Denys Iliash retweeted
Rule #1 of 3DGS capture: don't touch anything! Open a door and it messes up your whole scene. 🚪
But what if you do?
𝐒𝐰𝐢𝐭𝐜𝐡𝐒𝐩𝐥𝐚𝐭 (SIGGRAPH Asia 2026) turns what you touched into switches you can flip 👇
switchsplat.github.io
But what if you do?
𝐒𝐰𝐢𝐭𝐜𝐡𝐒𝐩𝐥𝐚𝐭 (SIGGRAPH Asia 2026) turns what you touched into switches you can flip 👇
switchsplat.github.io
7
18
196
14,624
Denys Iliash retweeted
Excited to share GATOR 🐊! From a few casual photos (clutter, occlusion, estimated cameras), we reconstruct complete, textured 3D objects placed back in their scene. A generative model builds the asset, then an agent refines it. research.nvidia.com/labs/lpr/gator/
Casual photos in, simulation-ready 3D objects out! Introducing 🐊GATOR🐊, generative + agentic 3D object reconstruction. Here, humanoids interact with GATOR-reconstructed furniture [1/n]
Website: research.nvidia.com/labs/lpr/gator/
Paper: arxiv.org/abs/2610.11215
1
5
10
681
Denys Iliash retweeted
Actually there was some more to explore! 💃 @NeurIPSConf #Neurips2026 See you at the conference!
Happy to see these papers accepted #Neurips2026 🎊 🎊 🎊
Please come and find us at the conference!
More details & links in 🧵
0
3
7
385
Denys Iliash retweeted
Happy to see these papers accepted #Neurips2026 🎊 🎊 🎊
Please come and find us at the conference!
More details & links in 🧵
Please come and find us at the conference!
More details & links in 🧵
2
7
31
3,720
Denys Iliash retweeted
3D models can look right and still fall apart.
Introducing Functionalization: graph completion adds missing structure and connectors to rectify motion and make models work.
SIGGRAPH Asia 2026
Paper, code, data available at: mingrui-zhao.github.io/Functionalizat…
Introducing Functionalization: graph completion adds missing structure and connectors to rectify motion and make models work.
SIGGRAPH Asia 2026
Paper, code, data available at: mingrui-zhao.github.io/Functionalizat…
11
53
476
30,886
Denys Iliash retweeted
1/8 Good morning Malmö 🇸🇪! #ECCV2026
Have you wondered how far we are from building interactable 3D worlds? Come join our FAI workshop and hear the world’s leading researchers’ opinions!
Today, 9 Sept · 14:00–17:35 CEST
Malmö Arena · Palissad East
Talk details follow!
Have you wondered how far we are from building interactable 3D worlds? Come join our FAI workshop and hear the world’s leading researchers’ opinions!
Today, 9 Sept · 14:00–17:35 CEST
Malmö Arena · Palissad East
Talk details follow!
1
4
18
1,455
Join us for the Functionality, Articulation & Interaction workshop at #ECCV2026 tomorrow! Our incredible lineup:
- Andrea Vedaldi (@Oxford_VGG)
- Wei-Chiu Ma (@weichiuma)
- Evangelos Kalogerakis (@EvangelosKalog1)
- Angela Dai (@angelaqdai)
- Mikaela Angelina Uy (@mikacuy)
- Andrea Vedaldi (@Oxford_VGG)
- Wei-Chiu Ma (@weichiuma)
- Evangelos Kalogerakis (@EvangelosKalog1)
- Angela Dai (@angelaqdai)
- Mikaela Angelina Uy (@mikacuy)
1
6
11
3,969
Hosted by: @jiang_hanxiao, @RuiqisNotes, @richardzhangsfu
🔗 diliash.github.io/fai_eccv_works…
@eccvconf
🔗 diliash.github.io/fai_eccv_works…
@eccvconf
0
0
3
159
Denys Iliash retweeted
1/5 From one physical digital twin to 1,000+ interactive users — on a single GPU. 🚀
Introducing Boba 🧋, our #ECCV2026 system for high-throughput batched physical digital twins.
Come try it live!
📅 Sep 11, 12:30–17:00
📍 Demo 4
🧵👇
Introducing Boba 🧋, our #ECCV2026 system for high-throughput batched physical digital twins.
Come try it live!
📅 Sep 11, 12:30–17:00
📍 Demo 4
🧵👇
🚀 How can we create interactive Physical Digital Twins from videos?
Thrilled to share our latest work: PhysTwin! 🌟 Using inverse physics optimization, we generate photo-realistic, physically accurate, and real-time interactive virtual replicas. 🔥
🔗jianghanxiao.github.io/phystwin-web/
1
5
38
5,750
Denys Iliash retweeted
Super proud of our work.
You can read more about it here:
🌐 serchirag.github.io/roms-imle/
📜 arxiv.org/pdf/2607.19332
You can read more about it here:
🌐 serchirag.github.io/roms-imle/
📜 arxiv.org/pdf/2607.19332
Diffusion/flow matching is a go-to generative AI paradigm, but it's slow, sample inefficient and complicated. Do we really need all this complexity?
We design a small and simple one-step model, ROMS-IMLE, which attains an FID of 2.56 on ImageNet.
Joint w/ @researchirag
1/6
0
5
55
8,703
Denys Iliash retweeted
I will be giving two workshop talks at #ECCV2026 (stay tuned) and opening a third on Functionality, Articulation, and Interaction (diliash.github.io/fai_eccv_works…). Please also check out our oral paper on PADFormer (arxiv.org/abs/2608.04210) on Friday.
0
4
8
653
Denys Iliash retweeted
📢 Excited to share our 𝘌𝘶𝘳𝘰𝘨𝘳𝘢𝘱𝘩𝘪𝘤𝘴 𝘚𝘛𝘈𝘙 2026 paper:
𝗔𝗱𝘃𝗮𝗻𝗰𝗲𝘀 𝗶𝗻 𝗡𝗲𝘂𝗿𝗮𝗹 𝟯𝗗 𝗠𝗲𝘀𝗵 𝗧𝗲𝘅𝘁𝘂𝗿𝗶𝗻𝗴: 𝗔 𝗦𝘂𝗿𝘃𝗲𝘆
We organize the rapidly growing field of Neural 3D Mesh Texturing, covering how learning-based methods generate, transfer, xture and material appearance on 3D meshes.
We cover:
🧱 𝘍𝘰𝘶𝘯𝘥𝘢𝘵𝘪𝘰𝘯𝘴: Mesh geometry, UV mapping, differentiable rendering, PBR materials, and neural generative models.
🧭 𝘔𝘦𝘵𝘩𝘰𝘥 𝘧𝘢𝘮𝘪𝘭𝘪𝘦𝘴: GAN-based methods, CLIP-guided and diffusion-based optimization, iterative painting, synchronized multi-view generation, and feed-forward approaches.
📊 𝘌𝘷𝘢𝘭𝘶𝘢𝘵𝘪𝘰𝘯 𝘢𝘯𝘥 𝘰𝘶𝘵𝘭𝘰𝘰𝘬: Datasets, evaluation metrics, applications, limitations, and future research directions.
... and much more.
We also created a project page with a growing list of neural mesh texturing papers, making it easier to explore recent work in this fast-moving field.
📰 Paper: arxiv.org/abs/2606.00137
🌎 Project Page: sairajk.github.io/neural-mesh-te…
Suggestions, corrections, and missing papers are very welcome!
Joint work with my supervisors, @richardzhangsfu and @arash_mham.
#ComputerGraphics #3DVision #GenerativeAI #NeuralRendering #MeshTexturing #TextureSynthesis #DiffusionModels #GANs #VLM #3DAssets #PBR #DigitalContentCreation #GameDev #VFX #XR #DigitalHumans #Eurographics #EurographicsSTAR #CGF #Rendering
𝗔𝗱𝘃𝗮𝗻𝗰𝗲𝘀 𝗶𝗻 𝗡𝗲𝘂𝗿𝗮𝗹 𝟯𝗗 𝗠𝗲𝘀𝗵 𝗧𝗲𝘅𝘁𝘂𝗿𝗶𝗻𝗴: 𝗔 𝗦𝘂𝗿𝘃𝗲𝘆
We organize the rapidly growing field of Neural 3D Mesh Texturing, covering how learning-based methods generate, transfer, xture and material appearance on 3D meshes.
We cover:
🧱 𝘍𝘰𝘶𝘯𝘥𝘢𝘵𝘪𝘰𝘯𝘴: Mesh geometry, UV mapping, differentiable rendering, PBR materials, and neural generative models.
🧭 𝘔𝘦𝘵𝘩𝘰𝘥 𝘧𝘢𝘮𝘪𝘭𝘪𝘦𝘴: GAN-based methods, CLIP-guided and diffusion-based optimization, iterative painting, synchronized multi-view generation, and feed-forward approaches.
📊 𝘌𝘷𝘢𝘭𝘶𝘢𝘵𝘪𝘰𝘯 𝘢𝘯𝘥 𝘰𝘶𝘵𝘭𝘰𝘰𝘬: Datasets, evaluation metrics, applications, limitations, and future research directions.
... and much more.
We also created a project page with a growing list of neural mesh texturing papers, making it easier to explore recent work in this fast-moving field.
📰 Paper: arxiv.org/abs/2606.00137
🌎 Project Page: sairajk.github.io/neural-mesh-te…
Suggestions, corrections, and missing papers are very welcome!
Joint work with my supervisors, @richardzhangsfu and @arash_mham.
#ComputerGraphics #3DVision #GenerativeAI #NeuralRendering #MeshTexturing #TextureSynthesis #DiffusionModels #GANs #VLM #3DAssets #PBR #DigitalContentCreation #GameDev #VFX #XR #DigitalHumans #Eurographics #EurographicsSTAR #CGF #Rendering
0
22
95
5,723
Working on perception for embodied AI? Interactive objects/scenes? Physical grounding? Submit to our #ECCV2026 workshop!
🔗 diliash.github.io/fai_eccv_works…
🔗 diliash.github.io/fai_eccv_works…
1/ 📢 Announcing the FAI Workshop @ ECCV 2026 in Malmö 🇸🇪
3D generative AI makes objects that look stunning — but can they move, obey physics, and actually be interacted with?
That gap is what FAI is about. 🧵
#ECCV2026 #ComputerVision #3DVision #GenerativeAI #Robotics
1
1
4
950
Denys Iliash retweeted
What senses does embodied AI need beyond vision?
Join us at Sense of Space Workshop @CVPR — a full-day workshop on multi-sensory modeling for embodied intelligence.
📅 June 3rd
📍 Mile High 2C, Denver
🖼 Posters: Hall A #275–282
Featuring invited talks from leading researchers , sensing, and embodied AI. @NimaFazeli7 @notmahi @mapo1 @wojmatusik Christian Theobalt @mangahomanga @Boyiliee @yswhynot @LingjieLiu1 @pliang279 @Ismini_L
Website: sense-of-space.github.io
#CVPR2026 #EmbodiedAI #Robotics #MultimodalAI #TactileSensing #SpatialIntelligence
Powered by the amazing team!
@RaoFu79761158 @LiGuankfd2 @alex_kai2020
Kun He @tomhodan Ergys Ristani Jessica Yin @AntheaYLi @yining_hong Devin Murphy Ray Song
@xyz2maureen @ericyi0124 Qi Ye @YunzhuLiYZ
@haoshu_fang @ruoshi_liu Vatsal Mehta @LuoYiyue
@MengyuLearner
Join us at Sense of Space Workshop @CVPR — a full-day workshop on multi-sensory modeling for embodied intelligence.
📅 June 3rd
📍 Mile High 2C, Denver
🖼 Posters: Hall A #275–282
Featuring invited talks from leading researchers , sensing, and embodied AI. @NimaFazeli7 @notmahi @mapo1 @wojmatusik Christian Theobalt @mangahomanga @Boyiliee @yswhynot @LingjieLiu1 @pliang279 @Ismini_L
Website: sense-of-space.github.io
#CVPR2026 #EmbodiedAI #Robotics #MultimodalAI #TactileSensing #SpatialIntelligence
Powered by the amazing team!
@RaoFu79761158 @LiGuankfd2 @alex_kai2020
Kun He @tomhodan Ergys Ristani Jessica Yin @AntheaYLi @yining_hong Devin Murphy Ray Song
@xyz2maureen @ericyi0124 Qi Ye @YunzhuLiYZ
@haoshu_fang @ruoshi_liu Vatsal Mehta @LuoYiyue
@MengyuLearner
0
8
26
3,909
Introducing 𝗔𝗿𝘁𝗶𝘃𝗲𝗿𝘀𝗲 dataset: 5.4K articulated objects for embodied AI 🤖
• 88 categories
• Functional part segmentation + articulation
• Per-part material + mass
• Procedural interiors
#CVPR2026 — Poster 164 Session 2 & ActiVis Workshop
Website + paper below 🧵
• 88 categories
• Functional part segmentation + articulation
• Per-part material + mass
• Procedural interiors
#CVPR2026 — Poster 164 Session 2 & ActiVis Workshop
Website + paper below 🧵
1
10
27
3,045
Artiverse enables interactive scene generation, training of manipulation policies and more!
1
0
2
187























