source in the first place. This is a community funded game given back to the community

We do mind denying you took it our work and claiming it yours. Then when confronted doubling down sending us Ai responses.

His rights to use our code is removed though for violation of GPL.
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Fonzie doesn't care about leaving backers in the dust for almost five years. But he will be more than willing to issue DMCA claims over the more recent ports.

I'd say release the game already but that ship has sailed buddy.

reddit.com/r/PAPRiUM/s/hC…
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BillyTime!Games retweeted
Donkey Kong Country now lets you play as Dixie, Kiddy, Cranky and Candy

Kong Swap for SNES lets you pick your pair on the world map with L and R, each with their own moves, from Dixie's Helicopter Spin to Cranky's cane

github.com/EnjoiHunt/Donk…

#SNES #DonkeyKongCountry #RomHack
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BillyTime!Games retweeted
Street Fighter the Movie - SNES fix 2
drive.google.com/file/d/1MZEukH…

Fixes FMV for real SNES systems (Clones/MiSTer still work)
Fixes throws looking like they're going through the floor (Zangief, Cammy)
Adds Akuma's Shun Goku Satsu (do it the normal way)
Fixes Flashy Screen KO
Fixes Burning/Electrocution frames

side note - if FMV's don't work on your SNES/SFC, hold L when you turn the device on. This is also NTSC, I'll work on PAL-ing it up, I don't have the PAL disk, im pretty sure its somewhere very accessible lol
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BillyTime!Games retweeted
Didn't want to have people scroll through 30+ Wrestlers to find who they were looking for, so I improved it by trying to make it similar to a character fight screen. #WWFRoylRumble
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