I've spent the last few years over complicating the infrastructure for several web apps which never even saw the light of day. It was just fun and worked my mind in all the right ways.
Over the last year, the AI slopocalypse has killed my joy for over-engineered solutions. Maybe, that was the hidden agenda of AI bros all along. If so, well done.
I've settled on Astro for my next web app. It's honestly a breath of fresh air.
Over the last year, the AI slopocalypse has killed my joy for over-engineered solutions. Maybe, that was the hidden agenda of AI bros all along. If so, well done.
I've settled on Astro for my next web app. It's honestly a breath of fresh air.
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After tonight, you're likely to see more regulatory pressure on data center infrastructure in 2027. More hearings. More investigations. Etc.
And if you think people can just use local models instead, you're absolutely coping. Most people cannot drop tens of thousands of dollars just to run a semi-useless model that doesn't even come close to frontier models.
Don't expect the US government to bailout OpenAI and Anthropic. And you may want to rethink your strategy to pivot to Chinese models if you think their current prices and capabilities will remain worth it as the effects of their stock market bubble bursting set in.
AI bros, learn a real skill or get left behind ♥️
And if you think people can just use local models instead, you're absolutely coping. Most people cannot drop tens of thousands of dollars just to run a semi-useless model that doesn't even come close to frontier models.
Don't expect the US government to bailout OpenAI and Anthropic. And you may want to rethink your strategy to pivot to Chinese models if you think their current prices and capabilities will remain worth it as the effects of their stock market bubble bursting set in.
AI bros, learn a real skill or get left behind ♥️
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In all of my years online, NOT A SINGLE person ever used an em dash in their DMs to me or comments on my content until generative AI got popular.
No, you did not write that em dash filled email or message. I'm not going to read it. The only time I ever enjoy talking to a bot is when I dump the rest of my credits "abusing" Dario's side-girlfriend, Claude.
No, you did not write that em dash filled email or message. I'm not going to read it. The only time I ever enjoy talking to a bot is when I dump the rest of my credits "abusing" Dario's side-girlfriend, Claude.
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AI bros are so desperate to try and show you how perfect their "creations" are that they completely lose the plot. Imperfection from HUMANS is what people connect to. That's where brand loyalty is built - through the stories of the people behind these imperfections.
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DonTheDeveloper retweeted
A somewhat common but strange response to the consumer request for AI disclosures on products is to suggest that if you did this, you should have to disclose all sorts of other things (how many people worked on the product, what other software you used, what hardware it was made on, etc.)
I can understand that some people don't like the idea of having AI disclosures, so they immediately try to think of arguments against it. But respectfully, this one makes no sense.
Product labeling requirements are driven by demand, either from consumers or from competitors. There is no significant cross-section of the public asking to know if a game was made on machines with AMD or Intel hardware. There is no significant cross-section of the industry demanding that their competitors list whether or not they used Adobe Premier.
Product labeling is not about giving you a complete set of information about how a product was made. It's about giving the consumer information that a significant number of them might want to know before making a purchase. Which ones of these get codified can be driven by consumer demand, competitor demand, or - most commonly - a combination of the two.
This is not weird. It's good, actually.
And it's especially good if an industry takes proactive steps to voluntarily label their products accurately, because then they avoid the inevitable alternative, which is that the consumer demand for the missing labeling produces a political movement which ends with mandatory labeling designed by a political body.
I can understand that some people don't like the idea of having AI disclosures, so they immediately try to think of arguments against it. But respectfully, this one makes no sense.
Product labeling requirements are driven by demand, either from consumers or from competitors. There is no significant cross-section of the public asking to know if a game was made on machines with AMD or Intel hardware. There is no significant cross-section of the industry demanding that their competitors list whether or not they used Adobe Premier.
Product labeling is not about giving you a complete set of information about how a product was made. It's about giving the consumer information that a significant number of them might want to know before making a purchase. Which ones of these get codified can be driven by consumer demand, competitor demand, or - most commonly - a combination of the two.
This is not weird. It's good, actually.
And it's especially good if an industry takes proactive steps to voluntarily label their products accurately, because then they avoid the inevitable alternative, which is that the consumer demand for the missing labeling produces a political movement which ends with mandatory labeling designed by a political body.
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DonTheDeveloper retweeted
Maybe we should delete the 99% of stuff that is just wasteful and friction-causing, the main purpose of which seems just to be to increase attack surface.
x.com/unusual_whales…
x.com/unusual_whales…
OpenAI CEO Sam Altman: "I don't even know a dramatic enough word to use… models can find bugs that are outside of the normal threat model of what we think a hacker can do… hardware-level, insane stuff… I no longer think we're gonna be able to just patch all the bugs."
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I'm just starting to get used to the very basics of Godot & Blender and now I want to learn pixel art. I need to focus up, but gamedev is REALLY fun!
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I lost count of the number of times I've been called a luddite by people who have no real technical skills.
Personally, I respect people who have taken years to hone their craft (and keep up with it) - regardless if they're an artist, game developer, web developer, etc.
And it's not because they know that skill, but because of who they had to become to push through the struggles of becoming good at it.
You can learn to create a good AI slop workflow in a weekend. It's not a skill.
You don't have to respect the lowest effort people in our society. I think once you accept that, the noise starts to become much less noticeable.
Personally, I respect people who have taken years to hone their craft (and keep up with it) - regardless if they're an artist, game developer, web developer, etc.
And it's not because they know that skill, but because of who they had to become to push through the struggles of becoming good at it.
You can learn to create a good AI slop workflow in a weekend. It's not a skill.
You don't have to respect the lowest effort people in our society. I think once you accept that, the noise starts to become much less noticeable.
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Just tell us when the layoffs are happening.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration.
The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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