Jeff Orkin retweeted
Nextgen NPC more than sum of parts. Surreal as pieces come together. Conditionals, affordances, interruptible, concurrent actions & dialogue, env aware

Dev Log 10.15.2026
+ ICYMI V0.4 Conditions recap
+ Social intelligence: Conversation circles
+ Content tags: search & rules
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Jeff Orkin retweeted
Advancements in Bitpart V0.4:
1. Designers can set conditions on ANYTHING.
2. The Coppola desktop app lets designers iterate super fast, with one-click updates to Unreal.
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Jeff Orkin retweeted
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Jeff Orkin retweeted
Mostly Normal ep 7: Taxing times. 10 episode season is nearing its conclusion

Mostly Normal is an episodic microdrama written & produced w Bitpart by @NaomiLaeuchli. All content is written by humans.

Episodes on YouTube
youtube.com/@bitpartai
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I've been talking w/ @RanaHanocka and following progress w/ @thrixelinc since last year. Cool to see what's possible now combined w/ Claude & Unity.

Key thing about Thrixel is how it uses a text-based intermediate format, making results inspectable, editable, further refinable.
This entire game was built using Claude + Thrixel, an agentic 3D creation platform.
Thrixel: Generated high-quality, thematically consistent, editable 3D assets.
Claude: Assembled in Unity + wrote game logic.
1 /goal prompt + Thrixel Skills + <5 follow-ups
Repo coming👇
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Jeff Orkin retweeted
Mostly Normal ep 6: Bandit bedlam. The season is TEN episodes long, more than half-way

Mostly Normal is an episodic microdrama written & produced w Bitpart by @NaomiLaeuchli. All content is written by humans.

Episodes on YouTube
youtube.com/@bitpartai
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Jeff Orkin retweeted
Bitpart Devlog Highlights 07.28.2026

+ Coppola Desktop App
> One-click updates !!

+ Streaming NPC Content in Unreal
> Streaming volumes.
> World partitions.

These features will be available in Bitpart V0.4. Releasing in a few weeks.
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Jeff Orkin retweeted
Mostly Normal episode 5 is here. Episodic microdrama written & produced by a member of our community @NaomiLaeuchli

Written by humans. Bitpart brings characters to life.

Catch all of the episodes on our YouTube channel. youtube.com/@bitpartai
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Jeff Orkin retweeted
Bitpart Devlog: 07.17.2026
+ Action animation blending.
+ Triggering Tasks w/ AI Director API.
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Take a break for 2.5 minutes of humor.
Take a break for some humor. Mostly Normal episode 4 is here.

Episodic microdrama written & produced by a member of our community @NaomiLaeuchli Written by humans. Bitpart brings characters to life.

Catch all of the episodes on our YouTube channel. youtube.com/@bitpartai
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Jeff Orkin retweeted
Mostly Normal - episodic microdrama created by @NaomiLaeuchli If you like The Office, Parks&Rec, or Widows Bay, Mostly Normals got your number

Catch episodes on YouTube
youtube.com/@bitpartai

Mostly Normal created with Bitpart, Unreal 5, MetaHumans, and Inworld AI voices.
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Jeff Orkin retweeted
Looking for entertainment over the holiday weekend? Catch up with the dry humor of Mostly Normal, episodic microdrama created with Bitpart by a member of our community @NaomiLaeuchli

Mostly Normal, episode 2 is available now.

Catch all of the episodes: youtube.com/@bitpartai
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Jeff Orkin retweeted
"Mostly Normal" is an episodic micro-drama produced using @bitpartai. Comedic drama in reality TV style of The Office, set in a Medieval town. Written & produced by talented writer in our community, @NaomiLaeuchli I love the dry absurdist humor. Episodes roughly weekly. Enjoy.
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Jeff Orkin retweeted
3 minutes in Selkie. One shot. No camera cuts.
Selkie is an environment we are creating to share what it's like to play in a world populated with Bitpart characters, powered by our AI engine, Director, and planner.
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Jeff Orkin retweeted
Bitpart Devlog 06.02.2026
+ Interactive Player Dialogue.  
> Talk to NPCs at any time.
+ Coppola authoring tool updates.
> Project stats dashboard.
> Integrated link to Bitpart University tutorials and help docs.
+ New Archetype.
> The Cook.
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Jeff Orkin retweeted
Our biggest release yet Bitpart V0.3 Beta integrates:
+ New archetypes
+ Player dialogue
+ Integration w Smart Objects
+ Metahumans & lip sync
+ Coppola authoring tools
+ Tutorials

Coppola customizing behavior & dialogue, or new Archetypes. Start here: bitpart.ai/sign-up
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Jeff Orkin retweeted
It is now possible for anyone to get Bitpart from Epic's Fab marketplace, and learn how to bring game worlds to life with Bitpart characters through Bitpart University.

No Unreal experience necessary:
lnkd.in/eX7NpF8d
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Jeff Orkin retweeted
We are close to our next release on Fab Bitpart V0.2

New Archetypes
+ Townsperson: Browse table & shelves, lean
+ Bar Patron: Pick up, put down, drink, lean, dance

Coppola authoring tool features
+ Duplicate methods
+ Enhanced search: Find all usages of an Action
+ Dark mode!
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Gave a talk at AI & Games conf on whether planners (GOAP, HTN) still have relevance in a world of Gen AI. I see opportunity for neurosymbolic approaches to AI for games that combine symbolic planning with neural language models. Fun live demo at the end. youtube.com/watch?v=N_84Tt…
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Jeff Orkin retweeted
Bitpart Devlog 04.03.2026
Details on Substack:
open.substack.com/pub/bitpart/p/…
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