The data is in: Video games help America grow. Our industry brings the power of play to more than 212 million gamers across the country and fuels the American economy.
Our newly launched data dashboard puts video game industry facts & figures at your fingertips: data.theesa.com
Our newly launched data dashboard puts video game industry facts & figures at your fingertips: data.theesa.com
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Today is Election Day! 🇺🇸 🗳️
Of the 170 million American adults who play video games, nearly 3 in 4 say they plan to vote in this year's election.
Find your polling location here: vote.org/polling-place-…
Of the 170 million American adults who play video games, nearly 3 in 4 say they plan to vote in this year's election.
Find your polling location here: vote.org/polling-place-…
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Discover more ways to play.
Today we announced @EA, @Google @YouTube, @NintendoAmerica, @riotgames, @Ubisoft, and @XBOX are now using the Accessible Games Initiative tags to help players easily identify accessibility features available in video games.
Learn more: accessiblegames.com/news/six-compa…
Today we announced @EA, @Google @YouTube, @NintendoAmerica, @riotgames, @Ubisoft, and @XBOX are now using the Accessible Games Initiative tags to help players easily identify accessibility features available in video games.
Learn more: accessiblegames.com/news/six-compa…
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Entertainment Software Association retweeted
Together with @theESA and other gaming companies, we're helping players more easily identify accessibility features available in many of our games by using the #AccessibleGamesInitiative tags!
Learn more at accessiblegames.com.
Learn more at accessiblegames.com.
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Happy Halloween from ESA! 🎃
We had some fun celebrating around the office with costumes, candy, and plenty of Halloween spirit.
Take a look at some of the team’s costumes and let us know which one is your favorite!
We had some fun celebrating around the office with costumes, candy, and plenty of Halloween spirit.
Take a look at some of the team’s costumes and let us know which one is your favorite!
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What better way to understand democracy than to experience it firsthand? 🎮🏛️
Through interactive gameplay, @icivics helps students navigate civic systems, make decisions, and see how their choices shape outcomes.
More in our latest Behind the Scenes: theesa.com/behind-the-sce…
Through interactive gameplay, @icivics helps students navigate civic systems, make decisions, and see how their choices shape outcomes.
More in our latest Behind the Scenes: theesa.com/behind-the-sce…
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We were delighted to welcome ESA member @CapcomUSA_ CEO Shinichi Yoshida to ESA HQ! We discussed priorities and toured our DC office with the ESA team. It's always great connecting with member companies to support the future of the video game industry.
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How can video games help the next generation understand democracy? 🎮🏛️
This #NationalCivicsDay, Carrie Ray-Hill of @icivics shares how their games help students explore government, from running presidential campaigns to arguing Supreme Court cases.
🔗 theesa.com/behind-the-sce…
This #NationalCivicsDay, Carrie Ray-Hill of @icivics shares how their games help students explore government, from running presidential campaigns to arguing Supreme Court cases.
🔗 theesa.com/behind-the-sce…
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ESA was proud to cohost a #StreetFighter reception and exclusive pre-launch screening with @paramount and ESA member @CapcomUSA_ at @AusEmbassyUSA, highlighting video games’ economic impact and the importance of copyright and free speech.
Here’s a recap 🤳
Here’s a recap 🤳
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The right accessibility features can make all the difference when choosing a game.
The Accessible Games Initiative makes accessibility info easier to find before you press play, helping players make more informed choices based on their gameplay needs.
🔗 accessiblegames.com
The Accessible Games Initiative makes accessibility info easier to find before you press play, helping players make more informed choices based on their gameplay needs.
🔗 accessiblegames.com
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For players world-wide, gameplay is more than entertainment. It can be a way to relax, find joy, stay connected, and give your mind a break 🎮
This #WorldMentalHealthMonth, we’re recognizing the many ways people find well-being through play. Learn more: theesa.com/resources/the-…
This #WorldMentalHealthMonth, we’re recognizing the many ways people find well-being through play. Learn more: theesa.com/resources/the-…
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Last month, ESA Senior Policy Counsel Bijou Mgbojikwe joined @ipwatchdog Women’s IP Forum 2026 for a conversation on American innovation law and policy, exploring what’s ahead for patents, AI, creators, and rights holders.
📸 :
📸 :
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Gameplay goes beyond entertainment. It can also be a way to explore history and learn 🎮📚
ESA member @Ubisoft’s Discovery Tour App: AlUla uses the world of Assassin’s Creed Mirage: Valley of Memory to bring AlUla’s history and heritage to life.
More:
ubisoft.com/en-us/game/ass…
ESA member @Ubisoft’s Discovery Tour App: AlUla uses the world of Assassin’s Creed Mirage: Valley of Memory to bring AlUla’s history and heritage to life.
More:
ubisoft.com/en-us/game/ass…
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Every player should have the information they need to find the right game for them.
The Accessible Games Initiative makes accessibility features easier to discover before players press play, supporting more informed choices and inclusive play.
More: accessiblegames.com
The Accessible Games Initiative makes accessibility features easier to discover before players press play, supporting more informed choices and inclusive play.
More: accessiblegames.com
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Happy #NationalVideoGamesDay! 🕹️
From the earliest technological innovations that laid the groundwork for video games to today’s consoles, online experiences, and immersive gameplay, games have continually evolved.
Learn more about our industry:
theesa.com/timeline-entry…
From the earliest technological innovations that laid the groundwork for video games to today’s consoles, online experiences, and immersive gameplay, games have continually evolved.
Learn more about our industry:
theesa.com/timeline-entry…
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