jake downs retweeted
@willdepuely recommend not using goal.
You’re much better off with a manager agent paired with a scheduled automation that reminds it to poll progress of different runner agents it starts in separate threads.
My pro tip after that, is to tell the manager to write all your steers down, and reconcile them against the overall goal before dispatching new work.
You’re much better off with a manager agent paired with a scheduled automation that reminds it to poll progress of different runner agents it starts in separate threads.
My pro tip after that, is to tell the manager to write all your steers down, and reconcile them against the overall goal before dispatching new work.
21
7
226
13,268
🤔
i jailbroke the nintendo switch 2
so i modded cinnamoroll, peter griffin, hatsune miku, and more into Mario Kart World, a switch 2 exclusive
now watch my friends and i get cooked by bots
learn more and get the exploit pepsipu.com/blog/2026-10-s…
0
0
1
43
Chris is on to something here! this is fun one-handed action :)
Introducing Crown Survivors 👑
My first game built by Grok @bot and tested by @shipperclub
Survive hordes of enemies, slay bosses and climb the leaderboard
Play it for free in your browser right now!
crown-survivors.vercel.app
0
0
0
41
jake downs retweeted
Spent a bunch of tokens over the last few weeks building a fully procedural New York simulation.
mrdoob.github.io/slop-newyork/
It's only 784KB gzipped and the code is on github, so you can do whatever you want with it ✌️
mrdoob.github.io/slop-newyork/
It's only 784KB gzipped and the code is on github, so you can do whatever you want with it ✌️
267
328
3,994
333,736
jake downs retweeted
accidentally made the game 10x more fun by allowing 8-directional spear throws instead of 4, suddenly the kit feels alive—although it's very hard to learn the timing to do it while running
#indiegames #gamedev
#indiegames #gamedev
30
29
608
46,802
jake downs retweeted
@Railway you're all better than me at this but just some of what we've seen if it helps - they're not going to stop. it's going to get increasingly sophisticated and they're going to go after every surface of your system and all of your employees
any old projects you've long forgotten about will be found and used against you
the only reason we're surviving is because we have agents going 24/7. we're still barely sleeping
good luck, sorry you're dealing with this, but really it's a collective problem we're all facing together
any old projects you've long forgotten about will be found and used against you
the only reason we're surviving is because we have agents going 24/7. we're still barely sleeping
good luck, sorry you're dealing with this, but really it's a collective problem we're all facing together
52
123
3,287
268,995
jake downs retweeted
Meta announced several new SDKs and features to enhance spatial apps on Quest and Meta VR Glasses, alongside major spatial updates for the NBA and Disney+ apps.
Details here: uploadvr.com/meta-expands-s…
Details here: uploadvr.com/meta-expands-s…
3
12
59
10,649
things are progressing quickly on this project! fun to watch it evolve
Ported Claybook's fluid solver to Petafab. Looks awesome :)
24K particles test:
Simulation: 0.13ms
Surface generation: 0.05ms
Drawing: 0.3ms
YouTube link: youtube.com/watch?v=RpXEAM…
0
0
1
138
jake downs retweeted
@jakedowns In the winter of '22,
There were only a handful of us who knew. 🎵
No agents to call, no tools at command,
We carried our code to the editor by hand 🎶 🥲
There were only a handful of us who knew. 🎵
No agents to call, no tools at command,
We carried our code to the editor by hand 🎶 🥲
1
1
1
29
























