Nate Mitchell retweeted
Maya explains our October update with @natemitchell.

To learn more, join our Reddit AMA with Nate and members from our engineering and design teams now.

Ask us anything: ses-a.me/o3ld6xik
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sesame link lead @DarkMirage takes you through his setup

highly recommend if you’re interested in agentic work — especially for coding (but also writing!)
I've been exploring using voice for steering coding sessions on my commutes at @sesame and I really like it.

Working with Opus/Sonnet 5.5 is at the point where I often find it useful to multitask over voice even while I'm at my desk.

Try it at link.sesame.com
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Nate Mitchell retweeted
We’re building all-day optical glasses that will be a bona fide computing device. Invisible, ambient computing, available at your fingertips, that fades away when you’re not using it. Our assistant is designed to be the logical operating system of that device — one that’s voice oriented and as intuitive as talking to a friend.
Frames you love to wear, with an assistant you enjoy talking to.

Voice assistants available to everyone today. Glasses coming 2027.

This release is a step towards our vision—a voice OS on the frames that can connect to your tools, act on your behalf, and help you throughout /t.co/OEQs8yJJyf
Android: ses-a.me/tessiois
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our october update is live, a preview of the @sesame voice OS we're building for the frames

there is something truly sci-fi having maya orchestrate claude code, codex, and devin on product changes from anywhere

i've been using new agentic features daily for work and personal dev

lots more work to do - we're just getting started
Frames you love to wear, with an assistant you enjoy talking to.

Voice assistants available to everyone today. Glasses coming 2027.

This release is a step towards our vision—a voice OS on the frames that can connect to your tools, act on your behalf, and help you throughout /t.co/OEQs8yJJyf
Android: ses-a.me/tessiois
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extremely excited to start sharing more about our eyewear collection

today is a small preview on the craft and design. tomorrow, a bit more about the software that brings them to life
Our collection will be Made in Japan, available in 2027.

To celebrate the craftsmanship behind it, we commissioned a photograph by Osamu Yokonami. Today on the blog, we’re sharing more about our road to eyewear and a look behind the scenes of the commission.

sesame.com/journal/made-i…
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Nate Mitchell retweeted
Open... 10/6

Image by Osamu Yokonami
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Nate Mitchell retweeted
Realtime conversation is its own modality that requires unique capabilities from voice models.

One such capability is “turn taking”: modeling when participants in a conversation decide to speak. To make progress, we needed high quality evals that cover a broader distribution of conversational scenarios.

We’ve open sourced TurnBench, an open benchmark that we hope can help the community continue to improve on this task.
To craft for conversation, timing is everything. Natural conversation is a social dance, and timing matters just as much as tone and delivery.

Most voice AI doesn't do this well yet.

So we built TurnBench: an open benchmark that measures whether voice AI knows when your turn is really over, and when an "mm-hmm" is agreement, not an interruption.

Learn more about how we built this on our blog.

sesame.com/blog/turnbench
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Android fans, the Sesame preview is now live on the Play Store

Explore the world through conversation

We can't wait to hear what you think

ses-a.me/2877re0b
Hey Charlie,

I hear the Sesame preview is now on Android.
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looking forward to this
Join @Stammy, @natemitchell, and Raven Jiang—leaders from our design, product, and engineering teams—for a live Reddit AMA on all things mobile preview, the personal agents, and what comes next.

Opening at 11AM 5/29 PST

reddit.com/r/MadeBySesame/
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Sesame is available in preview on iOS starting today

We spent the last year dialing in the details within a new mobile app that weaves it all together

You can read more here:
sesame.com/blog/voice-you…

Congratulations to the entire team on this milestone. Excited for what's next
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Replying to @natemitchell
You can download it here:
apps.apple.com/us/app/sesame-…
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Nate Mitchell retweeted
A collection of personal agents, crafted for everyday conversation.

Preview available now on iOS.

apps.apple.com/us/app/sesame-…
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Nate Mitchell retweeted
FirstLook is launching our AI tools today.
@firstlookgg Agent is the world's first marketing copilot for games. We collect more in-game and out-of-game signals than anyone.

Hundreds of game teams are already using us in beta to answer questions like:
"Which players played the 't buy?"
"What do players actually think about the new patch?"
"Draft a Discord announcement for lapsed playtesters and send it."
"Walk me through setting up an NDA-gated playtest."

Tag cohorts, send invites, manage Discord roles, draft campaigns, all from the conversation. We also shipped an MCP server, so studios can pull their FirstLook data into Claude, GPT, Codex, or Cursor and build their own workflows on top.

I'm always conflicted when I read an AI announcement. Is this vaporware that was vibe coded last night, or is this going to 2x my productivity? Both have been true for me. For game studios, I haven't personally seen much that's been a net positive. Mostly demoware I can't put into practice.

Product and marketing are perfect use cases for AI in games. It's very hard to correlate disparate systems of information into takeaways, but it's very clear what outcomes we want: finding the fun, better player experiences, retaining players, bringing back churned players, and finding new players for cheap.

This is just the beginning for FirstLook Agent. Today, you can ask it questions. Soon we'll proactively suggest the biggest growth opportunities for your game, the best places to put your marketing dollars, and a lot more.
If you want to check it out, get started here: firstlook.gg/agent
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We growing the design studio at Sesame. Come create something new with us!
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Congrats to @GeorgeKurdin and the Monk team on the launch! Hyped to check this out
$3 Trillion is currently stuck in unpaid invoices.
An average invoice takes 59 days to clear.

If you're doing >$10M in revenue, getting paid in 30 days instead of 59 days will literally make you millions over 2 years.

Introducing Monk. It collects your money faster and pays for itseed.

Fast-growing companies like ElevenLabs and Profound rely on Monk.

The Problem: 39% of the $3T stuck is due to two stupid reasons:

1. "Please fix this comma in the invoice and then we'll pay you'" (this happens 2-3 times per transaction)

2. "Sorry the payment reminder got buried in my inbox" (automated emails get ignored)

A payment that should take 2 days, takes 10 days. Your cash on hand is embarrassingly behind "recorded revenue".

To fix this, we raised $4M led by @btv_vc with participation from @gtmfund and @danonanthony.

For our first product, we had to innovate on 3 dimensions:

1. Monk turns signed contracts into invoices with near-perfect precision

- We leverage frontier models to extract key terms from your deals and turn them into invoices.

2. ⁠Monk collects payments agentically with a 24% better reply rate than automated emails:

- Tuned to write emails that feel like a human request, not spam. Your invoice is competing with everything in their inbox.

- We know how to find an alternate point-of-contact when someone is OOO, when to reach out, and what tonality yields a higher response rate.

If you had someone on your team whose invoice emails got answered 24% more than others - that would be a big deal. You’d make them the head of revenue collection.

3. Granular visibility into your cashflow:

- Understand your cash position, aging, or expansion/contraction at customer level.

Book a demo at monk.com/book-a-demo-fo… and we guarantee that Monk will pay for itself within 30 days.

If you've read this far, we are giving away 40 water-tight contract templates. This would cost >$10K to any agency, startups, or freelancer, to create from scratch.

Retweet this and comment 'Monk' and we'll send them to you.
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Nate Mitchell retweeted
Maya and Miles are learning new languages!

This week, we deployed a new voice model to our web demo with improved support for Spanish, French, German, Italian, Chinese, Japanese, and Korean.

Give it a try and let us know what you think: sesame.com/voicedemo
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Personal update! I've joined @sesame as Chief Product Officer to help bring computers to life 🚀

Getting the band back together with @brendaniribe, Ryan, and many of the original Oculus crew. Building the future together again
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Replying to @natemitchell
We're hiring across all disciplines → sesame.com/careers. Don't hesitate to reach out to me directly
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