Ken Russell 🇺🇦 retweeted
Three.js r187 released 🍎
threejs.org/changelog/?r187
48
173
1,956
185,103
Ken Russell 🇺🇦 retweeted
Three.js r186 released 🥐
threejs.org/changelog/?r186
40
115
1,409
188,457
Ken Russell 🇺🇦 retweeted
Three.js r185 released 🧡
threejs.org/changelog/?r185
64
145
1,453
295,227
Ken Russell 🇺🇦 retweeted
Khronos will host a WebGL+WebGPU BOF at SIGGRAPH 2026 in Los Angeles on Wednesday, July 22 at 9:00 AM. (Full schedule coming soon.) Do you have a product or demo based on these APIs that you would like to share? If so, please email events@khronosgroup.org and we'll add you.
0
2
9
787
Ken Russell 🇺🇦 retweeted
Three.js r184 released ⛅️
threejs.org/changelog/?r184
63
437
3,808
609,146
Ken Russell 🇺🇦 retweeted
A visual comparison of HTML-in-Canvas vs rasterizing DOM to a canvas texture (side-by-side below, compare average capture times)

Existing approaches to pull web content into canvas are slow and lossy:

- Animations glitch, or don't play at all
- CSS replication is imprecise
- d, other animations lag

HTML-in-Canvas (texElementImage2D) lets the browser's own compositor map CSS layouts, animations, and transitions precisely into canvas/WebGL textures — one native call instead of thousands of JS style reads.

It's currently available behind an experimental Chrome flag.

Really cool, and I can't wait for it to become mainstream.
12
24
424
46,721
Ken Russell 🇺🇦 retweeted
Just Implemented headless MCP server that gives Claude direct access to Metal GPU traces for any WebGPU app in seconds.

This could completely change web 3D workflows.

That report took under a minute. 💯😭🙌
Was stuck trying to understand why my shaders were slow and why VRAM usage was exploding.

Then I discovered you can connect Claude directly to Xcode.

30 minutes later, I had an app where you plug in a website and get a GPU Overview, Metal Trace summary, and full Metal capture.
14
19
219
22,114
Ken Russell 🇺🇦 retweeted
VFX-JS supports HTML-in-Canvas now.
You can turn HTML element into a WebGL texture.

It automatically detects the browser and fallback to the old SVG foreignObject workaround.
So it works on Chrome, Firefox, and Safari, of course!

#WebGL #VFXJS #Codepen
9
77
629
52,962
Ken Russell 🇺🇦 retweeted
Finally making a @threejs example with @shotamatsuda's geospatial volumetric clouds ~ ☁️
52
193
2,081
130,678
Ken Russell 🇺🇦 retweeted
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC.

To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org
0
10
33
3,547
Ken Russell 🇺🇦 retweeted
Three.js r183 released 🦞
threejs.org/changelog/?r183
39
93
924
119,078
Ken Russell 🇺🇦 retweeted
Three.js r182 released 📈
threejs.org/changelog/?r182
48
204
1,848
319,723
Ken Russell 🇺🇦 retweeted
This is three.js running on the Exosphere. 🤯

Rendering in realtime from a browser at 8K / 60fps.

Here’s how Shopify just pulled it off 👇
109
442
4,386
1,005,077
Glad to see this case study finally published! It's a success story of bringing a highly successful, Unity-based mobile app to the web. Game (and other) developers can draw from this experience and be confident in deploying their apps to the web!
This informative use cases showcases how Google Chrome and Red Games Co. utilized WebGL to develop a web-based version of Crayola's Create and Play application.

khronos.org/blog/google-an…
#webgl #graphics #webgames #developers #programming
0
0
1
261
Ken Russell 🇺🇦 retweeted
Made a version with SSR and only the AO from SSGI.
codepen.io/mrdoob_/full/L…
It's wild that I can now do quick experiments like these in under an hour just by chatting with claude code.
codepen.io/mrdoob_/full/e…
7
16
418
36,220
Ken Russell 🇺🇦 retweeted
Three.js r180 released 🫰
threejs.org/changelog/?r180
26
91
745
64,280
Ken Russell 🇺🇦 retweeted
Three.js r179 released 🌟
threejs.org/changelog/?r179
26
83
744
68,270
Ken Russell 🇺🇦 retweeted
Three.js r176 released 🎂
threejs.org/changelog/?r176
30
111
1,126
73,136
Ken Russell 🇺🇦 retweeted
Manipulating joints of a large number of six-leged insects. Try tilt their house with orbit controls.
Made with #threejs TSL
live demo (all source code is in html of the page) -> mameson.com/experiment/gls…
15
49
471
35,366
Ken Russell 🇺🇦 retweeted
Three.js r175 released 🗿
threejs.org/changelog/?r175
76
273
3,363
215,132