Replying to @antoniayly
this is how you get your first fighter units (4x speed)

feel free to dm
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Replying to @therealbytes
Demo testnet will be up for a limited time.

Start playing now: rts.concretelabs.dev

Ready player one.
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Introducing Ark RTS and the Archetype Engine: A new model for fully onchain games

Ark RTS is a fully onchain real-time strategy game drawing inspiration from iconic titles like Command & Conquer and Warcraft 3. You can play it right now. No waitlists (see below).

Archetype is the vertically integrating the client, smart-contract framework, and the chain, it unlocks multiple novel features for onchain games:

⏳Ticking: The game world is always in action, even when players are not directly interacting with it.

🕹️Real real-time: Instant-feedback interactions and fluid real-time movement.

💾 Quick sync: The custom OP Stack execution engine has a built-in state snapshotter to make syncing the game client extremely fast.
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typescriptoors gonna hate me for this
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stonks so good yes yes yes
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Replying to @therealbytes
Mudtendo lets users play Nintendo games, on-chain. But:

- Gameplay takes place in short sessions, each gets sent to the chain for validation and creates a "checkpoint" of its end state.

- Sessions can be player on top of any checkpoint, past or present, any player has created.
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“An Autonomous World where participants use a 1985 Nintendo console to create stories together”

MUDTENDO was my project for the @ETHGlobal Autonomous Worlds Hackathon.

I built it in 5 days using Concrete and MUD.

Here’s what it is and how it works:

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Replying to @therealbytes
Look at this!

Docker build, plug the image into the Optimism monorepo, done.

You got yourself a brand new concrete rollup (with a MIPS prover coming in the near future).
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Replying to @therealbytes
As a proof-of-concept, I built a rollup with built-in support for quadtrees (a data structure useful for spatial indexing) and put this simple MUD app on it:

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Replying to @therealbytes
To showcase ticking-optimism, I built Conway's Game of Life on it.

The game tick gets triggered every block without having to be called by an external account.

Demo code linked in the article.

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