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New FREE VFX tutorial! Dive into creating stylized effects in @UnrealEngine from node setups in substance desiger to ribbons in Niagara. Perfect for leveling up your VFX Skills. Grab it now on 1mafx.gumroad.com/l/xfvgo?layout…
#VFX #GameDev #UnrealEngine #vfxfriday #realtimevfx #madewithunreal
#VFX #GameDev #UnrealEngine #vfxfriday #realtimevfx #madewithunreal
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The next part of the drone destruction is done, adding the main explosion.
Built the flipbook from scratch in EmberGen, tweaking parameters to get an aerial explosion that suits the drone. Then into Unreal for a simple material and Niagara, with optimisation included.
Next up: gen #madewithunreal #gamedev #realtimevfx #vfxfriday
Built the flipbook from scratch in EmberGen, tweaking parameters to get an aerial explosion that suits the drone. Then into Unreal for a simple material and Niagara, with optimisation included.
Next up: gen #madewithunreal #gamedev #realtimevfx #vfxfriday
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Fire series is in production for Tier 1.
Starting with EmberGen, exploring fire styles and getting solid flipbooks out of it. From there we build the material and use curves to drive the color and style consistently across the whole project, rather than tweaking things
Still polishing the setup before releasing.
#fire #unrealengine #vfx #realtimevfx #tutorial #madewithunreal
Starting with EmberGen, exploring fire styles and getting solid flipbooks out of it. From there we build the material and use curves to drive the color and style consistently across the whole project, rather than tweaking things
Still polishing the setup before releasing.
#fire #unrealengine #vfx #realtimevfx #tutorial #madewithunreal
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A look at what's coming in the final video of the teleport VFX series.
So far we've covered swirl meshes in Houdini, smoke in EmberGen, and material/Niagara work in Unreal.
In the next video: world position offset on the character material, blueprint integration, and a final s the series.
#vfx #houdini #unrealengine #embergen #niagara #gamedev
So far we've covered swirl meshes in Houdini, smoke in EmberGen, and material/Niagara work in Unreal.
In the next video: world position offset on the character material, blueprint integration, and a final s the series.
#vfx #houdini #unrealengine #embergen #niagara #gamedev
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Part 1 of the teleport VFX series is up, free on YouTube.
Starting in Houdini, building a custom spiral mesh with axis and scale controls so the shape can actually be art-directed instead of just generated.
Second free series after muzzle flash, and a bit more complex. More ext few weeks.
#vfx #houdini #unrealengine #gamedev #realtimevfx #vfxfriday #madewithunreal
Starting in Houdini, building a custom spiral mesh with axis and scale controls so the shape can actually be art-directed instead of just generated.
Second free series after muzzle flash, and a bit more complex. More ext few weeks.
#vfx #houdini #unrealengine #gamedev #realtimevfx #vfxfriday #madewithunreal
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Starting work on a new Fire series for Tier 1.
First ability is a defensive one, 3 fireballs orbiting the character, firing automatically at enemies that come within range.
Finishing up the material and Niagara cleanup now before recording starts. Out in a few weeks.
#vfx #realtimevfx #madewithunreal #vfxfriday
First ability is a defensive one, 3 fireballs orbiting the character, firing automatically at enemies that come within range.
Finishing up the material and Niagara cleanup now before recording starts. Out in a few weeks.
#vfx #realtimevfx #madewithunreal #vfxfriday
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Full flamethrower VFX set.
Meshes in Houdini, textures in Substance Designer, material built from scratch in Unreal, blueprint implementation, then everything combined in Niagara with an optimization pass. Fast-moving fire with a burning ground and sparks left behind.
In the ers on 1mafx.com.
#vfx #unrealengine #realtimevfx #vfxfriday #madewithunreal
Meshes in Houdini, textures in Substance Designer, material built from scratch in Unreal, blueprint implementation, then everything combined in Niagara with an optimization pass. Fast-moving fire with a burning ground and sparks left behind.
In the ers on 1mafx.com.
#vfx #unrealengine #realtimevfx #vfxfriday #madewithunreal
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Pulling this one out of the vault, a sci-fi dash VFX with full blueprint functionality, made last year.
Starts with the dash ability in blueprints, then a simple blockout VFX to get the timing and feel right, before detailing it into a Tron-inspired final effect.
In the library ttps://t.co/2qQAx4dZp7.
#vfx #unrealengine #blueprints #gamedev #realtimevfx #scifi
Starts with the dash ability in blueprints, then a simple blockout VFX to get the timing and feel right, before detailing it into a Tron-inspired final effect.
In the library ttps://t.co/2qQAx4dZp7.
#vfx #unrealengine #blueprints #gamedev #realtimevfx #scifi
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Tier 2 tutorial, campfire VFX, built entirely from scratch.
Vertex color on the logs in Houdini for the burning effect, fire and smoke masks from EmberGen, material functions in Unreal, then everything combined in Niagara, sparks, smoke, fire, burning logs. Finishes with an e now on 1mafx.com.
#vfx #unrealengine #houdini #embergen #niagara #gamedev #realtimevfx
Vertex color on the logs in Houdini for the burning effect, fire and smoke masks from EmberGen, material functions in Unreal, then everything combined in Niagara, sparks, smoke, fire, burning logs. Finishes with an e now on 1mafx.com.
#vfx #unrealengine #houdini #embergen #niagara #gamedev #realtimevfx
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Put together a pack of 20+ tileable noise textures I actually use, the same ones behind a lot of the erosion in the materials and UV distortion effects in my tutorials.
Comes with a tutorial on how I use them when building VFX.
A good noise library does more for your materials road - 1mafx.gumroad.com
#vfx #unrealengine #techart #gamedev #realtimevfx #madewithunreal #vfxfriday
Comes with a tutorial on how I use them when building VFX.
A good noise library does more for your materials road - 1mafx.gumroad.com
#vfx #unrealengine #techart #gamedev #realtimevfx #madewithunreal #vfxfriday
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Been meaning to put a spotlight on Tier 2.
It sits on top of Tier 1, full courses, more advanced realistic VFX content, and you get the actual project files too. 3D assets, Unreal Engine scenes, not just a video to watch.
If you've been getting value out of Tier 1, worth a x4dZp7
#vfx #unrealengine #gamedev #realtimevfx #vfxfriday #madewithunreal
It sits on top of Tier 1, full courses, more advanced realistic VFX content, and you get the actual project files too. 3D assets, Unreal Engine scenes, not just a video to watch.
If you've been getting value out of Tier 1, worth a x4dZp7
#vfx #unrealengine #gamedev #realtimevfx #vfxfriday #madewithunreal
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Pulling this one out of the vault, a fantasy portal VFX, the kind you'd see in ARPGs
Clip covers the final effect, material breakdown, texture work in Substance Designer, then each element in Unreal Engine.
In the library for Tier 1 members on 1mafx.com.
#vfx edesigner #gamedev #realtimevfx #vfxfriday #madewithunreal
Clip covers the final effect, material breakdown, texture work in Substance Designer, then each element in Unreal Engine.
In the library for Tier 1 members on 1mafx.com.
#vfx edesigner #gamedev #realtimevfx #vfxfriday #madewithunreal
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Been working on a Harry Potter-inspired teleport VFX.
Spiral meshes built in Houdini, everything assembled in Niagara inside Unreal Engine. Clip shows the final effect, the Houdini breakdown, each element in Niagara, then the full result.
Turning this into a full tutorial thing from scratch, releasing as I go.
More coming soon.
#vfx #houdini #unrealengine #niagara #gamedev #realtimevfx #vfxfriday #madewithunreal
Spiral meshes built in Houdini, everything assembled in Niagara inside Unreal Engine. Clip shows the final effect, the Houdini breakdown, each element in Niagara, then the full result.
Turning this into a full tutorial thing from scratch, releasing as I go.
More coming soon.
#vfx #houdini #unrealengine #niagara #gamedev #realtimevfx #vfxfriday #madewithunreal
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Pulling this one out of the vault, shadow spell final result from last year.
Full effect: cast, swirls, enemy hit, and post-process on the screen corners. The swirls breakdown went up last week, this is what it all looks like assembled.
In the library now for Tier 1 members on 1mafx.com.
#vfx #unrealengine #gamedev #realtimevfx #fantasyvfx #spellvfx #vfxfriday #madewithunreal
Full effect: cast, swirls, enemy hit, and post-process on the screen corners. The swirls breakdown went up last week, this is what it all looks like assembled.
In the library now for Tier 1 members on 1mafx.com.
#vfx #unrealengine #gamedev #realtimevfx #fantasyvfx #spellvfx #vfxfriday #madewithunreal
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Shadow Spell series, mesh swirls
Full tutorial available for Tier 1 members on 1mafx.com.
#vfx #houdini #unrealengine #gamedev #realtimevfx #fantasyvfx #vfxfriday #madewithunreal
Full tutorial available for Tier 1 members on 1mafx.com.
#vfx #houdini #unrealengine #gamedev #realtimevfx #fantasyvfx #vfxfriday #madewithunreal
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The Frost series is wrapped. The last lesson is a 1-hour deep dive into a frozen ice decal material, built from scratch using material attributes, a layered approach with ice, snow, opacity, UVs, and parallax + bump offset at the end of the tutorial.
Live now for Tier 1 members Zp7.
#vfx #unrealengine #substancedesigner #gamedev #realtimevfx #gameart
Live now for Tier 1 members Zp7.
#vfx #unrealengine #substancedesigner #gamedev #realtimevfx #gameart
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Old one from the archive, hammer impact VFX. Niagara in UE for the effect, Substance Designer for the texture, decal parameters dialed in Unreal. Full breakdown in the clip.
#vfx #unrealengine #niagara #substancedesigner #gamedev #realtimevfx
#vfx #unrealengine #niagara #substancedesigner #gamedev #realtimevfx
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The Frost series finale, all elements combined into one AOE spell, with a deep dive into Niagara parameters and material control. #realtimeVFX #Niagara #UnrealEngine #vfxfriday
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Frost series, complete.
Frostbolt, Ice Spikes, Frost Nova, each one building on the last.
Fire series is next.
#VFX #GameDev #UnrealEngine #vfxfriday #realtimevfx #madewithunreal
Frostbolt, Ice Spikes, Frost Nova, each one building on the last.
Fire series is next.
#VFX #GameDev #UnrealEngine #vfxfriday #realtimevfx #madewithunreal
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