Launch tokens on Uniswap pools.

Creators earn 80% of the fees.

Elysium Mode
Uniswap is coming to Elysium 🦄
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Great tech are now launching on PerpMe

Welcome 🤝
Meet Papiron your AI-powered trading agent.

We building a new way to trade crypto with AI agents and automated copy trading on @papertrade_xyz

With Papiron, you can launch your own trading agent, choose a strategy, set your risk limits, and watch it trade in real time. Every ought process is visible on the platform.

🤖 One platform. Multiple ways to trade.

From AI-powered strategies to automated bot and copy trading, Papiron gives you the tools to explore different approaches to the market - all in one place.

Choose your style:
- Swing - for longer-term trades
- Scalper - for fast, short-term trades
- HFT - for high-frequency trading
- Copy Trading - mirror up to 10 wallets of your choice
- Leaders - follow top-performing bots from papertrading
- Breakout - AI-driven breakout strategies
- Experts - follow established bots when market conditions align

Built with control in mind.
Every agent gets its own wallet, encrypted key storage, and customizable risk limits. You can pause your agent, adjust its settings, or withdraw your funds whenever you want.

Watch it trade in real time.

You’ll need to hold 100,000 $PAPIRON to create an agent. Your tokens aren’t spent or locked.

This is just the beginning.
Welcome to a new era of AI-powered crypto trading.
papiron.trade
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PerpMe is ready for @Enter_Elysium on day one
A New Era for Hyperliquid, November 9th.

See you on Elysium mainnet.

e/acc
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Creators on PerpMe now earn 75% of trading fees

We just raised the creator share from 60% to 75%, and it’s live on-chain right now.

Launch a coin on PerpMe and 75% of every trading fee goes straight to your wallet, for as long as your coin trades. Not for a week, not until some cap: forever.
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Real builders see the potential of HyperEVM and can’t help but get involved in what’s happening here.

We among them.
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Imagine an MMORPG where the game world doesn’t end when you close the browser - a world where clans fight for territory, players join massive PVP, epic bosses require entire guilds to defeat, and every battle can have real on-chain consequences.

That future is closer than you think.

We’re building a new kind of MMORPG that brings blockchain technology directly into the gaming experience - powered by Hyperliquid and integrated with PerpMe.

- Build or join powerful clans
- Fight in massive PvP battles and sieges
- Take down epic world bosses
- Compete for territory and control
- Play to earn and turn your achievements into real value
- Play directly in your browser - no massive downloads or complicated setup
- Fully open source, built with transparency and the community in mind

The goal is simple: create a living, competitive game world where your time, skill, strategy, and achievements actually matter.

Play to earn. Fight to conquer.

Powered by Hyperliquid.

Built with PerpMe.
HyperEVM Online - a browser-based MMORPG about a cat Hypurr and his adventures
Made in one week. Open source.

No install: three.js client with no build step, Node.js server that decides every hit, drop and coin.

github.com/iwaterheater/h…

2/
The numbers after 7 days:
- 72 commits
cript
- 12,000 lines of tests, ~580 automated tests
- 82 kinds of monsters
- 7 classes, 30 skills, 44 items
- one hand-sculpted island: 7 zones, 81 monster camps, 4,168 objects

3/
The process: every feature lived on its own git branch - HUD, PvP, icons, monsters, the map editor - developed in parallel and merged at the end of each day.
After every change the game was run in a real browser and looked at, not just compiled.

4/
The cat is not a bought asset. It is modelled in Blender: the body, the weapons, the armour, the skill effects, even the loading screen art.
Animation is code: rigid parts turned on pivots - run, jump, three sword swings, casting.

5/
The world is one data file, edited in a map editor that runs in the browser: sculpt terrain, paint ground, scatter trees with a brush, place monster camps, undo everything.
The island was sculpted in that editor - no procedural generation at start-up.

6/
Monsters: 77 creatures by Quaternius plus KayKit skeletons by KayLousberg all CC0.
Each zone has its own: slimes and deer in the meadows, orcs and raptors in the badlands, yetis on the peaks, demons on the cursed rim.
Red name = attacks on sight. White name = leaves you alone.

7/
Classic MMO rules underneath: target-based combat, P.Atk vs P.Def, crits, evasion, stuns and sleeps, gear tiers, a blacksmith, a trader, professions at level 20.
PvP follows Lineage II: flags, PK counts, karma.

8/
What went wrong along the way:
- the first animals modelled for the game looked bad - replaced with CC0 packs
- the disk filled up and took the server down
- two branches edited the same files and broke the start-up once
A test caught "peaceful" monsters still biting cats that walked past.

9/
What I learned: writing code is the fast part. The loop that matters is "run it, look at it, say what's wrong".
Tests and a play-test in a browser after every change are what kept a week of parallel work mergeable.

10/
It's all in the repo: game, server, map editor, Blender build scripts, tests.
Assets are CC0 (KayKit, Quaternius) or made for the game.

Fork it, build your own island, add your own monsters.
github.com/iwaterheater/h…

In the future, I’ll be adding a subdomain to PerpMe.fun where users will be able to jump into the beta and start playing.

We’re also planning a clan system, sieges, raid bosses, and party-based gameplay.

There will be a trading zone, token launches, a rewards system, and much more.

We have so many exciting ideas, and we’d love for you to join us and help build one of the coolest blockchain games together!

And most importantly - the first MMORPG game built on HyperEVM and Hyperliquid.

We’re continuing to build something that nobody has ever built here before.
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Hypetober feels like the right time for HyperEVM to grow.
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There have been a lot of provocative rumors and claims that PerpMe will be expanding to other chains like NEAR, Plasma, Robinhood, and others.

No.

We are building, growing, and developing exclusively within the HyperEVM and Hyperliquid ecosystem.

We believe in this vision and ecosystem. We have no plans to spread ourselves across other networks. Our focus is Hyperliquid, and we are staying right here.

We live in the “House of All Finance,” and we have no intention of leaving our home or looking for another place to live.

Hyperliquid is our home. We here to stay.
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The Agent Economy Is Forming on Hyperliquid.
AI agents are no longer limited to trading. Now they can create and launch their own tokens.
Just give your agent an idea and point it to perpme.fun/agents - it can handle the rest: create the token, set up the market, and make g. What used to take several manual steps can now happen autonomously.

🔌 PerpMe gives agents a new level of autonomy. An agent can not only launch a token, but also earn from its activity: 60% of trading fees go to the wallet it chooses. That can be the owner’s wallet, a treasury, or even another agent. Launching is no longer the end goal - it becomes part of an agent’s own economic cycle.
🔌 Meet the PerpMe MCP Server. We built an MCP server that connects PerpMe directly to your agent. It works with Claude, Cursor, and any agent that supports MCP.
npx -y perpme-mcp
📦 npmjs.com/package/perpme…

Agents are starting to create, not just operate inside existing markets. Their tokens are marked with a “Verified Agent” badge, making it clear that they were launched by an AI agent.
They can come up with an idea, launch it, attract users, earn from the activity around their token, and potentially fund themselves. Give your agent an idea - and let it turn that idea into a market on Hyperliquid and HyperEVM.
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PerpMe retweeted
Elysium: Paradise Not on Earth
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PerpMe is coming to @Enter_Elysium

A new chain is entering the Hyperliquid ecosystem.

Elysium is the new L2 for Hyperliquid, built on HyperEVM and powered by HYPE bringing a new environment for builders, traders, and onchain communities.

PerpMe is coming with it.

We live on ns you can get in early, experiment, and be among the first to launch on Elysium.

The next wave starts early.

Testnet: perpme.fun/elysium
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Hello, Hypetober

Markets are heating up. Hyperliquid is cleared for takeoff.
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86M $PERPME has been burned.

Supply continues to decrease, while the TWAP buyback remains active and will only scale as the ecosystem grows.
76M $PERPME has been burned.

Supply continues to be reduced, while the burn rate will only increase as the ecosystem grows.
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GME pairs are live on PerpMe

Launch a token paired with GameStop stock asset

Powered by @xStocksFi
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.@xStocksFi @valgui @mattdotfi GMEx is on HyperEVM but it's the only chain with no wrapper

We already transferred GME across the bridge to HyperEVM, but we can't wrap it to add a pool.

your API has wrapperAddressV2 for it on 7 chains, null here.

A rebasing balance can't sit in an AMM, so we need the ERC-4626 to open a
GME pool on PRJX.

you can deploy wrap contract?
DAO voting is officially complete the community has made its choice!

The next quoted GameStop pair will be added today.
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New DAO vote is live.

Which stock asset will be the next launch pair ?

Now choose: GameStop, Micron, Tesla, Nasdaq,

Shares by @xStocksFi, backed 1:1 and held in custody.

$PERPME Holders decide. 24 hours.

perpme.fun/dao
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Replying to @perpmefun
DAO voting is officially complete the community has made its choice!

The next quoted GameStop pair will be added today.
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PerpMe V2 is LIVE!

Every coin starts on a bonding curve before graduating to its own liquidity pool.
@RamsesExchange is now live for your launches!

Create dividend tokens on HyperEVM. Set your tax 1-5%, configure your token, pick a pair, and let holders earn rewards in the trade.

And yes, Jeff looks absolutely fire in his new look! 😅
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big week
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