I was really inspired by Terry A. Davis's TempleOS and made this prototype
'GateOS' is a game that is itself a digital gate to heaven, written by a programmer who claims he was chosen by God.
#gamedev #indiegame
'GateOS' is a game that is itself a digital gate to heaven, written by a programmer who claims he was chosen by God.
#gamedev #indiegame
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It is worth to mention that it's not about making ANY kind of message
I am myself a protestant, and if I was to make this it would only be because I find this to be an interesting topic to explore (Terry's story) and Biblically themed stuff is cool (e.g. BOI)
I am myself a protestant, and if I was to make this it would only be because I find this to be an interesting topic to explore (Terry's story) and Biblically themed stuff is cool (e.g. BOI)
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Every item in the game would have been something from the Bible, and puzzles would have been inspired by proverbs
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Frogrammer 🐸 retweeted
I made a new game!
SATURN BORDER PATROL is now available for FREE on itch.io
It's a mix of Tower Defense & Pool where you fight off endless hordes of enemies and buy loads of upgrades
humanisred.itch.io/saturn-border-…
SATURN BORDER PATROL is now available for FREE on itch.io
It's a mix of Tower Defense & Pool where you fight off endless hordes of enemies and buy loads of upgrades
humanisred.itch.io/saturn-border-…
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Frogrammer 🐸 retweeted
📢Pixel- artist available for work!
• 8+ years of experience in pixel art & game development
• Can work in any style for any genre
• Worked on dozen commercial projects ( Exark, Scam Line)
• Animations, complex illustrations, tilesets, VFX, cover arts
DM me!
#pixelart #game
• 8+ years of experience in pixel art & game development
• Can work in any style for any genre
• Worked on dozen commercial projects ( Exark, Scam Line)
• Animations, complex illustrations, tilesets, VFX, cover arts
DM me!
#pixelart #game
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follow @freerdan for more Pipsqueak! stuff or wishlist the game on Steam, thank you!
store.steampowered.com/app/2741550/Pi…
store.steampowered.com/app/2741550/Pi…
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yeah!!!
and also he quickly changes the static images of the character he drew for it to look like an animation, as if it's really moving (but it's actually not) just like Blasphemous did !1!!11!!
absolute ripoff I think
and also he quickly changes the static images of the character he drew for it to look like an animation, as if it's really moving (but it's actually not) just like Blasphemous did !1!!11!!
absolute ripoff I think
He has played it. He has seen footage and he mimicked the fxs of it. Early footage of blasphemous and the second one shows same animation.
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Frogrammer 🐸 retweeted
Ichorous Kickstarter is out now! 🩸🩸🩸🩸
kickstarter.com/projects/monst…
kickstarter.com/projects/monst…
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Frogrammer 🐸 retweeted
Ok so status update!
It may feel like things took a few steps backward, and that's because they did. In mid June, I started working with @ms_frogrammer! Now, up to that point I'd built everything in Godot, but it would be easier for Frog to work in GMS2 so we broke the project down in Godot and have been rebuilding it ever since.
One of the great things about this is, Frog has shipped several other games, so he's got some deliveries under his belt already a massive win for the project. Frog also is very efficient and collaborative so what had taken me 6 months to do he did in 6 weeks. This is a big acceleration to our trajectory.
Now, because we had to scrap and restart from the beginning this set us back a bit. However, we are currently working through combat and enemy behaviors at this moment so that we can add them to the player testing grounds. Once those are added and we've roughed out the levels we will invite people to come and test the build!
We are shooting for testing in about 2 months, so I apologize for the delay, and the silence (I've never been great at this social media thing anyway!) but I think we are on a much stronger path than we were before!
Big shout out to @ms_frogrammer for being so awesome!
It may feel like things took a few steps backward, and that's because they did. In mid June, I started working with @ms_frogrammer! Now, up to that point I'd built everything in Godot, but it would be easier for Frog to work in GMS2 so we broke the project down in Godot and have been rebuilding it ever since.
One of the great things about this is, Frog has shipped several other games, so he's got some deliveries under his belt already a massive win for the project. Frog also is very efficient and collaborative so what had taken me 6 months to do he did in 6 weeks. This is a big acceleration to our trajectory.
Now, because we had to scrap and restart from the beginning this set us back a bit. However, we are currently working through combat and enemy behaviors at this moment so that we can add them to the player testing grounds. Once those are added and we've roughed out the levels we will invite people to come and test the build!
We are shooting for testing in about 2 months, so I apologize for the delay, and the silence (I've never been great at this social media thing anyway!) but I think we are on a much stronger path than we were before!
Big shout out to @ms_frogrammer for being so awesome!
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Frogrammer 🐸 retweeted
'Block & Awe' OUT NOW!
Made for #GMTKJam together with Jamadoo Games.
Play in your browser >:)
Made for #GMTKJam together with Jamadoo Games.
Play in your browser >:)
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'Block & Awe' OUT NOW!
Made for #GMTKJam together with Jamadoo Games.
Play in your browser >:)
Made for #GMTKJam together with Jamadoo Games.
Play in your browser >:)
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