An interesting problem with AI is that you may still make skilled decisions in the process, but once the end product is made or even shown, many of those decisions can largely be reverse engineered.

This is a good example of that: once something exists, it can be Temu'd from a screenshot or video.

Mine is just a fun project, so I’m not relying on it for income. In this case, it’s actually kind of fun to watch.

Honestly, I’d be interested in seeing more one-shot attempts to recreate it. Then I’ll post details on how the specific parts were built.

Who wants to try recreating my Halloween game? Mention which AI you used, roughly how long you spent, and how many extra steps it took.

My game in the reply below.
The Space Bunny model is indeed very good.

After seeing @iced_coffee_dev's post, I was able to one-shot this using the Space Bunny model on opencode
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Replying to @iced_coffee_dev

Sep 24, 2026 · 3:30 PM UTC

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Replying to @iced_coffee_dev
@iced_coffee_dev Okay, this is really interesting! Would you be open to publishing it on @GamePix? If so, partners.gamepix.com/developers is the place to start.
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