Antoine Plu retweeted
Counter argument: Not only is taste subjective, it's a moving target. As soon as [tasteful thing] becomes easily replicable, it stops being tasteful.
Taste is a status game with a strong defensibility mechanism. That's why the term is so fuzzy and ill-defined. Vagueness is the whole point. It's meant to be hard to copy.
Taste is a status game with a strong defensibility mechanism. That's why the term is so fuzzy and ill-defined. Vagueness is the whole point. It's meant to be hard to copy.
I no longer see any compelling reason to believe that taste is some permanent boundary LLMs won’t cross. It’s already happening.
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Antoine Plu retweeted
For an agency website's homepage, it's often a struggle to show that you care about the details, without making the whole thing about "your agency's brand" when the work is what actually matters.
For our new site, we try to showcase that care through the interactions within the usel and smaller interactive bits throughout the utility elements on the site.
The work in the carousel is either a video made from the code that shipped, a high quality screenshot of real work, or in some cases, actual interactive code pulled from the projects we are highlighting.
The goal is to make it clear to others that we do actually sweat the details in our work. Putting subtle transitions and interactivity into into simple things like the book a call menu, pricing menu, and even footer links.
It's very easy to go overboard with this type of stuff and surprisingly, it takes more time and effort to keep it simple.
Click around, try it out. Let me know if you find something joyful.
moment.so
For our new site, we try to showcase that care through the interactions within the usel and smaller interactive bits throughout the utility elements on the site.
The work in the carousel is either a video made from the code that shipped, a high quality screenshot of real work, or in some cases, actual interactive code pulled from the projects we are highlighting.
The goal is to make it clear to others that we do actually sweat the details in our work. Putting subtle transitions and interactivity into into simple things like the book a call menu, pricing menu, and even footer links.
It's very easy to go overboard with this type of stuff and surprisingly, it takes more time and effort to keep it simple.
Click around, try it out. Let me know if you find something joyful.
moment.so
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Antoine Plu retweeted
I've been working with @niclasernst and his team @permanent for a while now to support some amazing companies with their websites, and it's led to significantly better work than we've been able to do on our own at Oratory.
To make this relationship more official, they've bought a strategic stake in the company and we're launching a new design service, taking the best parts of Oratory and the best parts of the work we've done with PERMANENT -- and forming them into a new thing.
That new thing is called MOMENT.
To make this relationship more official, they've bought a strategic stake in the company and we're launching a new design service, taking the best parts of Oratory and the best parts of the work we've done with PERMANENT -- and forming them into a new thing.
That new thing is called MOMENT.
Everything that we do is in service of helping companies build the function that turns a business from "technically works" into "people want this, trust this, remember this, and keep paying for this."
Today I'm excited to announce two additional service companies that are family.
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Antoine Plu retweeted
Making the right introductions has always been one of my favorite parts of what we do at PERMANENT.
Somewhere along the way it became obvious this deserved to be its own thing.
Very happy to finally share placement.is.
Somewhere along the way it became obvious this deserved to be its own thing.
Very happy to finally share placement.is.
Hello world.
This is PLACEMENT.
For years, design hiring was part of what we did at @permanent.
We helped companies build their teams, met hundreds of brilliant designers, and made a lot of introductions that turned into something meaningful.
Along the way, we learned something pretty simple:
The best design hiring starts before there’s a job to fill. And it works best when people are actually known, not just “sourced”.
Eventually, it stopped making sense to keep that network inside PERMANENT.
So we made it its own thing.
Too many founders and designers who would be great together never cross paths.
PLACEMENT exists so they do.
Come say hi at placement.is
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Excited for this @permanent update and welcome @rileycx and team to the crew! Loved collaborating with y'all and I'm glad to keep doing so more officially now 🫶🏼
Everything that we do is in service of helping companies build the function that turns a business from "technically works" into "people want this, trust this, remember this, and keep paying for this."
Today I'm excited to announce two additional service companies that are family.
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Antoine Plu retweeted
I'm excited to share DialKit 2.0 with you.
This release brings several new control types, support for vanilla JS/HTML with no dependencies, and many bug fixes and performance improvements.
`npm i dialkit` or learn more at dialkit.dev
This release brings several new control types, support for vanilla JS/HTML with no dependencies, and many bug fixes and performance improvements.
`npm i dialkit` or learn more at dialkit.dev
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Antoine Plu retweeted
Depending on how you look at it, it's both a blessing or a curse.
The consolidation of roles (due to AI) means that Designers are Developers now. And Developers are Designers. In particular on front-end.
In fact, I'd argue the top 20% of designers are now better front-end devs than 80% of all devs before.
And in the opposite direction, 20% of the top developers are now BETTER Designers than 80% of the Designers before, with their new combined skillset.
For some people this is a godsend gift, for others its their nightmare come true.
For me personally, I am split here. It's both for me, because I've never wanted the role of a engineer, but at the same time I enjoy it, because I'm quite effective.
But I need to remember myself: I get my satisfaction from being a Designer first and foremost, not engineering, regardless of how easy or difficult it is.
When I dream, I dream of designing, not implementing my designs. I don't dream about fixing bugs, chasing edge cases. I dream of problems that are solved on the emotional spectrum. All of which still would need someone competent and skillful to implement it.
Even with the consolidation of roles, I still believe that towards the top (both in reality and aspirationally), the specialization will hold true and keep existing.
I don't know where I'm going, but we will find out. A have a hunch (:
The consolidation of roles (due to AI) means that Designers are Developers now. And Developers are Designers. In particular on front-end.
In fact, I'd argue the top 20% of designers are now better front-end devs than 80% of all devs before.
And in the opposite direction, 20% of the top developers are now BETTER Designers than 80% of the Designers before, with their new combined skillset.
For some people this is a godsend gift, for others its their nightmare come true.
For me personally, I am split here. It's both for me, because I've never wanted the role of a engineer, but at the same time I enjoy it, because I'm quite effective.
But I need to remember myself: I get my satisfaction from being a Designer first and foremost, not engineering, regardless of how easy or difficult it is.
When I dream, I dream of designing, not implementing my designs. I don't dream about fixing bugs, chasing edge cases. I dream of problems that are solved on the emotional spectrum. All of which still would need someone competent and skillful to implement it.
Even with the consolidation of roles, I still believe that towards the top (both in reality and aspirationally), the specialization will hold true and keep existing.
I don't know where I'm going, but we will find out. A have a hunch (:
I'm actually shipping code now.
This is crazy.
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Antoine Plu retweeted
Design hiring should probably be an ongoing process, not something you start once the role is urgent.
Meet designers before you need to hire one.
Much easier to find the right person when you’re not hiring against the clock.
Meet designers before you need to hire one.
Much easier to find the right person when you’re not hiring against the clock.
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Antoine Plu retweeted
So how do we explain to customers that we’re all taking the week of the GTA release off?
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Proud of this collaboration with @_Tristan and @justburns on the new @glideapps website.
Big shoutout to @albertzimtea for the hard work he've put in 🫶🏼
Big shoutout to @albertzimtea for the hard work he've put in 🫶🏼
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