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The world had to wait for 30 years. Here it is, at last: Command & Conquer for the Atari ST!
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Quality update: Westwood's rare 1996 "Dies Irae" trailer for Red Alert. 320x200, 15fps, 16 colors on the Atari STe.
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Another one: The Legend of Kyrandia: Book Three - Malcolm's Revenge (1994) was the first Westwood game featuring VQA videos. Here's how the intro looks like in beautiful 16 colors, on an Atari STe.
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Jonas Eschenburg retweeted
Here's the outcome of an (AI assisted) experiment to get the WEC Le Mans arcade game converted to Atari STE.
The STE reproduces the colours quite nicely but just doesn't have the horsepower to run the arcade logic. I think lots would need to be stripped back to make this viable.
The STE reproduces the colours quite nicely but just doesn't have the horsepower to run the arcade logic. I think lots would need to be stripped back to make this viable.
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Quality update. Intro of Command & Conquer (1995) running on Atari ST. You read that right.
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Working on an interactive tool to inspect video encodings. Already found two inefficiencies in the encoder. Quality update incoming.
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Westwood's 1996 Blade Runner trailer encoded using Atari ST-optimized STV video codec.
Top: original 256 color video.
Middle: high quality STV.
Bottom: low quality STV.
Both STV videos were encoded with the "high effort" setting. Hiqh quality uses about twice the bitrate.
Top: original 256 color video.
Middle: high quality STV.
Bottom: low quality STV.
Both STV videos were encoded with the "high effort" setting. Hiqh quality uses about twice the bitrate.
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Quality update: Westwood's 1996 trailer for Lands of Lore: Guardians of Destiny. Played back on an 1989 Atari STe from hard drive. 16 colors, 320x200 pixels, 15 frames per second. File size: 9.4MB.
By the way, did anybody actually play the game?
By the way, did anybody actually play the game?
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So what's the news here? Updated the encoder side only. The tile comparison metric now takes tail energy in cut-off DCT coefficients into account, preferring smoother tiles. Fewer DCT coefficients makes encoding faster which allows for more lookahead, sharper scene transitions.
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Why do we give this entitled racist grifter a platform at all? Doesn’t the tech community stand for other values?
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For my #AtariST friends in Spain: A new issue of Micromanía is hitting the stores around Nov 20, featuring Command&Conquer on the cover and...
Well, I won't spoil the surprise. Seriously considering picking up a copy myself, though.
Well, I won't spoil the surprise. Seriously considering picking up a copy myself, though.
¿Es o no es una portada espectacular?😍
¡Ver a @DinamicSoftware de nuevo en una portada de @MicroManiaPapel es una pasada!
Pero también vienen cosas de @dantemendes , @indyjonas, la nueva Nexus de @evercaderetro y muchísimas más sorpresas.
tienda.hechoconpixels.com/producto/micro…
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Out now: Command & Conquer for Atari ST 0.3.8! Fixed: GDI out-of-memory on first winter mission, final map selection. Nicer: winter theater palette, map effects, transition fonts. Faster: animations, Blitter (about 7% on Falcon) and redraw (about 1–2% on the STe).
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Download on itch: indyjo.itch.io/commandconquer
Release notes in the dev log: indyjo.itch.io/commandconquer…
Release notes in the dev log: indyjo.itch.io/commandconquer…
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... and a quick 0.3.9 follow-up, because 0.3.8 was missing some files and had broken colors in the campaign map.
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A few palette optimization runs later and we have a nice little winter wonderland. Command & Conquer in beautiful 16 colors on the Atari ST.
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