jake downs retweeted
Replying to @willdepue
@willdepuely recommend not using goal.

You’re much better off with a manager agent paired with a scheduled automation that reminds it to poll progress of different runner agents it starts in separate threads.

My pro tip after that, is to tell the manager to write all your steers down, and reconcile them against the overall goal before dispatching new work.
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wcgw, wcgr, wcgx?
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Yes, Liquid Glass is still coming to 𝕏. We want to make sure we’re providing the best experience possible; that means sweating every detail.
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jake downs retweeted
Diffraction grating cube 🌈

After seeing a few diffraction grating objects in real life, I wanted to try putting a different grating on each face of a cube, with real spectral diffraction in a #glsl fragment shader.
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i jailbroke the nintendo switch 2

so i modded cinnamoroll, peter griffin, hatsune miku, and more into Mario Kart World, a switch 2 exclusive

now watch my friends and i get cooked by bots

learn more and get the exploit pepsipu.com/blog/2026-10-s…
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oh good, latent CoT, wcgw?

youtube.com/watch?v=UFTk5H…
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you vs. the buffer overflow she told you not to worry about
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that about sums it up
Oops!
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ascii slop
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Chris is on to something here! this is fun one-handed action :)
Introducing Crown Survivors 👑

My first game built by Grok @bot and tested by @shipperclub

Survive hordes of enemies, slay bosses and climb the leaderboard

Play it for free in your browser right now!
crown-survivors.vercel.app
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jake downs retweeted
Spent a bunch of tokens over the last few weeks building a fully procedural New York simulation.

mrdoob.github.io/slop-newyork/

It's only 784KB gzipped and the code is on github, so you can do whatever you want with it ✌️
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felt one with the universe, might delete later
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jake downs retweeted
it’s been an honor using the computer with you all
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jake downs retweeted
accidentally made the game 10x more fun by allowing 8-directional spear throws instead of 4, suddenly the kit feels alive—although it's very hard to learn the timing to do it while running

#indiegames #gamedev
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jake downs retweeted
Replying to @Railway
@Railway you're all better than me at this but just some of what we've seen if it helps - they're not going to stop. it's going to get increasingly sophisticated and they're going to go after every surface of your system and all of your employees

any old projects you've long forgotten about will be found and used against you

the only reason we're surviving is because we have agents going 24/7. we're still barely sleeping

good luck, sorry you're dealing with this, but really it's a collective problem we're all facing together
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jake downs retweeted
Meta announced several new SDKs and features to enhance spatial apps on Quest and Meta VR Glasses, alongside major spatial updates for the NBA and Disney+ apps.

Details here: uploadvr.com/meta-expands-s…
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jake downs retweeted
KIFS fractal worked surprisingly well here, just keep folding space and hiding symmetry until cloud happens.
I really want to find a way to create puffy clouds/smoke. Ideally in 280 chars or less
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things are progressing quickly on this project! fun to watch it evolve
Ported Claybook's fluid solver to Petafab. Looks awesome :)

24K particles test:
Simulation: 0.13ms
Surface generation: 0.05ms
Drawing: 0.3ms

YouTube link: youtube.com/watch?v=RpXEAM…
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jake downs retweeted
Replying to @jakedowns
@jakedowns In the winter of '22,
There were only a handful of us who knew. 🎵

No agents to call, no tools at command,
We carried our code to the editor by hand 🎶 🥲
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jake downs retweeted
I'm speechless
@XorDev I can't, but Claude can.
fragcoord.xyz/s/ciytgaml
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