Thank you all for playing Peak!
I had the time of my life making it. It really feels like all the fun we had together during development seeped into the game.
I had the time of my life making it. It really feels like all the fun we had together during development seeped into the game.
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@VincentBrodin I am running the animator as well as the rigbuilder from within FixedUpdate.
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@SmashyNick @calenquest We could make a game that is 99.9% pure bing bong...
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@storm_hues @LandfallGames Wait... Surely this cant be true.. Sweden looks so big on the map
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@passivestar_ Omg I cant believe Ive not found out about this marketing strategy until now..
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@AnderssonKev Haha yes! We did this game jam game like that once! youtube.com/watch?v=5jUttb…
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@ENDESGA I love how it looks a bit like your reply was written by the orb.
Oh yeah! Currently each type of obstacle has a difficulty number associated with it. Each level gets a difficulty budget to spend on obstacles. These orbs have a value of 8 while the last subdivision was 6
Oh yeah! Currently each type of obstacle has a difficulty number associated with it. Each level gets a difficulty budget to spend on obstacles. These orbs have a value of 8 while the last subdivision was 6
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@SmashyNick I wish I could blame unity for this one.. We made our own terrain system for haste, so its all our own fault lol.
Tweaking the settings a bit helped though
Tweaking the settings a bit helped though
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@AntonHand It depends on the angle you hit the ground! The lower the impact, the better the landing.
We're still figuring out how to make that as clear as possible!
We're still figuring out how to make that as clear as possible!
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