Epic Games released an official plugin that lets Claude Code control Unreal Engine directly...
hundreds of editor tools across 30+ toolsets, installed straight from anthropic’s official plugin marketplace.
here’s how to set it up:
- step 1: in claude code run /plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
- step 2: in unreal, enable the modelcontextprotocol and alltoolsets plugins
- step 3: open the editor console and run ModelContextProtocol.StartServer (default port 8000)
- step 4: run ModelContextProtocol.GenerateClientConfig ClaudeCode to create the connection config
- step 5: in claude code run /mcp and check that unreal-mcp is connected
- step 6: test it: “list all actors in the current level”
for teams: add the plugin to .claude/settings.json and everyone who opens the project gets prompted to install it
commit before every long session. claude edits live assets and can move or delete them in one call
github.com/EpicGames/unre…
hundreds of editor tools across 30+ toolsets, installed straight from anthropic’s official plugin marketplace.
here’s how to set it up:
- step 1: in claude code run /plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
- step 2: in unreal, enable the modelcontextprotocol and alltoolsets plugins
- step 3: open the editor console and run ModelContextProtocol.StartServer (default port 8000)
- step 4: run ModelContextProtocol.GenerateClientConfig ClaudeCode to create the connection config
- step 5: in claude code run /mcp and check that unreal-mcp is connected
- step 6: test it: “list all actors in the current level”
for teams: add the plugin to .claude/settings.json and everyone who opens the project gets prompted to install it
commit before every long session. claude edits live assets and can move or delete them in one call
github.com/EpicGames/unre…
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