Walaber retweeted
@walaber you made an excellent game unfortunately I'll have to wait to try the dlc. But man this is excellent.
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Game link! still on 15% launch discount rn
store.steampowered.com/app/4461870/Re…
store.steampowered.com/app/4461870/Re…
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Walaber retweeted
Check out the art style of this online co-op puzzle adventure.
- An expressive retro look inspired by Flipnote Studio
- Only one of you needs to buy it
This is Reason and Rhyme and it's out now, tag a friend!
- An expressive retro look inspired by Flipnote Studio
- Only one of you needs to buy it
This is Reason and Rhyme and it's out now, tag a friend!
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Walaber retweeted
Reason and Rhyme is a silly avian co-op puzzle game that also has a Friend Pass: nichegamer.com/reason-and-rhy…
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Walaber retweeted
over the hill is out today on Steam! 🐻🌲
we self-published, self-funded this game and our 🤘badass🤘 team and partners worked so hard
we are super proud of what we created and hope you will enjoy it!
we self-published, self-funded this game and our 🤘badass🤘 team and partners worked so hard
we are super proud of what we created and hope you will enjoy it!
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I’m not using Unity these days but this is extremely useful. I expect it’s similar to the frame debugger where it will soon feel indispensable and hard to imagine this tool didn’t exist for so long. Hopefully Godot will get a frame debugger and a feature like this one soon 🤓
Debug your game physics without writing custom gizmo code 🔍
Unity's Physics Debugger visualizes colliders and raycasts right in your Scene view. Instantly spot misaligned raycasts or missing colliders, and filter the view to isolate exact issues.
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