Pinned Tweet
i started building this game on the side in a vibe gaming workshop less than a week ago
you can just vibe code fun games into existence now
and they don't need to look like slop
you can just vibe code fun games into existence now
and they don't need to look like slop
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instead of doing the announcement about the rewards systems with Vibe Vibers Battlegrounds today,
we gonne be doing it at 1 PM UTC tomorrow
there is one more surprise web3 gameplay system that's been cooking, will share that tomorrow too!
we gonne be doing it at 1 PM UTC tomorrow
there is one more surprise web3 gameplay system that's been cooking, will share that tomorrow too!
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Google is finally in the frontier race
I did say we'd be releasing our models periodically...introducing Gemini 4 Carbon, our next frontier model.
Following Argon's release just two weeks ago, Carbon shows the pace at which we’re pushing the frontier, it ranks #1 on the recently updated v5.0 of @ArtificialAnlys 9. It also leads across key cybersecurity evaluations scoring 88.2% on SEC-bench Pro for finding vulnerabilities, 54.8% on ExploitGym for exploitation, and 71.0% on CWE-bench for patching.
We’re seeing significant improvements in long-horizon tasks even compared to Argon, and we’ve strengthened frontier safeguards.
As we did with Argon, we’re going to roll it out gradually + responsibly. Some trusted cyber defenders will get access starting this week. We'll be expanding it to more partners through our Fairwind Program, ahead of wider availability soon, so hang tight!
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Meta Alchemist retweeted
The Galileo Club is now live 🌍
My free community for ambitious people building in crypto.
What to expect:
1) Starting & growing your crypto business
2) Skills, clients & sustainable income opportunities
3) Trading & investment insights
4) Smart people to learn from & build with
See you inkyAjZUNS
My free community for ambitious people building in crypto.
What to expect:
1) Starting & growing your crypto business
2) Skills, clients & sustainable income opportunities
3) Trading & investment insights
4) Smart people to learn from & build with
See you inkyAjZUNS
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Meta Alchemist retweeted
If you’re into Web3 games, focus on real builders, not people making random garbage games with Claude.
@meta_alchemist is one of the real builders in this space, and he’s currently building @vibevibefun . This is what you should be paying attention to.
@meta_alchemist is one of the real builders in this space, and he’s currently building @vibevibefun . This is what you should be paying attention to.
i started building this game on the side in a vibe gaming workshop less than a week ago
you can just vibe code fun games into existence now
and they don't need to look like slop
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start to practice the game at bg.vibevibe.fun
for now we have europe and asia servers as well as modes with bots, U.S. coming next
will announce how much supply from $VIBEVIBE we'll allocate tonight
for now we have europe and asia servers as well as modes with bots, U.S. coming next
will announce how much supply from $VIBEVIBE we'll allocate tonight
i started building this game on the side in a vibe gaming workshop less than a week ago
you can just vibe code fun games into existence now
and they don't need to look like slop
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there is no cheat code
you just gotta be willing to work day in and day out, without quitting, and be willing to grow every day
greatest manifestations of life happen like this
you just gotta be willing to work day in and day out, without quitting, and be willing to grow every day
greatest manifestations of life happen like this
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how everything we've been shipping lately connects:
so here is the whole masterplan
1. the center of everything is @vibevibefun (vibevibe.fun)
our launchpad on Robinhood Chain for quality vibe coded games, products and apps, with v4 hooks and customiz reflections/burns/monetization, engrained with stock pairs
as well as graduation airdrops feature for built-in distribution and growth to jumpstart communities
2. why did we build bg.vibevibe.fun in a live workshop in under a week?
for the same reason Epic Games built Unreal Tournament and Fortnite.
that will show our know how, passion as well as the fact that vibe coded games don't need to look like AI slop.
and that we can help other builders reach to quality games and products too.
3. Spark Loops
we built our custom agent training tech, and the main purpose of that is for builders to be able to ship with smaller teams, and perform great without needing huge budgets
the same tech will also provide our holders free airdrops, from builders who use our tech.
4. Vibe Gaming Accelerations we just talked about + Scout Program + Stream Workshops + Discord Builder Foundry & Support Systems
on these, instead of waiting for things to fall in our lap or given to us in a silver platter, we are about doing the right things so our ecosystem can flourish with builders, but not only that, that they can grow while being part of our ecosystem
this means more quality products to launch on vibe/vibe mainnet, more opportunities for everybody, and more airdrops to our holders, trenchers, and creators who join the graduation airdrops
5. Guilds + Vibe Vibers NFTs + $VIBEVIBE & $SPARK
- Vibe Vibers is our IP, and are the playable heroes inside our games and community made games, and give 95% of NFT trading fees as tokenized AI stock reflections (1 free WL per 200k $SPARK)
- 25% of $VIBEVIBE supply goes to $SPARK holders 100% unlocked at TGE
- 80% of vibe/vibe's 20% protocol fee cut goes to $VIBEVIBE buybacks, half gets burned, the other gets reflected to holders, while graduated projects and Cohort builders airdrop to our holders
one mission: make vibe/vibe the undisputed home of quality vibe coded products.
every program, workshop, product, and every part and parcel of the ecosystem feeds that one engine.
get ready to experience one of the most interesting ecosystems, that will grow to be much more than a launchpad.
and the good part is we have led gaming and utility bullruns as a launchpad before, this is the second phase, where we go higher.
God willing
so here is the whole masterplan
1. the center of everything is @vibevibefun (vibevibe.fun)
our launchpad on Robinhood Chain for quality vibe coded games, products and apps, with v4 hooks and customiz reflections/burns/monetization, engrained with stock pairs
as well as graduation airdrops feature for built-in distribution and growth to jumpstart communities
2. why did we build bg.vibevibe.fun in a live workshop in under a week?
for the same reason Epic Games built Unreal Tournament and Fortnite.
that will show our know how, passion as well as the fact that vibe coded games don't need to look like AI slop.
and that we can help other builders reach to quality games and products too.
3. Spark Loops
we built our custom agent training tech, and the main purpose of that is for builders to be able to ship with smaller teams, and perform great without needing huge budgets
the same tech will also provide our holders free airdrops, from builders who use our tech.
4. Vibe Gaming Accelerations we just talked about + Scout Program + Stream Workshops + Discord Builder Foundry & Support Systems
on these, instead of waiting for things to fall in our lap or given to us in a silver platter, we are about doing the right things so our ecosystem can flourish with builders, but not only that, that they can grow while being part of our ecosystem
this means more quality products to launch on vibe/vibe mainnet, more opportunities for everybody, and more airdrops to our holders, trenchers, and creators who join the graduation airdrops
5. Guilds + Vibe Vibers NFTs + $VIBEVIBE & $SPARK
- Vibe Vibers is our IP, and are the playable heroes inside our games and community made games, and give 95% of NFT trading fees as tokenized AI stock reflections (1 free WL per 200k $SPARK)
- 25% of $VIBEVIBE supply goes to $SPARK holders 100% unlocked at TGE
- 80% of vibe/vibe's 20% protocol fee cut goes to $VIBEVIBE buybacks, half gets burned, the other gets reflected to holders, while graduated projects and Cohort builders airdrop to our holders
one mission: make vibe/vibe the undisputed home of quality vibe coded products.
every program, workshop, product, and every part and parcel of the ecosystem feeds that one engine.
get ready to experience one of the most interesting ecosystems, that will grow to be much more than a launchpad.
and the good part is we have led gaming and utility bullruns as a launchpad before, this is the second phase, where we go higher.
God willing
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i might take a class of 20-30 vibe coders who are really serious about building dope games and help them with everything i know
only ask would be launching on vibe/vibe mainnet, and airdropping a good portion to our holders
should i do something like this?
only ask would be launching on vibe/vibe mainnet, and airdropping a good portion to our holders
should i do something like this?
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on this
i appreciate all the interest first of all
decided to do this, since it can help bring a lot of quality games that launch from vibe/vibe, benefit our holders and help us propel web3 gaming with vibe coding even more
i'll be doing this in such a way that those who have been already building something cool gets a better chance, as that will show promise to me too that you already have some of the base know how on how to use LLMs in gaming and the passion
thinking to start this in about 3 weeks, and give a buffer time for more people to already progress with their game builds to apply
also, this will be solely for users outside of our team, as we can't be launching more tokens as vibe/vibe team on mainnet
in the meantime i'll be doubling down on workshops, educational content and all for everybody still
so if you want to get in on this vibe gaming acceleration program, hosted by me directly, just continue pushing your builds further, and attend as many workshops
further announcements will follow
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on this
i appreciate all the interest first of all
decided to do this, since it can help bring a lot of quality games that launch from vibe/vibe, benefit our holders and help us propel web3 gaming with vibe coding even more
i'll be doing this in such a way that those who have been already building something cool gets a better chance, as that will show promise to me too that you already have some of the base know how on how to use LLMs in gaming and the passion
thinking to start this in about 3 weeks, and give a buffer time for more people to already progress with their game builds to apply
also, this will be solely for users outside of our team, as we can't be launching more tokens as vibe/vibe team on mainnet
in the meantime i'll be doubling down on workshops, educational content and all for everybody still
so if you want to get in on this vibe gaming acceleration program, hosted by me directly, just continue pushing your builds further, and attend as many workshops
further announcements will follow
i appreciate all the interest first of all
decided to do this, since it can help bring a lot of quality games that launch from vibe/vibe, benefit our holders and help us propel web3 gaming with vibe coding even more
i'll be doing this in such a way that those who have been already building something cool gets a better chance, as that will show promise to me too that you already have some of the base know how on how to use LLMs in gaming and the passion
thinking to start this in about 3 weeks, and give a buffer time for more people to already progress with their game builds to apply
also, this will be solely for users outside of our team, as we can't be launching more tokens as vibe/vibe team on mainnet
in the meantime i'll be doubling down on workshops, educational content and all for everybody still
so if you want to get in on this vibe gaming acceleration program, hosted by me directly, just continue pushing your builds further, and attend as many workshops
further announcements will follow
i might take a class of 20-30 vibe coders who are really serious about building dope games and help them with everything i know
only ask would be launching on vibe/vibe mainnet, and airdropping a good portion to our holders
should i do something like this?
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Grokbot agents come out of the box pretty decent
however being able to train them in any specialized workflow through recursive loops can turn them legendary
Spark Loops' agent training tech based on multi-LLM blind-reviews and mutations smoothly integrates to @bot now
we will be shipping the new base:0x0fb07c88bc6d195c196279523957c004eb868248 website in a few days, and then start opening up Spark's technology to builders at vibe/vibe as the first cohort of users
those who use the tech will be recommended to airdrop from their mainnet tokens to Spark users
stay tuned.
however being able to train them in any specialized workflow through recursive loops can turn them legendary
Spark Loops' agent training tech based on multi-LLM blind-reviews and mutations smoothly integrates to @bot now
we will be shipping the new base:0x0fb07c88bc6d195c196279523957c004eb868248 website in a few days, and then start opening up Spark's technology to builders at vibe/vibe as the first cohort of users
those who use the tech will be recommended to airdrop from their mainnet tokens to Spark users
stay tuned.
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@bot those who use the tech will be recommended to airdrop from their mainnet tokens to Spark holders*
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Meta Alchemist retweeted
3 days of @meta_alchemist having way too much fun building his own game, laughing the whole way 😄 We enjoyed every minute of it.
Plus a battle royale being built from scratch.
Making games is officially more fun than playing them now. Try building one this weekend. 🧑🔧
Add a nto a project with its own economy and community.
@vibevibefun #vibecoding
Plus a battle royale being built from scratch.
Making games is officially more fun than playing them now. Try building one this weekend. 🧑🔧
Add a nto a project with its own economy and community.
@vibevibefun #vibecoding
@meta_alchemist built a full battle royale game with AI in one live stream on @vibevibefun.
No studio. No team. Just prompts.
Skydive onto an island, ride boars, hear an AI announcer, then go home to a cozy island with your own house, farm and pets.
I broke it down step by efore? Start here 👇
#vibecoding #gamedev
Full broadcast : x.com/vibevibefun/st…
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building stuff is fun
and if you enjoy it more than most things in life, you'll likely be very successful at it
and if you enjoy it more than most things in life, you'll likely be very successful at it
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Meta Alchemist retweeted
if you wanna learn how to BD, earn lifetime comissions from each project you onboard, and have a chance to join our full time team
our scout program is perfect for you;
p.s. we have onboarded 2 full time team members from our last scout program at Seedify to vibe/vibe
our scout program is perfect for you;
p.s. we have onboarded 2 full time team members from our last scout program at Seedify to vibe/vibe
vibe/vibe's first scout program is live!
we are looking for 30 talented BD's to join
find great builders onboard them to launch with us
P.S. there will be also workshops, commissions on launches, and a chance for a full-time role on the team.
applications close Thursday 29th at: vibevibe.fun/scout/
for questions reach out to: @neilmeintjes
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a lot of people asked the stack
so let me share it as well as how you can build this fast and some more tips:
stack: @threejs running on a browser, and i could optimize it in such a way that loading the game is almost instant in most devices
no downloads, nothing
sounds: most weapon and fight SFX is just made on Claude and Codex
announcers are @ElevenLabs, less than $10 is enough to have a massive thing there you just gotta prompt it with exactly the vibes you want, and fine tune it
LLMs: Claude Opus 5.5 + Codex Astra 6
i make them work together:
1. Astra mostly does the initial image references to perfect the artstyle
2. You really gotta spend time in getting that right both for UI, and everything else
3. And then Claude should code most things, and the way to speed that up is:
understand how your project can be divided into pieces, from UI, to combat, to sounds, to environment, post-processing, optimization, multiplayer and more
and then have a session for each thing if you wanna go faster, then you don't need to use fast mode but do things with multiple sessions instead
if you don't know how to divide your game into parts, you can ask this to your LLM too
lastly, i build a lot of engines myself, that's the trick in polishing stuff
everything polished that you see are actually custom engines done for the game's necessities
from combat to polish of the environment vibes all of that is iterations on custom engines
and my best tip:
always prompt for long running goals, so you can do many things on the side, my best one is "make a rubric out of 10 on this part and don't stop till you get to 9.5", if reviewed by multi-LLMs the better
like this you can run 10+ sessions at a time, with multiple agents on each session, LLMs and agents working like bees
and the rest is playing your game a lot, to polish further what can get better
so let me share it as well as how you can build this fast and some more tips:
stack: @threejs running on a browser, and i could optimize it in such a way that loading the game is almost instant in most devices
no downloads, nothing
sounds: most weapon and fight SFX is just made on Claude and Codex
announcers are @ElevenLabs, less than $10 is enough to have a massive thing there you just gotta prompt it with exactly the vibes you want, and fine tune it
LLMs: Claude Opus 5.5 + Codex Astra 6
i make them work together:
1. Astra mostly does the initial image references to perfect the artstyle
2. You really gotta spend time in getting that right both for UI, and everything else
3. And then Claude should code most things, and the way to speed that up is:
understand how your project can be divided into pieces, from UI, to combat, to sounds, to environment, post-processing, optimization, multiplayer and more
and then have a session for each thing if you wanna go faster, then you don't need to use fast mode but do things with multiple sessions instead
if you don't know how to divide your game into parts, you can ask this to your LLM too
lastly, i build a lot of engines myself, that's the trick in polishing stuff
everything polished that you see are actually custom engines done for the game's necessities
from combat to polish of the environment vibes all of that is iterations on custom engines
and my best tip:
always prompt for long running goals, so you can do many things on the side, my best one is "make a rubric out of 10 on this part and don't stop till you get to 9.5", if reviewed by multi-LLMs the better
like this you can run 10+ sessions at a time, with multiple agents on each session, LLMs and agents working like bees
and the rest is playing your game a lot, to polish further what can get better
i started building this game on the side in a vibe gaming workshop less than a week ago
you can just vibe code fun games into existence now
and they don't need to look like slop
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