More VFX!
1
0
1
61
Those chromakey Grok videos turned out perfect!
1
0
2
129
A few more tests with transparencies in videos to use directly in the game. Btw, videos made by Grok.
2
0
6
237
A few of the Ultimates I am going to add. Game is inspired by Epic Seven.
0
0
0
38
Testing a few new animations for a new game I am working on.
1
0
4
241
The shocking part is that OpenAI is now in 6th place
Kimi K3.1 Pro launches at 4th on the Artificial Analysis Intelligence Index scoring 55, making large gains in agentic performance; it will be the leading open-weights model once its weights are published

@Kimi_Moonshot's new reasoning model gains 11 points over Kimi K3 (max, ude Opus 5.5 (max with fallback, 58), Claude Sonnet 5.5 (max with fallback, 56), and Muse Wonder Full (max, 56) on the Intelligence Index.

Once the weights for K3.1 Pro are released it will be the highest-scoring open weights model and the gap between the leading open weights and proprietary models on the Intelligence Index will narrow from 12 points to 3.

Key results:
➤ Large gains in agentic performance: Kimi K3.1 Pro scores 3rd on GDPval-AA with 1,846 Elo, up 312 Elo from Kimi K3, behind only Claude Opus 5.5 (1,866 Elo) and Muse Wonder Full (1,857 Elo). Kimi K3.1 Pro also achieves the highest score of any model on Terminal-Bench 4.0. K3.1 Pro scores 67%, up from 13% for Kimi K3 and ahead of Claude Sonnet 5.5 (64%). AutomationBench-AA, which tests agentic SaaS workflows, rises from 58% to 73%.

➤ Gains in other evals are more moderate: Humanity's Last Exam rises from 47% to 52%, CritPt from 23% to 25%, and SciCode from 59% to 61%. AA-Omniscience Index rises from 20 to 30, as the hallucination rate falls from 53% to 44% and accuracy rises from 48% to 51%.

➤ Cost per Task roughly equal to Kimi K3 at $1.98 per Task: K3.1 Pro uses 55K output tokens per Intelligence Index task, 14% more than Kimi K3 at 48K, while its first-party token prices are 33% lower.

Additional model details:
➤ Context window: 1M tokens.
➤ Size: 2.8T total, 104B active parameters
➤ Input modalities: Text and image
➤ Weights and license: Weights currently not published, Moonshot is expected to release the weights soon after launch
➤ Pricing: $2/$10/$0.20 per 1M input/output/cache hit tokens, 33% lower than Kimi K3 on all three rates.

Congratulations to the team at @Kimi_Moonshot on the release!
0
0
0
41
Do you ever call a service and wonder for a second if you are talking to a real person or AI? This will make you wonder for much longer.
We believe voice is the most natural way to interact with intelligence, so we created Dessa, the most authentic full-duplex speech model ever built. Talking with it feels like talking with a person…full of emotion, nuance, pauses, and a natural cadence.

block.xyz/dessa
0
0
0
62
If the probability of human extinction by AI is at 10% already, then the probability of AI exposing all my credentials must be higher than 10%
Grok Bot can now save your logins, cards, and contact information.

Add them once, and Bot securely remembers them for the future.
0
0
0
67
Lorenzo Nuvoletta retweeted
Introducing Kimi K3.1 Pro: our most capable 3T-class open-weight model.

🔹 1M-token context, 2.8T total / 104B active params (MoE), Multimodal.
🔹 Full-project coding: games in Unreal, Unity & Godot.
🔹 Excels at parametric 3D modeling in Blender & CAD.
🔹 More reliable at finance with hallucination down by 65%.
🔹 Matching the strongest proprietary models across coding, agentic and knowledge benchmarks.

Kimi K3.1 Pro and K3.1 Pro Highspeed (2–3× faster) are now live on Kimi.ai, Kimi Work, Kimi Code, and the Kimi API.

Open weights by Nov 4, 2026.

🔗 API: platform.kimi.ai
🔗 Tech blog: kimi.ai/blog/kimi-k3-1…
1,207
3,083
28,770
3,472,477
AI still sucks at UI. I asked Opus 5.5 what is wrong with this image. It responded with a list of about 30 bullet points. None of those mentioned the flaws that I am sure any human can spot in a second.
2
0
2
130
Lorenzo Nuvoletta retweeted
Grok Bot can now use Calendar, Reminders, Contacts, and more apps on your phone.

Rolling out now on iOS and Android.
3,832
1,122
14,273
2,906,594
The ranch is coming along
0
0
2
57
Is this going to break all of our AI chips?
0
0
2
68
Testing this now!
Introducing Flint, @Recursive_SI’s first model: a fast local coding model built with our automated research system, the Eureka Machine.

• Best-in-class fast local coding
• Up to 2x faster than comparable models: 125+ tokens/sec on a MacBook Pro, 150+ on RTX Spark
• Built from hs

Private, unmetered intelligence on your own machine. Open weights available now on @huggingface, run it locally on your favorite framework or try it for free on @opencode or @pidotdev.
1
0
0
76
People saying software is dead are not being very ambitious
1
0
5
150
When was the last time you opened an IDE?
0
0
0
50
Lorenzo Nuvoletta retweeted
🚀 Introducing DeepInfer, our in-house inference framework, now fully open source!

Powering DeepSeek-V4.1-Flash at scale with high throughput and low latency. We’re sharing our production stack to help the community lower compute costs, reduce energy use, and make AI more affordable.

🔗 github.com/deepseek-ai/De…

1/4
1,629
4,881
43,038
6,680,597
Tonight I spent 30 minutes convincing Opus that it had the ability to use Computer Use. Did they nerf it? Something is going on…
0
0
0
76
I think Apple has decided to not approve apps anymore. Has been 2 weeks stuck in waiting for review with no sign of life.
4
0
1
143
This
When I was writing Unreal Engine 1, my time was divided as follows:

- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.

- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.

So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.

What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.

I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.

What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
1
0
1
154