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RPCS3 is a multi-platform open-source PlayStation 3 emulator
Download the latest build here:
rpcs3.net/quickstart
Check the game compatibility list:
rpcs3.net/compatibility
Donate to support our developers:
rpcs3.net/patreon
Join our Discord:
discord.gg/rpcs3
Download the latest build here:
rpcs3.net/quickstart
Check the game compatibility list:
rpcs3.net/compatibility
Donate to support our developers:
rpcs3.net/patreon
Join our Discord:
discord.gg/rpcs3
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🍎 macOS Graphical Improvements!
RPCS3 macOS builds now ship with KosmicKrisp, a Vulkan driver that runs on top of Metal 4, requiring macOS 26 Tahoe or newer.
This is a better alternative to use Vulkan on macOS, fixing several issues that otherwise occur on MoltenVK.
MoltenVK continues to be available as an option as we continue to support macOS 15 Sequoia until it reaches end-of-life next year.
RPCS3 macOS builds now ship with KosmicKrisp, a Vulkan driver that runs on top of Metal 4, requiring macOS 26 Tahoe or newer.
This is a better alternative to use Vulkan on macOS, fixing several issues that otherwise occur on MoltenVK.
MoltenVK continues to be available as an option as we continue to support macOS 15 Sequoia until it reaches end-of-life next year.
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More RPCS3 savedata fixes!
Autosaving now works correctly in Miyazato San Kyoudai Naizou Sega Golf Club. The game no longer freezes and is now Playable!
digant73 fixed a race condition in autosave/autoload operations by ensuring they do not run faster than a real PS3 console.
Autosaving now works correctly in Miyazato San Kyoudai Naizou Sega Golf Club. The game no longer freezes and is now Playable!
digant73 fixed a race condition in autosave/autoload operations by ensuring they do not run faster than a real PS3 console.
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Faster RPCS3 PPU/SPU recompilation times on Windows!
Megamouse found that using the new SegmentHeap instead of the old NT heap delivers a nice performance boost when using many threads!
On a 9950X3D, PPU/SPU recompilation for GT6 went down from 2m50s to 1m55s, now 48% faster!
Megamouse found that using the new SegmentHeap instead of the old NT heap delivers a nice performance boost when using many threads!
On a 9950X3D, PPU/SPU recompilation for GT6 went down from 2m50s to 1m55s, now 48% faster!
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Whatcookie wrote some more crazy CPU optimisations for RPCS3!
This optimises RSX fragment hashing/comparisons using AVX-512, making it 4x faster on a Zen 4 CPU and even faster on Zen 5!
This leads to a measured ~1-3% overall FPS gain in Ratchet & Clank: Tools of Destruction.
This optimises RSX fragment hashing/comparisons using AVX-512, making it 4x faster on a Zen 4 CPU and even faster on Zen 5!
This leads to a measured ~1-3% overall FPS gain in Ratchet & Clank: Tools of Destruction.
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Smaller RPCS3 builds are here!
Megamouse reduced the size of the RPCS3 builds by replacing a heavy dependency with our own implementation.
Compressed download size changes:
Linux x64: 90.3 MB -> 79.3 MB
Windows x64: 37.7 MB -> 35.2 MB
macOS arm64: 33.4 MB -> 32.4 MB
Megamouse reduced the size of the RPCS3 builds by replacing a heavy dependency with our own implementation.
Compressed download size changes:
Linux x64: 90.3 MB -> 79.3 MB
Windows x64: 37.7 MB -> 35.2 MB
macOS arm64: 33.4 MB -> 32.4 MB
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RPCS3 is made possible in part thanks to dozens of tools and libraries created by thousands of open-source developers!
Here’s a list of external software and libraries RPCS3 currently relies on:
7zip, ALSA, asmjit, bcdec, cubeb, curl, discord-rpc, FAudio, ffmpeg, fusion, gamemode, glew, glext, glslang, hidapi, JACK, libevdev, libpng, libusb, libudev, libxkbcommon, llvm, miniupnp, MoltenVK, openal-soft, OpenGL, pine, protobuf, PulseAudio, pugixml, Qt, RtMidi, SDL, sndio, soundtouch, stb, unordered_dense, Vulkan, VulkanMemoryAllocator, Wayland, wolfssl, yaml-cpp, zlib, zstd
Many of these libraries are also used by other programs and games you probably use!
Here’s a list of external software and libraries RPCS3 currently relies on:
7zip, ALSA, asmjit, bcdec, cubeb, curl, discord-rpc, FAudio, ffmpeg, fusion, gamemode, glew, glext, glslang, hidapi, JACK, libevdev, libpng, libusb, libudev, libxkbcommon, llvm, miniupnp, MoltenVK, openal-soft, OpenGL, pine, protobuf, PulseAudio, pugixml, Qt, RtMidi, SDL, sndio, soundtouch, stb, unordered_dense, Vulkan, VulkanMemoryAllocator, Wayland, wolfssl, yaml-cpp, zlib, zstd
Many of these libraries are also used by other programs and games you probably use!
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80% of ALL PS3 games are now PLAYABLE on PC!
Thanks to improvements in the accuracy of CPU, GPU and PS Move emulation, many games have been moved to the Playable category.
We’ve released lots of major updates this year, but 2026 isn’t over yet - we have even more coming soon!!!
Thanks to improvements in the accuracy of CPU, GPU and PS Move emulation, many games have been moved to the Playable category.
We’ve released lots of major updates this year, but 2026 isn’t over yet - we have even more coming soon!!!
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KIRYU-CHAN!!! Yakuza: Dead Souls is now Playable on PC with RPCS3!
Stability issues are now FIXED, thanks to Yahfz.
A 60 FPS patch is now available too, thanks to FlexBy!
The instability occurred because the emulated PPU got ahead of the SPU, corrupting the process heap.
Stability issues are now FIXED, thanks to Yahfz.
A 60 FPS patch is now available too, thanks to FlexBy!
The instability occurred because the emulated PPU got ahead of the SPU, corrupting the process heap.
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It’s finally time for… BLITZ: THE LEAGUE II on PC!!!
We’ve greatly improved the game’s stability on RPCS3.
Lead Core Developer elad335 fixed a PPU<->SPU synchronisation issue related to SPU mailbox pushes where the PPU was getting ahead of the SPU, unlike a real PS3.
We’ve greatly improved the game’s stability on RPCS3.
Lead Core Developer elad335 fixed a PPU<->SPU synchronisation issue related to SPU mailbox pushes where the PPU was getting ahead of the SPU, unlike a real PS3.
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Buzz! games are BACK!
Create your own quiz and play online against friends or other community players. Cross-play between RPCS3 and PS3 is included!
Made possible through the new Buzz! Revival community server from FlexBy.
Join the fun: buzz-revival.online/connect
Create your own quiz and play online against friends or other community players. Cross-play between RPCS3 and PS3 is included!
Made possible through the new Buzz! Revival community server from FlexBy.
Join the fun: buzz-revival.online/connect
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You can now play the best Sonic game ever made on PC!
That’s right, we fixed Sonic '06!
Lead Developer elad335 found a synchronisation issue in our emulation of the SPU MMIO.
He fixed it by making the PPU return from an SPU SNR push event at the same time as the SPU wakes up.
That’s right, we fixed Sonic '06!
Lead Developer elad335 found a synchronisation issue in our emulation of the SPU MMIO.
He fixed it by making the PPU return from an SPU SNR push event at the same time as the SPU wakes up.
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⚠️ As with other open-source projects, RPCS3 has seen a rise in reported security vulnerabilities.
These can only be exploited with malicious game copies/mods and are NOT a cause for concern when you use your own unmodified game dumps.
Update RPCS3 regularly to stay protected!
These can only be exploited with malicious game copies/mods and are NOT a cause for concern when you use your own unmodified game dumps.
Update RPCS3 regularly to stay protected!
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⚔️ The time has come! Yes… we’ve finally solved it.
Random crashes in 3D Dot Game Heroes are FIXED!
Yahfz found that on PS3, the PPU can wake up and free a SPURS task context before the SPU finishes saving it, causing heap corruption.
Now fixed with "PPU Event Wake-Up Delay".
Random crashes in 3D Dot Game Heroes are FIXED!
Yahfz found that on PS3, the PPU can wake up and free a SPURS task context before the SPU finishes saving it, causing heap corruption.
Now fixed with "PPU Event Wake-Up Delay".
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Fixed a graphical bug in Armored Core: Verdict Day!
Yahfz fixed the flickering blue squares that appeared during movement.
The PS3's RSX passes fragment program constants through unmodified including infinities. RPCS3 incorrectly zeroed both NaN and Inf when uploading them.
Yahfz fixed the flickering blue squares that appeared during movement.
The PS3's RSX passes fragment program constants through unmodified including infinities. RPCS3 incorrectly zeroed both NaN and Inf when uploading them.
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