Peak being nr 4 is completely wild! What the hell
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We got one each!!
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Thank you all for playing Peak!

I had the time of my life making it. It really feels like all the fun we had together during development seeped into the game.
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I fully believe I had plot armor all throughout this sequence
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Working on a new boss for Haste
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Lawful driving simulator.
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Replying to @SmashyNick
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Grappling hook is back!
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Working on the Ethereal World for Haste
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The level generation is getting intense
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Hoping to eventually move over to a better place
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Replying to @MorganRPark
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Boss idea: A family of trucks wants you dead
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Experimenting with some boss fight mechanics for Haste
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Omw to figure out who is setting fire to everything
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Lava experiment
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Playing around with some different challenge types for Haste
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Replying to @wilnyl
@VincentBrodin I am running the animator as well as the rigbuilder from within FixedUpdate.
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Replying to @wilnyl
@SmashyNick @legit_leo Pls pls pls dont hurt me calean
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When participating in the discourse, please remember that these are who you’re talking about
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Replying to @calenquest
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Replying to @wilnyl
@SmashyNick @calenquest We could make a game that is 99.9% pure bing bong...
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Replying to @SmashyNick
@SmashyNick @calenquest Could be us...
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Replying to @DevRelCallum
@DevRelCallum Lol just two minutes ago I wrote this
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Replying to @nicolehe
@nicolehe Yeah…
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Replying to @storm_hues
@storm_hues @LandfallGames Wait... Surely this cant be true.. Sweden looks so big on the map
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Replying to @passivestar_
@passivestar_ Omg I cant believe Ive not found out about this marketing strategy until now..
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People had no idea how to equip these before they colored the strap yellow
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Denser vegetation for the forest hub
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Irresponsible mining operations
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Enter the gloopy crystal
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Replying to @wilnyl
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Replying to @JeremyMomu
@JeremyMomu Here is a screenshot of her!
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Running in an open area
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Me whenever Savannah is not looking at the project:
I love working on this game so much because sometimes I wake up and find out via Wilhelm's twitter that a new hell level just dropped
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Replying to @AnderssonKev
@AnderssonKev Haha yes! We did this game jam game like that once! youtube.com/watch?v=5jUttb…
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This haste level turned out kind of sick..
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Replying to @ENDESGA
@ENDESGA I love how it looks a bit like your reply was written by the orb.

Oh yeah! Currently each type of obstacle has a difficulty number associated with it. Each level gets a difficulty budget to spend on obstacles. These orbs have a value of 8 while the last subdivision was 6
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I double the amount of laser grid per orb
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Replying to @wilnyl
@reallyjoel Here is me failing a hard level:
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Laser grid orbs!
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Rails, lasers and missiles
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Where we dropping?
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Experimenting with procedural spline paths for the level generation!
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Nickanyon
@wilnyl I WANNA GO THROUGH A NARROW CANYON
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Replying to @SmashyNick
@SmashyNick I wish I could blame unity for this one.. We made our own terrain system for haste, so its all our own fault lol.

Tweaking the settings a bit helped though
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Replying to @wilnyl
@SmashyNick okokok this is probably gonna work
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Working on a new Haste Biome
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Replying to @AntonHand
@AntonHand It depends on the angle you hit the ground! The lower the impact, the better the landing.
We're still figuring out how to make that as clear as possible!
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Thorns and islands
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