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I built a compiler that turns TypeScript into Super Nintendo code. The output runs within 4% of hand-written 65816 assembly, and 5x faster than C (cc65). Editor, debugger, Mode 7 and HDMA, all in your browser: snes-studio.pages.dev
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SNES Studio can now export your game for the web and Android. Same game as the cartridge, playable in a browser with an on-screen joypad on phones.
Tidebeat is the first one out: press Run game on itch and play.
vsgamesretro.itch.io/tidebeat
#snesdev #homebrew #indiedev
Tidebeat is the first one out: press Run game on itch and play.
vsgamesretro.itch.io/tidebeat
#snesdev #homebrew #indiedev
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Tidebeat is out, free, for the Super Nintendo.
Step on the beat. The tide is the song. Shove goblins into the sea and bank your gold before the island sinks.
vsgamesretro.itch.io/tidebeat
#SNES #homebrew #indiedev #indiegame #rhythmgame #retrogaming #pixelart
Step on the beat. The tide is the song. Shove goblins into the sea and bank your gold before the island sinks.
vsgamesretro.itch.io/tidebeat
#SNES #homebrew #indiedev #indiegame #rhythmgame #retrogaming #pixelart
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Tiny Run devlog part 2: bots that play the real game to balance it, five starting decks, a SNES port that redraws only what changed, and squeezing it into a 512 KB cart. vsgamesretro.itch.io/tiny-run/devlo… #snesdev #homebrew #indiedev #gamedev
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Making Super Wolf: how we pre-rendered a SNES platformer in Blender, turned the renders into 15-colour sprites, and built every level from 16 px blocks so it fits in 512 KB. New devlog: vsgamesretro.itch.io/super-wolf/dev… #snesdev #homebrew #pixelart
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Our 3 entries for the SNES DEV Game Jam 2026 are live: Super Wolf (platformer), Tiny Run (deckbuilder roguelite) and Space Blasting. All 512 KB LoROM, made for real hardware. Play them free: vsgamesretro.itch.io #snesdev2026 #snesdev #homebrew
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Nossos 3 jogos na SNES DEV Game Jam 2026 estão no ar: Super Wolf, Tiny Run e Space Blasting. 512 KB LoROM, feitos para hardware real. Jogue grátis: vsgamesretro.itch.io #snesdev2026 #gamedevbr #retrogaming
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Criei um compilador que transforma TypeScript em código de Super Nintendo. Roda a 4% do assembly 65816 escrito à mão, e 5x mais rápido que C (cc65). Editor, debugger, Mode 7 e HDMA, tudo no navegador: snes-studio.pages.dev
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What retro tool got you making games? NESmaker, GB Studio, PICO-8, SGDK…? We're building SNES Studio for the SNES 🎮
Qual ferramenta retrô te fez criar jogos? NESmaker, GB Studio, PICO-8, SGDK…? Estamos criando o SNES Studio pro SNES 🇧🇷
Qual ferramenta retrô te fez criar jogos? NESmaker, GB Studio, PICO-8, SGDK…? Estamos criando o SNES Studio pro SNES 🇧🇷
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Hello, world 👾 We're VS Games: an indie studio making brand-new Super Nintendo games that run on real hardware. Tiny Run, Super Wolf and Space Blasting are on the way, and we're also building SNES Studio, so anyone can make SNES games right in the browser. 🎮
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