It's not your type of game man. You need to shoot the police and i don't think you would make it past the intro.
GRAND THEFT WOKE: GTA 6 IS DOOMED
WATCH: youtu.be/cgUabsn7s5U
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How confidently wrong is this loser about everything he says? A tale of two screenshots.
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Going live in 10ish! Come hang out on the Youtubes x.com/i/broadcasts/1…
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Wanna watch the worst GTA6 slop on the internet? Come hang out with me at 9EST and we'll react to the worst GTA 6 Videos on Youtube! Link in comments!
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McDizzle Gaming retweeted
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives on XBOX Series X|S November 19: xbx.lv/4iAkMES
Grand Theft Auto VI arrives on XBOX Series X|S November 19: xbx.lv/4iAkMES
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The last two studios Grummz worked at shut down because he was awful at his job, and probably had to do with the fraud and porn.
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My series x just came in the mail, woot! What a beast, so excited to get games on a disc again!!
We are excited to share that AMD FSR 4.1 will be available to developers on XBOX Series X|S very soon.
We have partnered closely with our friends @AMD to optimize and tune the models to deliver incredible performance and quality on both consoles and the ROG XBOX Ally and Ally X. ion for our work together as we collaborate on FSR Diamond and Project Helix.
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Actual interesting analysis of the bioware closure
Shit news. Seems clear to me that BioWare shutting down is the result of about 15 years of problems piling upp
- Lost sight of what made their games special in the first place, while chasing industry trends.
- Years of development wastedd on projects that kept changing direction, with entire systems being scrapped.
- Lost a ton of veteran developers and creative leads, taking decades of experience and knowledge with them.
- Games became increasingly expensive to make, with development cycles stretching to 5–10 years.
- Constant changes in leadership, creative direction, and priorities.
- Three consecutive disappointments with Andromeda, Anthem, and Veilguard. That's a LOT of money spent without the returns EA wanted.
- Meanwhile, Baldur's Gate 3 showed there's still a massive audience for the kind of RPGs BioWare used to make.
- And now EA has even more pressure to cut costs and focus on franchises that reliably make money.
I think the biggest issue is that BioWare simply couldn't afford to keep making these mistakes. When your games take 5–10 years and hundreds of millions of dollars to make, you don't get many chances to get it wrong. And after three consecutive disappointments, EA probably looked at the cost of rebuilding the studio, the years before another Mass Effect would release, and decided the numbers just didn't make any fucking sense anymore.
Really sad outcome for a studio that helped define an entire genre.
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