Pinned Tweet
Hey everyone, just wanted to let you know that I'm taking a break from Twitter.

I post regular updates on my Discord:

discord.com/invite/2DRkWBP

and my Newsletter:

arnoldrauers.com/newsletter/

for those of you that want to stay informed.

Cheers!
🤓
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Arnold Rauers retweeted
progress on battle mechanics. someone said "why is it always a deck builder". i removed the cards UI so i hope it's more clear now that it's in fact not a deck builder
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Arnold Rauers retweeted
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Love the new #Hearthstone Battlegrounds season, but damn, am I a noob at 6k and is this different higher up, but when Quillboars are in you either play Quillboar or lose? Seems still horribly unballanced.
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Arnold Rauers retweeted
Designer Notes #84: Zach Barth (@zachtronics), Designer of SpaceChem, Infinifactory, Shenzhen I/O, Opus Magnum, and many other Zachlikes...
Part 1!
designer-notes.com/designer-notes…
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Arnold Rauers retweeted
started working on a pirate rpg 😍
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I lived there 1999-2003. 🥰
you guessed it.
pack your defuse kit - it's time to visit home
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New Prototype on Itch.io:

"1 Click Poker"

(made in an afternoon)

tinytouchtales.itch.io/1-click-poker

#gamedev #poker
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#Gmtk Jam 2024 results, always a great inspiration source.

itch.io/jam/gmtk-2024/…
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Arnold Rauers retweeted
working on something :) 🧀🐁
MORSELS is an oddball top-down roguelike with a rotating roster of little monsters you switch between as you play multiple runs. Coming to #NintendoSwitch in Feb. 2025! #IndieWorld
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Good stuff!
🏹 Pyrene will launch September 13th on Steam! 🏹

⚔️ Crawl through biomes full of monsters to slay
⚒️ Rebuild your village and unlock modifiers
🃏 Upgrade, rearrange your deck & collect relics
⛰️ Discover Basque and Pyrenean lore

Wishlist Now ⬇️
store.steampowered.com/app/2468100/Py…
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Did some updates on my "3 Heroes Solitaire" prototype, give it a go if you have 10mins - tinytouchtales.itch.io/3-heroes-solit… #gamedev #solitaire
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All these hot takes on why or why games don’t get played / sold… If you ask me, 10 years into living off my game sales:

There is a huge luck part involved when selling games (anything), which is the “randomness” of what the consumer wants at any given moment.

Sometimes they want new and novel stuff, sometimes they want the old samey stuff, sometimes they want anything inbetween and sometimes they just want to watch TikTok all day. It’s completely out of your reach what consumers want any given moment.

Sure you can increase your exposure to consumers and optimize your chances to reach the right targetgroup, but in the end it’s random if you happen to have a game that fits consumer needs in the right moment.

#gamedev #indiegames
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How did I miss this? Baba is You dev made a big Solitaire collection with original designs?
hempuli.itch.io/a-solitaire-my…
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Arnold Rauers retweeted
I'm convinced that indies sell these days is by being so different and exciting that ppl recommend the game to their friends\content creators on their own.

Spending effort on emails is a waste of time, you have to convince a few freaks that ur game is made exactly for them.
Indie Developers that complain no one plays their game, but they never sent any emails to content creators or did any marketing…

We’re begging you, we’re here to help you and we want to help you.
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Arnold Rauers retweeted
As someone with some experience making “new” indie games, it’s absolutely essential that, if you want to take that challenge on, you expand your idea of an audience beyond genre. There’s more to people than “plays metroidvanias” (1/9)
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Arnold Rauers retweeted
TACTICAL BREACH WIZARDS IS OUT!
Sorry for yelling but it took ages to make

Turn-based tactics game about Navy Seers and Traffic Warlocks from the devs of @GunpointGame and @HeatSig

Grab it now for a discount and a lil extra gift! store.steampowered.com/app/1043810/Ta…

RTs much appreciated!
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Nothing beats Nintendo World Cup for NES where you can straight up tackle your opponent until he lies dead on the ground for the rest of the match 😂 (including unstoppable bicycle kicks)
Jesus fucking christ
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