「標準」と「一本ずつ描画」✨
伊零の眉とまつ毛は、一本一本描くこともできます。間近で見ると、違いがわかります。
GPU負荷が高めなので、設定の「眉とまつ毛」から選べるようにしました。普段の距離なら「標準」でも十分きれいです。
#ScreenshotSaturday #インディーゲーム #UE5 #ゲーム開発
伊零の眉とまつ毛は、一本一本描くこともできます。間近で見ると、違いがわかります。
GPU負荷が高めなので、設定の「眉とまつ毛」から選べるようにしました。普段の距離なら「標準」でも十分きれいです。
#ScreenshotSaturday #インディーゲーム #UE5 #ゲーム開発
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Standard vs. Individual Strands ✨
Every brow hair and lash on Yiling can be rendered strand by strand. Up close, you can see the difference.
It's heavier on the GPU, so it's a choice in Settings → Brows & Lashes. At normal distance, Standard looks great too.
#Scdev #UnrealEngine5 #gamedev
Every brow hair and lash on Yiling can be rendered strand by strand. Up close, you can see the difference.
It's heavier on the GPU, so it's a choice in Settings → Brows & Lashes. At normal distance, Standard looks great too.
#Scdev #UnrealEngine5 #gamedev
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For a productivity tool, your work history should never make you choose between "cloud save" and "local save." It should just merge silently. It's doable, so why does almost nobody do it?
Well, I did. Feel free to stress-test it with multiple PCs and offline play 🙂
#productivity #studywithme #gamedev #indiedev
Well, I did. Feel free to stress-test it with multiple PCs and offline play 🙂
#productivity #studywithme #gamedev #indiedev
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Zero String Studio retweeted
先ほどDemo版を公開しました。
気楽に遊べる落ちものパズルです。ほのぼのした雰囲気なのでのんびり遊んでもらえたらうれしいです。
store.steampowered.com/app/5030240/Ny…
気楽に遊べる落ちものパズルです。ほのぼのした雰囲気なのでのんびり遊んでもらえたらうれしいです。
store.steampowered.com/app/5030240/Ny…
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数式を書くか「ランダム生成」を押すだけ。体験版は無料です👇
store.steampowered.com/app/4952500/10…
store.steampowered.com/app/4952500/10…
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パーティクル数式機能で、プレイヤーに作ってほしかったもの:
✨美しい数学模様✨
実際にプレイヤーが作ったもの:
#つぶやきProcessing #ジェネラティブアート #インディーゲーム #SteamNextフェス
✨美しい数学模様✨
実際にプレイヤーが作ったもの:
#つぶやきProcessing #ジェネラティブアート #インディーゲーム #SteamNextフェス
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Write your own formula (or just hit Generate Random) in the free demo 👇
store.steampowered.com/app/4952500/10…
store.steampowered.com/app/4952500/10…
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What I expected players to make with the particle formula system:
✨ elegant mathematical patterns ✨
What players actually made:
#creativecoding #generativeart #Processing #indiedev #SteamNextFest
✨ elegant mathematical patterns ✨
What players actually made:
#creativecoding #generativeart #Processing #indiedev #SteamNextFest
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@nekokatu0112 不困难,至少不是不可能,Ai可以逐帧拆解统计。就算无法形成统一方法论,数据量够多是可以摸出门道的。
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@tinystudio42 formula runs on gpu, it has an instruction cap. Particle numbers do not matters most unless it fallback to cpu mode formula which has a much more strict cap.
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@irli411586 You'll be able to customize her outfits in the full game! Yiling herself isn't customizable though. She's a character with her own personality and story, and we want you to get to know her as she is 🙂
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@DeftMenaceGames Thanks! Formulas run on the GPU, which handles them really efficiently, and each one has an instruction cap so a single pattern can't get too heavy. The holo window also has a 2D version, which is even lighter. Anything that would fall back to the CPU gets much tighter limits.
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体験版はSteamで無料配信中です👇
store.steampowered.com/app/4952500/10…
store.steampowered.com/app/4952500/10…
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